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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 729 distinct matches · 101 players · 81% of Armada Geo sea games · team won 54% of 778 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×3
    5. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (35%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 15 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind ×3
    4. Construction BotCon bot
    5. Wind
    6. Construction BotCon bot
    7. Mex
    8. LazarusLazarus
    9. Energy storage
    10. LazarusLazarus
    11. Wind
    12. PawnPawn
    13. Wind
    14. Mex
    15. ShipyardShipyarddone 3:12 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (44%) · converter (32%) · con turret (31%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 17 steps
    1. PawnPawn
    2. Wind ×2
    3. PawnPawn
    4. Construction ShipCon ship
    5. DolphinDolphin
    6. Mex ×2
    7. DolphinDolphin
    8. PawnPawn
    9. Mex
    10. DolphinDolphin
    11. Radar TowerRadar Tower
    12. Mex
    13. SentrySentry ×2
    14. Construction ShipCon ship
    15. Mex
    16. CorsairDestroyerdone 5:07 · typical 5:35
    17. NettleNettle
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (49%) · frigate (40%) · geo (40%) · Harpoon (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 75 steps
    1. Con turret
    2. Mex
    3. SkaterSkater ×2
    4. Con turret
    5. Mex
    6. SentrySentry
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Construction ShipCon ship ×2
    9. CorsairDestroyer
    10. SentrySentry
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. SentrySentry ×2
    13. Geothermal PowerplantGeodone 7:36 · typical 7:45
    14. SentrySentry
    15. Mex
    16. DolphinDolphin
    17. SentrySentry ×2
    18. DolphinDolphin
    19. Radar TowerRadar Tower ×2
    20. DolphinDolphin
    21. Construction ShipCon ship
    22. SentrySentry
    23. Construction ShipCon ship
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Naval Construction Turret
    26. Advanced Metal ExtractorT2 mexdone 8:27 · typical 9:17
    27. Wind
    28. SentrySentry
    29. Wind
    30. Seaplane PlatformSeaplane Platformdone 8:11
    31. Mex
    32. Wind ×4
    33. Mex
    34. Wind ×2
    35. Advanced Metal ExtractorT2 mex
    36. Wind
    37. TsunamiTsunami
    38. Wind
    39. Mex
    40. Advanced Metal ExtractorT2 mex
    41. Wind
    42. TsunamiTsunami
    43. Wind
    44. Con turret
    45. TsunamiTsunami
    46. Mex
    47. Wind ×2
    48. TsunamiTsunami
    49. Wind ×2
    50. TsunamiTsunami
    51. Wind ×5
    52. TsunamiTsunami
    53. Wind ×2
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. TsunamiTsunami
    57. Wind
    58. HorizonHorizon
    59. Wind
    60. Naval NettleNaval Nettle
    61. Wind
    62. Mex
    63. Wind
    64. HorizonHorizon
    65. Wind
    66. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    67. CycloneCyclone
    68. Wind
    69. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    70. Wind
    71. Naval Construction Turret
    72. Wind
    73. CycloneCyclone
    74. Wind
    75. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is PRO_Rerory's (51 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

778 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002928051
5:00414717574
6:005554541314
7:0071101004646
8:00877617711041
9:001068025461676
10:001296034962273
11:001570846933181
12:001869457873959
13:002186669234765
14:002559380275669
15:002907491296696
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

PRO_Rerory

51.1 OS · 29/09/2026

Open source match ↗

8 received units · includes a constructor
164 metal received · 36405 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=746
Shipyard3:11Middle 50%: 2:50–3:36 · n=767
Eel4:22Middle 50%: 3:41–5:34 · n=464
Corsair5:35Middle 50%: 4:50–6:34 · n=719
Geothermal Powerplant7:45Middle 50%: 6:47–9:10 · n=475
Advanced Metal Extractor9:17Middle 50%: 8:36–10:07 · n=680

Played most by

Optimusprimenutt52games of this buildKingBenjai49games of this build_X_48games of this buildhaaven42games of this buildHummell33games of this build