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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×8
    3. Energy storage
    4. Bot LabBot Labdone 1:55 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Construction BotCon bot ×2
    2. LazarusLazarus ×2
    3. Mex
    4. CrossbowCrossbow
    5. PawnPawn ×2
    6. Mex
    7. PawnPawn
    8. Mex
    9. Radar TowerRadar Tower
    10. PawnPawn
    11. ShipyardShipyarddone 3:41 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. SentrySentry
    2. PawnPawn
    3. Construction ShipCon ship
    4. PawnPawn
    5. Radar TowerRadar Tower
    6. DolphinDolphin
    7. PawnPawn
    8. DolphinDolphin
    9. SentrySentry ×2
    10. DolphinDolphin
    11. PawnPawn
    12. SkaterSkater
    13. CorsairDestroyerdone 4:58 · typical 5:36
    14. Mex
    15. Converter
    16. Grim ReaperGrim Reaper
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 69 steps
    1. Wind
    2. Mex
    3. Radar TowerRadar Tower
    4. HarpoonHarpoon
    5. Wind
    6. Advanced Metal ExtractorT2 mexdone 6:32
    7. Construction ShipCon ship
    8. Naval Construction Turret
    9. DolphinDolphin ×3
    10. Advanced Metal ExtractorT2 mex
    11. SkaterSkater
    12. CorsairDestroyer
    13. Tidal
    14. Advanced Metal ExtractorT2 mex
    15. Tidal
    16. Grim ReaperGrim Reaper
    17. Tidal ×2
    18. DolphinDolphin
    19. Tidal
    20. DolphinDolphin
    21. Tidal
    22. DolphinDolphin
    23. Mex
    24. Naval Construction Turret
    25. Advanced Metal ExtractorT2 mex
    26. HarpoonHarpoon
    27. SkaterSkater
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. Naval Construction Turret
    30. HarpoonHarpoon
    31. Naval Construction Turret
    32. CorsairDestroyer
    33. DolphinDolphin ×2
    34. Grim ReaperGrim Reaper
    35. Naval NettleNaval Nettle
    36. DolphinDolphin ×2
    37. Advanced Metal ExtractorT2 mex
    38. Naval NettleNaval Nettle
    39. DolphinDolphin
    40. Tidal
    41. HarpoonHarpoon
    42. DolphinDolphin
    43. Wind
    44. SkaterSkater
    45. CorsairDestroyer
    46. Wind
    47. Tidal
    48. Wind
    49. HarpoonHarpoon
    50. Grim ReaperGrim Reaper
    51. Tidal
    52. Wind
    53. DolphinDolphin
    54. Wind
    55. DolphinDolphin ×2
    56. Tidal
    57. SkaterSkater
    58. CorsairDestroyer
    59. Advanced Metal ExtractorT2 mex
    60. Tidal
    61. Construction ShipCon ship
    62. Grim ReaperGrim Reaper
    63. Naval Construction Turret
    64. Tidal
    65. DolphinDolphin ×3
    66. SkaterSkater
    67. CorsairDestroyer
    68. Tidal
    69. Construction ShipCon ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (46 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Hummell

45.5 OS · 30/09/2026

Open source match ↗

2 received units · includes a constructor
337 metal received · 42697 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build