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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds Bot Lab then Shipyard in the cove, eating the lab for metal, and pushes out Orca, Riptide and Oppressor to contest the sea starting around 4-6 minutes, transitioning into a Riptide/Oppressor-heavy navy over the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1752 distinct matches · 186 players · 80% of Cortex Geo sea games · team won 53% of 2052 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1752 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind ×2
    4. Windfor Air
    5. Energy storage
    6. Bot LabBot Labdone 1:29 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:01–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Construction BotCon bot
    2. GraverobberGraverobber
    3. Wind
    4. GraverobberGraverobber ×2
    5. Construction BotCon bot ×2
    6. ShipyardShipyarddone 3:13 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. GruntGrunt
    2. TrasherTrasher
    3. Construction ShipCon ship
    4. Mex
    5. SupporterGunboat
    6. RiptideFrigatedone 3:45 · typical 4:39
    7. HerringMissile corvette
    8. RiptideFrigate
    9. Construction ShipCon ship
    10. Mex
    11. OppressorDestroyerdone 5:20 · typical 5:54
    12. Bot LabEat Bot Labreclaimed for its metal
    13. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (38%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 73 steps
    1. Mex ×2
    2. HerringMissile corvette
    3. RiptideFrigate
    4. OppressorDestroyer
    5. Death CavalryDeath Cavalry
    6. RiptideFrigate
    7. HerringMissile corvette
    8. Mex
    9. RiptideFrigate
    10. Advanced Metal ExtractorT2 mexdone 8:25 · typical 9:24
    11. OppressorDestroyer
    12. Death CavalryDeath Cavalry
    13. Advanced Metal ExtractorT2 mex
    14. RiptideFrigate
    15. Radar TowerRadar Tower
    16. HerringMissile corvette
    17. RiptideFrigate
    18. GuardGuard
    19. OppressorDestroyer
    20. Advanced Metal ExtractorT2 mex
    21. Geothermal PowerplantGeodone 13:19 · typical 8:13
    22. Death CavalryDeath Cavalry
    23. Mex
    24. Construction ShipCon ship
    25. Mex
    26. Naval Construction Turret
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Advanced Metal ExtractorT2 mex
    29. Naval Construction Turret
    30. Solar
    31. Mex
    32. Naval Construction Turret
    33. Solar
    34. HerringMissile corvette
    35. Solar ×2
    36. Tidal ×2
    37. HerringMissile corvette
    38. Tidal
    39. HerringMissile corvette
    40. Tidal
    41. HerringMissile corvette
    42. Tidal
    43. Death CavalryDeath Cavalry
    44. Tidal
    45. Death CavalryDeath Cavalry
    46. Tidal
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Death CavalryDeath Cavalry
    49. Tidal ×2
    50. HerringMissile corvette
    51. Tidal ×2
    52. Naval Metal Storage
    53. Tidal
    54. Naval Metal Storage
    55. Advanced Metal ExtractorT2 mex
    56. Naval Metal Storage
    57. Tidal ×3
    58. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    59. Tidal
    60. Advanced ShipyardAdvanced Shipyarddone 14:17
    61. Naval Construction Turret
    62. Advanced Construction SubAdvanced Construction Sub
    63. Tidal
    64. Advanced Metal ExtractorT2 mex
    65. Tidal
    66. PathfinderPathfinder
    67. Tidal
    68. Naval Construction Turret
    69. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    70. PathfinderPathfinder
    71. Dragon's MawDragon's Maw
    72. PathfinderPathfinder
    73. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Guhhh's (30 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2052 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155500
4:002865051
5:00406714652
6:005415441232
7:006891905545
8:0085751551915
9:001040224631361
10:001252635422035
11:001506647142813
12:001801260533665
13:002121472314373
14:002476984355219
15:002857196256203
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

Guhhh

30.2 OS · 11/10/2026

Open source match ↗

3 received units · includes a constructor
559 metal received · 49416 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2025
Shipyard3:18Middle 50%: 3:01–3:36 · n=2043
Orca4:17Middle 50%: 3:52–5:00 · n=1389
Riptide4:39Middle 50%: 4:08–5:22 · n=1999
Oppressor5:54Middle 50%: 5:11–6:40 · n=1876
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1331
Advanced Metal Extractor9:24Middle 50%: 8:48–10:21 · n=1790

Played most by

SHOGVN222games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build