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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds Bot Lab then Shipyard in the cove, eating the lab for metal, and pushes out Orca, Riptide and Oppressor to contest the sea starting around 4-6 minutes, transitioning into a Riptide/Oppressor-heavy navy over the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1756 distinct matches · 186 players · 80% of Cortex Geo sea games · team won 53% of 2055 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1756 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×4
    4. Bot LabBot Labdone 1:26 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Construction BotCon bot
    2. GraverobberGraverobber
    3. Construction BotCon bot
    4. GraverobberGraverobber
    5. Construction BotCon bot
    6. Mex
    7. ShipyardShipyarddone 2:55 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 26 steps
    1. GraverobberGraverobber
    2. TrasherTrasher
    3. Construction ShipCon ship
    4. GruntGrunt
    5. HerringMissile corvettefor Pond
    6. Radar TowerRadar Tower
    7. RiptideFrigatedone 3:21 · typical 4:39
    8. Mex
    9. OppressorDestroyerfor Ponddone 3:40 · typical 5:54
    10. ThistleThistle
    11. Bot LabEat Bot Labreclaimed for its metal
    12. Mex
    13. HerringMissile corvette
    14. OppressorDestroyer
    15. GuardGuard
    16. Mex ×2
    17. Converter
    18. RiptideFrigate
    19. OppressorDestroyer
    20. Death CavalryDeath Cavalry
    21. RiptideFrigate
    22. GuardGuard
    23. RiptideFrigate
    24. Energy storage
    25. RiptideFrigate
    26. GuardGuard
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (38%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 75 steps
    1. Mex
    2. Death CavalryDeath Cavalry
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. HerringMissile corvette
    5. GuardGuard
    6. HerringMissile corvette
    7. Con turret
    8. HerringMissile corvette ×3
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Geothermal PowerplantGeodone 8:50 · typical 8:13
    11. GuardGuard
    12. HerringMissile corvette ×3
    13. Wind
    14. GuardGuard
    15. Construction ShipCon ship
    16. Wind
    17. Advanced Metal ExtractorT2 mexdone 7:52 · typical 9:25
    18. Wind
    19. GuardGuard
    20. Wind
    21. RiptideFrigate
    22. Wind
    23. Advanced Metal ExtractorT2 mex
    24. Twin GuardTwin Guard
    25. OppressorDestroyer
    26. Construction ShipCon ship
    27. Wind
    28. OppressorDestroyer
    29. Wind
    30. Advanced Metal ExtractorT2 mex
    31. RiptideFrigate ×3
    32. Advanced Metal ExtractorT2 mex
    33. RiptideFrigate
    34. Construction ShipCon ship
    35. Con turret
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Construction ShipCon ship
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Construction ShipCon ship
    40. RiptideFrigate
    41. Naval Construction Turret
    42. Energy storage
    43. RiptideFrigate
    44. Advanced ShipyardAdvanced Shipyarddone 11:48
    45. RiptideFrigate
    46. Metal storage
    47. HerringMissile corvette
    48. Death CavalryDeath Cavalry
    49. Advanced Metal ExtractorT2 mex
    50. BrimstoneAnti-swarm shipdone 12:00
    51. Death CavalryDeath Cavalry
    52. BrimstoneAnti-swarm ship
    53. Death CavalryDeath Cavalry
    54. BrimstoneAnti-swarm ship
    55. Death CavalryDeath Cavalry
    56. PathfinderPathfinder
    57. PhantasmRadar jammer ship
    58. Advanced Construction SubAdvanced Construction Sub
    59. Death CavalryDeath Cavalry
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. Death CavalryDeath Cavalry
    62. Twin GuardTwin Guard
    63. PhantasmRadar jammer ship
    64. UrchinUrchin
    65. Death CavalryDeath Cavalry
    66. OasisOasis
    67. Death CavalryDeath Cavalry
    68. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:27
    69. Death CavalryDeath Cavalry
    70. DespotBattleshipnot finished by 15:00
    71. Death CavalryDeath Cavalry
    72. HerringMissile corvette
    73. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    74. HerringMissile corvette ×2
    75. OppressorDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is Tink3r's (34 OS, 07/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155700
4:002865051
5:00406614652
6:005414441232
7:006890905545
8:0085761551914
9:001040524601360
10:001252635382031
11:001507747142812
12:001801760503664
13:002121572284375
14:002478384355225
15:002859096346211
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

Tink3r

33.9 OS · 07/10/2026

Open source match ↗

3 received units · includes a constructor
1367 metal received · 74374 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2028
Shipyard3:18Middle 50%: 3:02–3:36 · n=2046
Orca4:17Middle 50%: 3:52–4:59 · n=1392
Riptide4:39Middle 50%: 4:08–5:22 · n=2002
Oppressor5:54Middle 50%: 5:11–6:39 · n=1879
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1335
Advanced Metal Extractor9:25Middle 50%: 8:47–10:21 · n=1793

Played most by

SHOGVN221games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build