Seeker rush
Armada Beach sea build order · Supreme Isthmus
An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…
Usually hovers first (100%)
#naval #raid #rush · 15 distinct matches · 11 players · 1% of Armada Beach sea games · team won 47% of 15 · Recently observed
Hover raid from 1:28 · 11% of role by thenFrom the Hovercraft Platform. Only 11% of Beach sea games have it by then; others who build it get it around 2:23
Hovercraft Platform in 100%14% of all Beach sea games by then
Frigate in 40%18% of all Beach sea games by then
Where those units first fight, in 15 games with kill data: in the middle 80%, in the enemy base 20%.
Those units destroy a typical 626 metal of enemy units by 15:00.
Then transitions into destroyer (27% of army), frigate (16% of army), dolphin (13% of army).
Key timing: Hovercraft Platform by 0:54
- Open triple mex and wind, rush Hovercraft Platform by 1:23.
- Push Seeker raiders straight to middle, skip extra eco.
- Lay Shipyard down to start the normal sea transition.
- Reclaim the Hovercraft Platform once raid work is done.
- Bring Corsair and Eel online to hold the sea lane.
Phase by phase
TYPICAL OF ITS 15 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Hover raid
Economy
3Mex
5Wind+4 vs standard
Order
Hovercraft Platform after 3 mex, 4 wind
Hover raid after 3 mex, 5 wind
Some games also: con hovercraft (33%) · wind for allies (33%)
By 1:28 in all: 3 mex · 5 wind (standard 1)
The example game in this phase · 7 steps
- Mex ×2
- Wind ×4
Hovercraft Platformdone 1:10 · typical 1:24- Wind
Con hovercraft- Wind ×2
Seekerdone 1:45
- 2
Hover raid to Shipyard
Economy
4Mex
4Wind+3 vs standard
Order
Shipyard after 6 mex, 10 winddone ~4:17, middle half 3:55–4:55
Builders
3 Con hovercraft +3 vs standard
Army
5 Seeker +5 vs standard
Some games also: wind for allies (47%) · Harpoon (33%)
The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 dolphin
By 4:00 in all: 6 mex · 10 wind (standard 3)
The example game in this phase · 17 steps
- Wind
- Windfor Air
Seeker- Windfor Air
Con hovercraft
Seeker- Mex
Seeker- Mex
Seeker
Con hovercraft
Harpoon- Mex
Eat Hovercraft Platformreclaimed for its metal- Mex
Harpoon
Shipyarddone 4:17 · typical 4:17
- 3
Shipyard to 10:00
Economy
4Mex
8Wind−5 vs standard
1Tidal
Order
Eat Hovercraft Platform
Builders
1 Con ship
Army
3 Sentry +2 vs standard
1 Harpoon
4 Dolphin
2 Skater
1 Destroyer −2 vs standard
Other
1 Naval Radar / Sonar Tower
Some games also: Nettle (47%) · converter (40%) · Grim Reaper (40%) · submarine (33%) · Naval Nettle (33%)
By 10:00 in all: 11 mex · 18 wind · 1 tidal (standard 4)
The example game in this phase · 105 steps
- Mex
Dolphin
Naval Radar / Sonar Tower
Dolphin ×2- Wind
Con ship- Wind
Con ship
Naval Nettle- Mex
- Naval Construction Turret
- Mex
Naval Nettle- Tidal
- Mex
Eat Shipyardreclaimed for its metal- Mex
- Naval Construction Turret ×2
- Tidal
Sentry- Tidal
- Mex
- Tidal ×3
Sentry- Tidal ×3
Sentry- Tidal
Nettle- Tidal ×4
Radar Tower
Beamer- Tidal ×4
Nettle
Radar Tower- Naval Energy Converter
Advanced Underwater Metal Extractordone 8:13- Naval Energy Converter ×6
Aircraft Plantdone 8:28- Naval Energy Converter
Light transport
Advanced Underwater Metal Extractor
Light transport
T2 mexdone 9:23 · typical 10:24- Naval Construction Turret
Beamer- Naval Construction Turret
Advanced Underwater Metal Extractor
Harpoon- Tidal
T2 mex- Tidal
- Wind
Eat Aircraft Plantreclaimed for its metal- Tidal ×2
- Wind
- Tidal ×2
- Wind ×2
- Tidal ×2
Cauteriser- Tidal ×2
T2 mex
Advanced Underwater Metal Extractor- Tidal ×3
T2 mex- Tidal ×11
Advanced Underwater Metal Extractor- Tidal
Naval Radar / Sonar Tower- Tidal ×4
Beamer- Tidal
Advanced Underwater Metal Extractor- Tidal ×4
Amphibious Complexnot finished by 15:00
Seaplane Platformdone 12:31
Eat Amphibious Complexreclaimed for its metal
Beamer ×3
Tsunami ×3
T2 mex- Tidal
Tsunami ×2- Tidal
Evisceratordone 14:44- Tidal
Tsunami- Tidal
Tsunami- Tidal
Tsunami- Tidal
Tsunami- Tidal
- Wind
Tsunami ×2- Tidal
- Wind
T2 mex
Tsunami
Horizon- Tidal
Naval Fusion Reactornot finished by 15:00
Advanced Radar Tower
Horizon- Tidal
- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is ComDelivery's (38 OS, 02/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Airfirst at 1:50 · in 47% of games
You get
1 Finch from Airfirst at 2:09 · in 60% of games
1 T2 con bot from Techfirst at 7:33 · in 73% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard beach sea
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
15 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard beach sea | Enemy metal destroyed: This build | Enemy metal destroyed: Standard beach sea | Own metal lost: This build | Own metal lost: Standard beach sea |
|---|---|---|---|---|---|---|
| 1:00 | 389 | 404 | 0 | 0 | 0 | 0 |
| 2:00 | 915 | 938 | 0 | 0 | 0 | 0 |
| 3:00 | 1461 | 1580 | 0 | 0 | 0 | 0 |
| 4:00 | 2428 | 2520 | 170 | 51 | 51 | 51 |
| 5:00 | 3646 | 3704 | 454 | 241 | 306 | 150 |
| 6:00 | 4861 | 5098 | 780 | 564 | 476 | 355 |
| 7:00 | 6593 | 6586 | 1061 | 1095 | 591 | 686 |
| 8:00 | 8198 | 8151 | 1409 | 1656 | 946 | 1138 |
| 9:00 | 9723 | 9774 | 1675 | 2431 | 1321 | 1809 |
| 10:00 | 11514 | 11622 | 2081 | 3325 | 1526 | 2565 |
| 11:00 | 12975 | 13692 | 2261 | 4266 | 1811 | 3335 |
| 12:00 | 15403 | 16049 | 2687 | 5066 | 2212 | 4101 |
| 13:00 | 17830 | 18478 | 4577 | 5856 | 3271 | 4936 |
| 14:00 | 20239 | 21263 | 5137 | 6542 | 4624 | 5892 |
| 15:00 | 22312 | 23919 | 5137 | 7398 | 4645 | 6663 |
Won about as often as the standard Beach sea build, with lower economy but lower losses too.
- + Destroys more metal early, 799 vs 255 by 5:00
- + Loses less metal overall, 3958 vs 6716 by 15:00
- − Metal produced falls well behind standard by 15:00, 19735 vs 25299
- − T2 factory timing norm of 35% suggests this build rarely reaches T2 factory stage
ComDelivery
38.3 OS · 02/10/2026
Open source match ↗5 received units · includes a constructor
867 metal received · 11862 energy received
Typical milestones
Played most by
ComDelivery4games of this buildKingBenjai2games of this build[Fx]Doo1game of this buildDontStreamSnipeMeBro1game of this buildhaaven1game of this buildSupporting games
Pick a game to read and play it above.
[Fx]Doo11/10/2026 · 35 OS↗slimegirl310/10/2026 · 33 OS↗DontStreamSnipeMeBro07/10/2026 · 30 OS↗ComDelivery07/10/2026 · 38 OS↗ComDelivery02/10/2026 · 38 OS↗ComDelivery02/10/2026 · 39 OS↗ComDelivery02/10/2026 · 39 OS↗Hannodins25/09/2026 · 36 OS↗7 more
HALF_DALLAH_HABIT12/09/2026 · 32 OS↗KingBenjai08/09/2026 · 46 OS↗KingBenjai01/09/2026 · 46 OS↗haaven30/08/2026 · 44 OS↗Soom23/08/2026 · 32 OS↗RollingBread22/08/2026 · 37 OS↗yeskinkot15/08/2026 · 39 OS↗Beyond All Reason test-31479-433a460
Naval balance tweaks on