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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds Bot Lab then Shipyard in the cove, eating the lab for metal, and pushes out Orca, Riptide and Oppressor to contest the sea starting around 4-6 minutes, transitioning into a Riptide/Oppressor-heavy navy over the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1752 distinct matches · 186 players · 80% of Cortex Geo sea games · team won 53% of 2052 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1752 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Solar
    5. Wind ×2
    6. Bot LabBot Labdone 1:14 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:01–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 9 steps
    1. Wind
    2. GraverobberGraverobber ×3
    3. Construction BotCon bot ×4
    4. Energy storage
    5. TrasherTrasher
    6. Mex
    7. TrasherTrasher
    8. GruntGrunt ×2
    9. ShipyardShipyarddone 3:58 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. Mex
    2. Dragon's TeethDragon's Teeth
    3. Mex
    4. Dragon's TeethDragon's Teeth ×2
    5. Bot LabEat Bot Labreclaimed for its metal
    6. Dragon's TeethDragon's Teeth ×2
    7. Construction ShipCon ship
    8. Dragon's TeethDragon's Teeth ×4
    9. OppressorDestroyerdone 4:47 · typical 5:54
    10. Dragon's TeethDragon's Teeth
    11. Mex
    12. Dragon's TeethDragon's Teeth ×6
    13. Mex
    14. HerringMissile corvette
    15. Dragon's TeethDragon's Teeth ×2
    16. RiptideFrigatedone 5:14 · typical 4:39
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (38%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 103 steps
    1. Dragon's TeethDragon's Teeth ×4
    2. Geothermal PowerplantGeodone 8:09 · typical 8:13
    3. Dragon's TeethDragon's Teeth
    4. RiptideFrigate
    5. Dragon's TeethDragon's Teeth ×3
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Dragon's TeethDragon's Teeth
    8. Mex
    9. Dragon's TeethDragon's Teeth
    10. JellyfishJellyfish
    11. Dragon's TeethDragon's Teeth
    12. OppressorDestroyer
    13. Dragon's TeethDragon's Teeth ×5
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Dragon's TeethDragon's Teeth ×5
    16. Mex
    17. Twin GuardTwin Guard
    18. RiptideFrigate
    19. JellyfishJellyfish
    20. Mex
    21. Radar TowerRadar Tower
    22. ThistleThistle
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. ThistleThistle
    25. Con turret
    26. Wind ×4
    27. Twin GuardTwin Guard
    28. Wind
    29. ShipyardShipyarddone 8:21
    30. Wind
    31. Con turret
    32. Wind ×2
    33. Construction ShipCon ship
    34. Wind
    35. RiptideFrigate
    36. Wind
    37. Naval Construction Turret
    38. Wind
    39. RiptideFrigate
    40. Wind ×2
    41. HerringMissile corvette
    42. Wind
    43. RiptideFrigate
    44. Twin GuardTwin Guard
    45. Wind ×2
    46. EradicatorEradicator
    47. RiptideFrigate
    48. ThistleThistle ×2
    49. Naval Construction Turret
    50. ThistleThistle ×2
    51. HerringMissile corvette
    52. ThistleThistle
    53. Twin GuardTwin Guard
    54. Wind
    55. HerringMissile corvette
    56. Wind ×3
    57. HerringMissile corvette
    58. Wind ×2
    59. OppressorDestroyer
    60. HerringMissile corvette
    61. Wind ×2
    62. HerringMissile corvette
    63. Twin GuardTwin Guard
    64. Wind
    65. HerringMissile corvette
    66. Wind
    67. HerringMissile corvette
    68. Wind
    69. Death CavalryDeath Cavalry
    70. Wind ×3
    71. Radar TowerRadar Tower
    72. Naval Construction Turret
    73. Con turret
    74. Wind
    75. Death CavalryDeath Cavalry
    76. Wind ×5
    77. Twin GuardTwin Guard
    78. OppressorDestroyer
    79. Wind ×2
    80. Converter
    81. Wind ×7
    82. Converter
    83. Wind
    84. OppressorDestroyer
    85. Converter
    86. Wind ×7
    87. Naval Construction Turret
    88. Converter
    89. Wind ×4
    90. OppressorDestroyer
    91. Converter
    92. Wind ×4
    93. OppressorDestroyer
    94. Wind
    95. Converter
    96. Wind ×2
    97. GuardGuard
    98. Wind
    99. OppressorDestroyer
    100. Converter
    101. GuardGuard
    102. Wind
    103. ThistleThistle

Counts are medians over the build's games: half of them build more, half fewer. The example game is FrugalResources's (31 OS, 15/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2052 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155500
4:002865051
5:00406714652
6:005415441232
7:006891905545
8:0085751551915
9:001040224631361
10:001252635422035
11:001506647142813
12:001801260533665
13:002121472314373
14:002476984355219
15:002857196256203
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

FrugalResources

30.9 OS · 15/09/2026

Open source match ↗

0 received units
3 metal received · 12 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2025
Shipyard3:18Middle 50%: 3:01–3:36 · n=2043
Orca4:17Middle 50%: 3:52–5:00 · n=1389
Riptide4:39Middle 50%: 4:08–5:22 · n=1999
Oppressor5:54Middle 50%: 5:11–6:40 · n=1876
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1331
Advanced Metal Extractor9:24Middle 50%: 8:48–10:21 · n=1790

Played most by

SHOGVN222games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas