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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 758 distinct matches · 103 players · 80% of Armada Geo sea games · team won 54% of 808 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 758 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4for Pond
    3. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:10, middle half 2:49–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (34%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 7 steps
    1. LazarusLazarus
    2. Construction BotCon bot ×2
    3. Mex
    4. Construction BotCon bot
    5. LazarusLazarusfor Pond
    6. Windfor Pond
    7. ShipyardShipyarddone 2:43 · typical 3:10
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 32 steps
    1. Windfor Pond
    2. LazarusLazarusfor Pond
    3. Windfor Pond
    4. Mex
    5. Construction ShipCon ship
    6. Radar TowerRadar Tower
    7. Windfor Pond
    8. TickTick
    9. CrossbowCrossbow
    10. Construction ShipCon ship
    11. Windfor Pond
    12. Mex
    13. SkaterSkater
    14. Windfor Pond
    15. CorsairDestroyerdone 4:58 · typical 5:35
    16. Mex
    17. Windfor Pond
    18. Mex
    19. Windfor Pond
    20. Radar TowerRadar Tower
    21. Converterfor Pond
    22. CrossbowCrossbowfor Pond
    23. Naval Construction Turret
    24. BeamerBeamer
    25. Converterfor Pond
    26. TickTick ×3
    27. Energy storagefor Pond
    28. TickTick ×2
    29. HarpoonHarpoon
    30. TickTick
    31. Windfor Pond
    32. SkaterSkater
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · geo (40%) · frigate (39%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 39 steps
    1. Windfor Pond
    2. CorsairDestroyer
    3. BeamerBeamerfor Beach sea
    4. Windfor Pond
    5. HarpoonHarpoon
    6. Windfor Pond
    7. Converterfor Pond
    8. SkaterSkater
    9. Converterfor Pond
    10. CorsairDestroyer
    11. Radar TowerRadar Towerfor Pond
    12. CorsairDestroyer
    13. Wind ×2for Pond
    14. CorsairDestroyer
    15. Windfor Pond
    16. Mex
    17. Windfor Pond
    18. Converterfor Pond
    19. CorsairDestroyer
    20. Advanced Metal ExtractorT2 mexfor Ponddone 9:13 · typical 9:17
    21. Windfor Pond
    22. HarpoonHarpoon
    23. Wind ×2for Pond
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Windfor Pond
    26. Converter
    27. CorsairDestroyer
    28. Advanced Metal ExtractorT2 mexfor Pond
    29. CorsairDestroyer
    30. Advanced Metal ExtractorT2 mexfor Pond
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor Pond
    32. CorsairDestroyer
    33. Advanced Metal ExtractorT2 mex
    34. CorsairDestroyer ×13
    35. Advanced Metal ExtractorT2 mex
    36. BeamerBeamer
    37. Metal storage
    38. BeamerBeamer
    39. Windfor Pond

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:40 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

808 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002915051
5:00414517874
6:005554541307
7:0071111005646
8:00877317501052
9:001065425411692
10:001294534302273
11:001558446593178
12:001859557333936
13:002185669014793
14:002551379915646
15:002898891086662
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

40.5 OS · 01/10/2026

Open source match ↗

6 received units · includes a constructor
924 metal received · 67207 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=775
Shipyard3:10Middle 50%: 2:49–3:36 · n=797
Eel4:21Middle 50%: 3:41–5:34 · n=478
Corsair5:35Middle 50%: 4:50–6:34 · n=746
Geothermal Powerplant7:46Middle 50%: 6:49–9:15 · n=494
Advanced Metal Extractor9:17Middle 50%: 8:36–10:06 · n=702

Played most by

_X_56games of this buildOptimusprimenutt52games of this buildKingBenjai49games of this buildhaaven44games of this buildRexalidus35games of this build