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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds Bot Lab then Shipyard in the cove, eating the lab for metal, and pushes out Orca, Riptide and Oppressor to contest the sea starting around 4-6 minutes, transitioning into a Riptide/Oppressor-heavy navy over the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1756 distinct matches · 186 players · 80% of Cortex Geo sea games · team won 53% of 2055 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1756 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. Energy storage
    4. Wind ×2
    5. Bot LabBot Labdone 1:35 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 16 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind
    4. Construction BotCon bot
    5. GraverobberGraverobber
    6. Con turret
    7. Construction BotCon bot
    8. GraverobberGraverobber
    9. Con turret
    10. Converter
    11. Mex
    12. Construction BotCon bot
    13. Converter
    14. TrasherTrasher
    15. Mex
    16. ShipyardShipyarddone 4:02 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. Mex
    2. Radar TowerRadar Tower
    3. Bot LabEat Bot Labreclaimed for its metal
    4. Converter
    5. ThistleThistle
    6. Construction ShipCon ship
    7. Converter
    8. OrcaSubmarinedone 4:30 · typical 4:17
    9. Converter
    10. Mex
    11. GuardGuard
    12. Converter ×2
    13. Mex
    14. Converter
    15. OppressorDestroyernot finished by 15:00 · typical 5:54
    16. RiptideFrigatedone 5:05 · typical 4:39
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (38%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 111 steps
    1. Converter
    2. GuardGuard
    3. OrcaSubmarine
    4. Converter
    5. Dragon's TeethDragon's Teeth ×3
    6. HerringMissile corvette
    7. Dragon's TeethDragon's Teeth
    8. Converter
    9. ThistleThistle
    10. Dragon's TeethDragon's Teeth ×4
    11. Death CavalryDeath Cavalry
    12. Dragon's TeethDragon's Teeth ×7
    13. Converter
    14. Dragon's TeethDragon's Teeth
    15. Geothermal PowerplantGeodone 8:45 · typical 8:13
    16. Construction ShipCon ship
    17. Dragon's TeethDragon's Teeth
    18. RiptideFrigate
    19. Dragon's TeethDragon's Teeth ×6
    20. HerringMissile corvette
    21. Wind
    22. Dragon's TeethDragon's Teeth ×2
    23. Wind
    24. Dragon's TeethDragon's Teeth
    25. Wind
    26. OppressorDestroyer
    27. Dragon's TeethDragon's Teeth
    28. Wind ×6
    29. GuardGuard
    30. Wind ×4
    31. GuardGuard
    32. Wind ×3
    33. GuardGuard
    34. HerringMissile corvette
    35. Wind
    36. Death CavalryDeath Cavalry
    37. Wind ×3
    38. RiptideFrigate
    39. Wind ×5
    40. HerringMissile corvette
    41. Wind ×2
    42. Energy storage
    43. OppressorDestroyer
    44. Wind ×2
    45. Advanced Metal ExtractorT2 mexdone 10:03 · typical 9:25
    46. Wind ×4
    47. Converter
    48. RiptideFrigate
    49. Wind ×2
    50. Advanced Metal ExtractorT2 mex
    51. Wind
    52. Death CavalryDeath Cavalry
    53. Wind ×2
    54. Converter
    55. Wind ×5
    56. Advanced Metal ExtractorT2 mex
    57. Wind ×2
    58. Death CavalryDeath Cavalry
    59. Converter
    60. Wind ×2
    61. Con turret
    62. HerringMissile corvette
    63. Converter
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. OppressorDestroyer
    66. Wind ×2
    67. Advanced Metal ExtractorT2 mex
    68. RiptideFrigate
    69. Wind
    70. Converter
    71. Con turret
    72. HerringMissile corvette
    73. OppressorDestroyer
    74. Wind
    75. Converter
    76. Wind
    77. RiptideFrigate
    78. Wind
    79. HerringMissile corvette
    80. Wind
    81. OppressorDestroyer
    82. Wind
    83. Converter
    84. RiptideFrigate
    85. Wind
    86. HerringMissile corvette
    87. Wind
    88. Twin GuardTwin Guard
    89. OppressorDestroyer
    90. Wind
    91. ThistleThistle
    92. RiptideFrigate
    93. Wind ×2
    94. HerringMissile corvette
    95. Wind
    96. OppressorDestroyer
    97. Wind
    98. Converter
    99. RiptideFrigate
    100. Wind
    101. Death CavalryDeath Cavalry
    102. Wind
    103. HerringMissile corvette
    104. Wind
    105. OppressorDestroyer
    106. Wind
    107. Converter
    108. Wind
    109. RiptideFrigate
    110. Wind
    111. HerringMissile corvette

Counts are medians over the build's games: half of them build more, half fewer. The example game is long_boob_ghost's (36 OS, 29/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155700
4:002865051
5:00406614652
6:005414441232
7:006890905545
8:0085761551914
9:001040524601360
10:001252635382031
11:001507747142812
12:001801760503664
13:002121572284375
14:002478384355225
15:002859096346211
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

long_boob_ghost

36.5 OS · 29/08/2026

Open source match ↗

3 received units · includes a constructor
9 metal received · 53668 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2028
Shipyard3:18Middle 50%: 3:02–3:36 · n=2046
Orca4:17Middle 50%: 3:52–4:59 · n=1392
Riptide4:39Middle 50%: 4:08–5:22 · n=2002
Oppressor5:54Middle 50%: 5:11–6:39 · n=1879
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1335
Advanced Metal Extractor9:25Middle 50%: 8:47–10:21 · n=1793

Played most by

SHOGVN221games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build