← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 758 distinct matches · 103 players · 80% of Armada Geo sea games · team won 54% of 808 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 758 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex
    2. Solar
    3. Bot LabBot Labdone 0:36 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:10, middle half 2:49–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (34%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 17 steps
    1. LazarusLazarus
    2. Construction BotCon bot
    3. Mex
    4. Construction BotCon bot
    5. Mex
    6. Construction BotCon bot
    7. Windfor unknown
    8. Mex ×2
    9. LazarusLazarus
    10. Windfor unknown
    11. Wind
    12. Mex
    13. CrossbowCrossbow
    14. Wind ×2
    15. TickTick ×2
    16. Wind
    17. ShipyardShipyarddone 3:01 · typical 3:10
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 24 steps
    1. Wind
    2. SkaterSkater
    3. Energy storage
    4. SkaterSkater
    5. Construction ShipCon ship
    6. Converter
    7. EelSubmarinedone 3:48 · typical 4:21
    8. Radar TowerRadar Tower
    9. Wind
    10. DolphinDolphin ×2
    11. Wind
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Mex
    14. DolphinDolphin
    15. Wind
    16. DolphinDolphin
    17. Wind
    18. DolphinDolphin
    19. Mex
    20. Wind
    21. DolphinDolphin
    22. Mex
    23. Converter
    24. Grim ReaperGrim Reaper
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · geo (40%) · frigate (39%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 81 steps
    1. Con turret
    2. DolphinDolphin
    3. SentrySentry
    4. Mex
    5. DolphinDolphin ×2
    6. HarpoonHarpoon
    7. DolphinDolphin
    8. SentrySentry
    9. DolphinDolphin
    10. SentrySentry
    11. Wind
    12. CorsairDestroyerdone 6:35 · typical 5:35
    13. Wind
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Wind
    16. EllysawFrigate
    17. Wind ×2
    18. EllysawFrigate
    19. Converter
    20. Wind
    21. EllysawFrigate
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind ×2
    24. SkaterSkater
    25. Wind
    26. Converter
    27. Wind ×3
    28. CorsairDestroyer
    29. Wind
    30. Advanced Metal ExtractorT2 mexdone 8:48 · typical 9:17
    31. Wind
    32. Dragon's ClawDragon's Claw
    33. Converter
    34. EllysawFrigate
    35. SkaterSkater
    36. Construction ShipCon ship
    37. Wind ×3
    38. HarpoonHarpoon
    39. CorsairDestroyer
    40. Wind
    41. Advanced Metal ExtractorT2 mex
    42. Wind
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Converter
    45. Wind ×4
    46. Advanced Metal ExtractorT2 mex
    47. Converter
    48. ShipyardShipyarddone 11:19
    49. EllysawFrigate
    50. Mex
    51. Advanced Metal ExtractorT2 mex
    52. EllysawFrigate
    53. Con turret
    54. CorsairDestroyer
    55. Mex
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. Construction ShipCon ship
    58. Advanced ShipyardAdvanced Shipyarddone 13:33
    59. Mexfor Front
    60. Con turret
    61. Advanced Metal ExtractorT2 mex
    62. Pit BullPit Bull
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor Front
    64. Con turret
    65. Tidal ×2
    66. Advanced Construction SubAdvanced Construction Sub
    67. Tidal
    68. Advanced Metal ExtractorT2 mex
    69. Tidal
    70. Advanced Construction SubAdvanced Construction Sub
    71. Tidal
    72. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    73. DolphinDolphin ×2
    74. Tidal
    75. DolphinDolphin
    76. Tidal ×2
    77. LongbowMissile cruisernot finished by 15:00
    78. Advanced Metal ExtractorT2 mex
    79. Tidal
    80. BermudaRadar jammer ship
    81. HavenHaven

Counts are medians over the build's games: half of them build more, half fewer. The example game is AbyssFalcon's (36 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:40 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

808 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002915051
5:00414517874
6:005554541307
7:0071111005646
8:00877317501052
9:001065425411692
10:001294534302273
11:001558446593178
12:001859557333936
13:002185669014793
14:002551379915646
15:002898891086662
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

AbyssFalcon

36.2 OS · 15/08/2026

Open source match ↗

8 received units · includes a constructor
35 metal received · 25907 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=775
Shipyard3:10Middle 50%: 2:49–3:36 · n=797
Eel4:21Middle 50%: 3:41–5:34 · n=478
Corsair5:35Middle 50%: 4:50–6:34 · n=746
Geothermal Powerplant7:46Middle 50%: 6:49–9:15 · n=494
Advanced Metal Extractor9:17Middle 50%: 8:36–10:06 · n=702

Played most by

_X_56games of this buildOptimusprimenutt52games of this buildKingBenjai49games of this buildhaaven44games of this buildRexalidus35games of this build