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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 758 distinct matches · 103 players · 80% of Armada Geo sea games · team won 54% of 808 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 758 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×2for Air
    4. Bot LabBot Labdone 1:12 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:10, middle half 2:49–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (34%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 14 steps
    1. LazarusLazarus
    2. Wind ×3
    3. Construction BotCon bot
    4. Wind ×3
    5. LazarusLazarus
    6. Con turret
    7. Mex
    8. Construction BotCon bot
    9. CrossbowCrossbow
    10. Construction BotCon bot
    11. Wind
    12. Mex
    13. Wind
    14. ShipyardShipyarddone 3:42 · typical 3:10
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. Wind
    2. Construction ShipCon ship
    3. Wind
    4. Mex
    5. DolphinDolphin
    6. Geothermal PowerplantGeonot finished by 15:00 · typical 7:46
    7. Mex
    8. DolphinDolphin ×2
    9. Radar TowerRadar Tower
    10. Tidal
    11. Radar TowerRadar Tower
    12. NettleNettle
    13. Mex
    14. DolphinDolphin
    15. SentrySentry
    16. DolphinDolphin
    17. Tidal
    18. Mex
    19. SkaterSkater
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · geo (40%) · frigate (39%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 68 steps
    1. SentrySentry
    2. Mex
    3. Radar TowerRadar Tower
    4. HarpoonHarpoon
    5. Construction ShipCon ship ×2
    6. SentrySentry
    7. EllysawFrigate
    8. Mex
    9. CorsairDestroyerdone 7:04 · typical 5:35
    10. Energy storage
    11. Geothermal PowerplantGeo
    12. EllysawFrigate
    13. Mex
    14. EllysawFrigate
    15. SentrySentry
    16. Advanced Metal ExtractorT2 mexdone 8:32 · typical 9:17
    17. CorsairDestroyer
    18. SkaterSkater
    19. SentrySentry
    20. ShipyardShipyarddone 8:48
    21. Advanced Metal ExtractorT2 mex ×3
    22. Wind ×5
    23. EllysawFrigate
    24. Wind ×3
    25. EllysawFrigate
    26. Wind ×3
    27. Naval Construction Turret
    28. CorsairDestroyer
    29. Wind ×3
    30. Naval Construction Turret
    31. Wind ×2
    32. Advanced Metal ExtractorT2 mex
    33. Wind
    34. Tidal
    35. Wind
    36. Tidal
    37. Wind
    38. Advanced ShipyardAdvanced Shipyarddone 11:31
    39. Wind ×5
    40. SkaterSkater
    41. Wind ×2
    42. Advanced Metal ExtractorT2 mex
    43. Wind ×2
    44. EllysawFrigate
    45. Wind ×3
    46. DreadnoughtBattleshipdone 12:24
    47. Wind ×6
    48. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:42
    49. Wind ×7
    50. HavenHaven
    51. Wind ×3
    52. Advanced Construction SubAdvanced Construction Sub
    53. Converter
    54. Advanced Metal ExtractorT2 mex
    55. DreadnoughtBattleship
    56. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:53
    57. Converter ×5
    58. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    59. NettleNettle
    60. Advanced Metal ExtractorT2 mex
    61. Converter ×3
    62. BermudaRadar jammer ship
    63. Converter ×3
    64. Radar TowerRadar Tower
    65. PaladinCruisernot finished by 15:00
    66. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    67. Converter
    68. ArbalestArbalest

Counts are medians over the build's games: half of them build more, half fewer. The example game is C0np0c's (36 OS, 14/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:40 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

808 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002915051
5:00414517874
6:005554541307
7:0071111005646
8:00877317501052
9:001065425411692
10:001294534302273
11:001558446593178
12:001859557333936
13:002185669014793
14:002551379915646
15:002898891086662
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

C0np0c

36.0 OS · 14/09/2026

Open source match ↗

5 received units · includes a constructor
213 metal received · 25227 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=775
Shipyard3:10Middle 50%: 2:49–3:36 · n=797
Eel4:21Middle 50%: 3:41–5:34 · n=478
Corsair5:35Middle 50%: 4:50–6:34 · n=746
Geothermal Powerplant7:46Middle 50%: 6:49–9:15 · n=494
Advanced Metal Extractor9:17Middle 50%: 8:36–10:06 · n=702

Played most by

_X_56games of this buildOptimusprimenutt52games of this buildKingBenjai49games of this buildhaaven44games of this buildRexalidus35games of this build