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Beach sea / Armada / Economy first / OBSERVED BUILD

Seeker rush

Armada Beach sea build order · Supreme Isthmus

An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…

Usually hovers first (100%)

#naval #raid #rush · 15 distinct matches · 11 players · 1% of Armada Beach sea games · team won 47% of 15 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 1:28 · 11% of role by thenFrom the Hovercraft Platform. Only 11% of Beach sea games have it by then; others who build it get it around 2:23
  • Hovercraft PlatformHovercraft Platform in 100%14% of all Beach sea games by then
  • EllysawFrigate in 40%18% of all Beach sea games by then

Where those units first fight, in 15 games with kill data: in the middle 80%, in the enemy base 20%.

Those units destroy a typical 626 metal of enemy units by 15:00.

Then transitions into destroyer (27% of army), frigate (16% of army), dolphin (13% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 0:54

  1. Open triple mex and wind, rush Hovercraft Platform by 1:23.
  2. Push Seeker raiders straight to middle, skip extra eco.
  3. Lay Shipyard down to start the normal sea transition.
  4. Reclaim the Hovercraft Platform once raid work is done.
  5. Bring Corsair and Eel online to hold the sea lane.

Phase by phase

TYPICAL OF ITS 15 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 wind
    2. SeekerHover raid after 3 mex, 5 wind

    Some games also: con hovercraft (33%) · wind for allies (33%)

    By 1:28 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:10 · typical 1:24
    4. Wind
    5. Construction HovercraftCon hovercraft
    6. Wind ×2
    7. SeekerSeekerdone 1:45
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:17, middle half 3:55–4:55
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker5 Seeker +5 vs standard

    Some games also: wind for allies (47%) · Harpoon (33%)

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 dolphin

    By 4:00 in all: 6 mex · 10 wind (standard 3)

    The example game in this phase · 17 steps
    1. Wind
    2. Windfor Air
    3. SeekerSeeker
    4. Windfor Air
    5. Construction HovercraftCon hovercraft
    6. SeekerSeeker
    7. Mex
    8. SeekerSeeker
    9. Mex
    10. SeekerSeeker
    11. Construction HovercraftCon hovercraft
    12. HarpoonHarpoon
    13. Mex
    14. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    15. Mex
    16. HarpoonHarpoon
    17. ShipyardShipyarddone 4:17 · typical 4:17
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine8Wind−5 vs standard
    • Tidal Generator1Tidal
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Ship1 Con ship
    Army
    • Sentry3 Sentry +2 vs standard
    • Harpoon1 Harpoon
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair1 Destroyer −2 vs standard
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Nettle (47%) · converter (40%) · Grim Reaper (40%) · submarine (33%) · Naval Nettle (33%)

    By 10:00 in all: 11 mex · 18 wind · 1 tidal (standard 4)

    The example game in this phase · 105 steps
    1. Mex
    2. DolphinDolphin
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. DolphinDolphin ×2
    5. Wind
    6. Construction ShipCon ship
    7. Wind
    8. Construction ShipCon ship
    9. Naval NettleNaval Nettle
    10. Mex
    11. Naval Construction Turret
    12. Mex
    13. Naval NettleNaval Nettle
    14. Tidal
    15. Mex
    16. ShipyardEat Shipyardreclaimed for its metal
    17. Mex
    18. Naval Construction Turret ×2
    19. Tidal
    20. SentrySentry
    21. Tidal
    22. Mex
    23. Tidal ×3
    24. SentrySentry
    25. Tidal ×3
    26. SentrySentry
    27. Tidal
    28. NettleNettle
    29. Tidal ×4
    30. Radar TowerRadar Tower
    31. BeamerBeamer
    32. Tidal ×4
    33. NettleNettle
    34. Radar TowerRadar Tower
    35. Naval Energy Converter
    36. Advanced Underwater Metal ExtractorAdvanced Underwater Metal Extractordone 8:13
    37. Naval Energy Converter ×6
    38. Aircraft PlantAircraft Plantdone 8:28
    39. Naval Energy Converter
    40. StorkLight transport
    41. Advanced Underwater Metal ExtractorAdvanced Underwater Metal Extractor
    42. StorkLight transport
    43. Advanced Metal ExtractorT2 mexdone 9:23 · typical 10:24
    44. Naval Construction Turret
    45. BeamerBeamer
    46. Naval Construction Turret
    47. Advanced Underwater Metal ExtractorAdvanced Underwater Metal Extractor
    48. HarpoonHarpoon
    49. Tidal
    50. Advanced Metal ExtractorT2 mex
    51. Tidal
    52. Wind
    53. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    54. Tidal ×2
    55. Wind
    56. Tidal ×2
    57. Wind ×2
    58. Tidal ×2
    59. CauteriserCauteriser
    60. Tidal ×2
    61. Advanced Metal ExtractorT2 mex
    62. Advanced Underwater Metal ExtractorAdvanced Underwater Metal Extractor
    63. Tidal ×3
    64. Advanced Metal ExtractorT2 mex
    65. Tidal ×11
    66. Advanced Underwater Metal ExtractorAdvanced Underwater Metal Extractor
    67. Tidal
    68. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    69. Tidal ×4
    70. BeamerBeamer
    71. Tidal
    72. Advanced Underwater Metal ExtractorAdvanced Underwater Metal Extractor
    73. Tidal ×4
    74. Amphibious ComplexAmphibious Complexnot finished by 15:00
    75. Seaplane PlatformSeaplane Platformdone 12:31
    76. Amphibious ComplexEat Amphibious Complexreclaimed for its metal
    77. BeamerBeamer ×3
    78. TsunamiTsunami ×3
    79. Advanced Metal ExtractorT2 mex
    80. Tidal
    81. TsunamiTsunami ×2
    82. Tidal
    83. EvisceratorEvisceratordone 14:44
    84. Tidal
    85. TsunamiTsunami
    86. Tidal
    87. TsunamiTsunami
    88. Tidal
    89. TsunamiTsunami
    90. Tidal
    91. TsunamiTsunami
    92. Tidal
    93. Wind
    94. TsunamiTsunami ×2
    95. Tidal
    96. Wind
    97. Advanced Metal ExtractorT2 mex
    98. TsunamiTsunami
    99. HorizonHorizon
    100. Tidal
    101. Naval Fusion ReactorNaval Fusion Reactornot finished by 15:00
    102. Advanced Radar TowerAdvanced Radar Tower
    103. HorizonHorizon
    104. Tidal
    105. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is ComDelivery's (38 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:50 · in 47% of games

You get

  • Finch1 Finch from Airfirst at 2:09 · in 60% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:33 · in 73% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

15 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:003894040000
2:009159380000
3:00146115800000
4:0024282520170515151
5:0036463704454241306150
6:0048615098780564476355
7:006593658610611095591686
8:0081988151140916569461138
9:00972397741675243113211809
10:0011514116222081332515262565
11:0012975136922261426618113335
12:0015403160492687506622124101
13:0017830184784577585632714936
14:0020239212635137654246245892
15:0022312239195137739846456663
WHAT THE NUMBERS SAY

Won about as often as the standard Beach sea build, with lower economy but lower losses too.

  • + Destroys more metal early, 799 vs 255 by 5:00
  • + Loses less metal overall, 3958 vs 6716 by 15:00
  • − Metal produced falls well behind standard by 15:00, 19735 vs 25299
  • − T2 factory timing norm of 35% suggests this build rarely reaches T2 factory stage
THE EXAMPLE YOU ARE READING

ComDelivery

38.3 OS · 02/10/2026

Open source match ↗

5 received units · includes a constructor
867 metal received · 11862 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:24Middle 50%: 1:10–1:26 · n=15
Shipyard4:17Middle 50%: 3:55–4:55 · n=15
Corsair7:16Middle 50%: 6:58–8:52 · n=11
Advanced Metal Extractor10:24Middle 50%: 9:21–11:06 · n=12

Played most by

ComDelivery4games of this buildKingBenjai2games of this build[Fx]Doo1game of this buildDontStreamSnipeMeBro1game of this buildhaaven1game of this build