← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Seeker rush

Armada Beach sea build order · Supreme Isthmus

An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…

Usually hovers first (100%)

#naval #raid #rush · 8 distinct matches · 5 players · 1% of Armada Beach sea games · team won 4 of 8 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 1:27 · 12% of role by thenFrom the Hovercraft Platform. Only 12% of Beach sea games have it by then; others who build it get it around 2:25
  • Hovercraft PlatformHovercraft Platform in 100%15% of all Beach sea games by then
  • EllysawFrigate in 50%17% of all Beach sea games by then

Where those units first fight, in 8 games with kill data: in the middle 100%.

Those units destroy a typical 770 metal of enemy units by 15:00.

Then transitions into destroyer (35% of army), dolphin (17% of army), frigate (15% of army).

Phase by phase

TYPICAL OF ITS 8 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+3 vs standard
    • Wind Turbine1Windfor allies
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 wind
    2. SeekerHover raid after 3 mex, 4 wind

    By 1:27 in all: 3 mex · 4 wind (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:24 · typical 1:23
    4. Windfor Air
    5. SeekerSeekerdone 1:31
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind+4 vs standard
    • Wind Turbine1Windfor allies
    Order
    1. ShipyardShipyard after 6 mex, 9 winddone ~4:07, middle half 3:57–4:54
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker5 Seeker +5 vs standard

    The standard build makes here, this one skips: 2 con ship

    By 3:50 in all: 6 mex · 9 wind (standard 3)

    The example game in this phase · 16 steps
    1. SeekerSeeker
    2. Windfor Air
    3. Wind
    4. SeekerSeeker
    5. Wind ×2
    6. SeekerSeeker
    7. Wind ×2
    8. SeekerSeeker ×2
    9. Wind ×2
    10. Construction HovercraftCon hovercraft
    11. Mex
    12. Construction HovercraftCon hovercraft ×2
    13. Con turret
    14. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    15. Mex
    16. ShipyardShipyarddone 3:51 · typical 4:07
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor6Mex+3 vs standard
    • Wind Turbine7Wind−6 vs standard
    • Tidal Generator1Tidal
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Harpoon2 Harpoon
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair1 Destroyer −2 vs standard

    Some games also: converter (38%) · Naval Energy Converter (38%) · submarine (38%)

    By 10:00 in all: 11 mex · 16 wind · 2 tidal (standard 4) · 1 Naval Energy Converter

    The example game in this phase · 150 steps
    1. Mex
    2. SkaterSkater
    3. Mex ×2
    4. SkaterSkater
    5. Construction ShipCon ship
    6. CorsairDestroyerdone 4:51 · typical 7:16
    7. Mex
    8. Wind
    9. Radar TowerRadar Tower
    10. Wind
    11. DolphinDolphin
    12. Wind ×2
    13. SentrySentry
    14. Grim ReaperGrim Reaper
    15. Wind
    16. Mex
    17. Wind
    18. CorsairDestroyer
    19. Converter ×2
    20. Wind ×2
    21. Converter
    22. Wind
    23. Naval NettleNaval Nettle
    24. Mex
    25. Wind
    26. SkaterSkater
    27. Wind ×2
    28. CorsairDestroyer
    29. Mex
    30. Wind
    31. Tidal
    32. AnemoneAnemone
    33. Wind ×3
    34. Mex
    35. HarpoonHarpoon
    36. Grim ReaperGrim Reaper
    37. Wind ×2
    38. Construction ShipCon ship
    39. HarpoonHarpoon
    40. Naval Construction Turret
    41. Wind ×2
    42. CorsairDestroyer
    43. Wind ×2
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. SkaterSkater
    46. Wind
    47. CorsairDestroyer
    48. Naval Construction Turret
    49. Wind
    50. BeamerBeamer
    51. Wind
    52. Naval Construction Turret
    53. BeholderBeholder
    54. Grim ReaperGrim Reaper
    55. Wind
    56. SentrySentry
    57. BeholderBeholder
    58. Wind
    59. BeholderBeholder
    60. Wind ×2
    61. CorsairDestroyer
    62. BeholderBeholder
    63. Wind ×2
    64. Advanced Metal ExtractorT2 mexdone 9:53
    65. Wind
    66. Advanced Metal ExtractorT2 mexdone 10:22 · typical 10:12
    67. Naval Energy Converter
    68. Wind
    69. Advanced Metal ExtractorT2 mex
    70. SkaterSkater
    71. Naval Energy Converter
    72. CorsairDestroyer
    73. Naval Energy Converter
    74. Wind ×2
    75. BeamerBeamer
    76. Naval Energy Converter
    77. Wind ×2
    78. Energy storage
    79. Grim ReaperGrim Reaper
    80. HarpoonHarpoon
    81. Wind
    82. Naval Energy Converter
    83. Advanced Metal ExtractorT2 mex
    84. Wind
    85. CorsairDestroyer
    86. Naval Energy Converter
    87. Wind ×2
    88. Radar TowerRadar Tower
    89. OverwatchOverwatch
    90. Wind
    91. Naval Energy Converter
    92. HarpoonHarpoon
    93. Wind
    94. SkaterSkater
    95. Naval Energy Converter
    96. CorsairDestroyer
    97. Wind ×2
    98. Naval Energy Converter
    99. GuardGuard ×2
    100. Grim ReaperGrim Reaper
    101. Naval Energy Converter
    102. GuardGuard
    103. HarpoonHarpoon
    104. CorsairDestroyer
    105. Naval Energy Converter
    106. Fortification WallFortification Wall
    107. Wind
    108. Fortification WallFortification Wall ×2
    109. Wind
    110. Naval Energy Converter
    111. Fortification WallFortification Wall
    112. SkaterSkater
    113. Fortification WallFortification Wall
    114. Naval Energy Converter
    115. Fortification WallFortification Wall
    116. Mex
    117. Fortification WallFortification Wall
    118. CorsairDestroyer
    119. GuardGuard
    120. Naval Energy Converter
    121. Fortification WallFortification Wall
    122. Mex
    123. Fortification WallFortification Wall
    124. NettleNettle
    125. Fortification WallFortification Wall
    126. Naval Energy Converter
    127. Fortification WallFortification Wall
    128. Grim ReaperGrim Reaper
    129. Fortification WallFortification Wall
    130. Wind
    131. Fortification WallFortification Wall
    132. Wind
    133. Fortification WallFortification Wall
    134. CorsairDestroyer ×2
    135. Fortification WallFortification Wall
    136. CorsairDestroyer
    137. Wind
    138. CorsairDestroyer
    139. Fortification WallFortification Wall
    140. GuardGuard
    141. CorsairDestroyer
    142. Fortification WallFortification Wall
    143. CorsairDestroyer
    144. Wind
    145. CorsairDestroyer ×2
    146. Bot LabBot Labdone 14:03
    147. ShipyardEat Shipyardreclaimed for its metal
    148. Wind
    149. Con turret
    150. Metal storage

Counts are medians over the build's games: half of them build more, half fewer. The example game is KingBenjai's (46 OS, 08/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:50 · in 75% of games

You get

  • Lazarus1 Lazarus from Geofirst at 1:58 · in 38% of games
  • Finch1 Finch from Airfirst at 2:11 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

8 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004024040000
2:008849380000
3:001348158700510
4:00247725394075113650
5:0035703732799255307128
6:00485651481273570626311
7:006314670419081146750610
8:00756682952195167510191066
9:00902599592270254516261705
10:0010731118383563362116262461
11:0012628141823813466920123270
12:0014779168585205551925924080
13:0017867195686029649627424936
14:0019735223268009732939585841
15:0019735253068009837639586711
THE EXAMPLE YOU ARE READING

KingBenjai

46.2 OS · 08/09/2026

Open source match ↗

8 received units · includes a constructor
15 metal received · 54025 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:23Middle 50%: 1:09–1:25 · n=8
Shipyard4:07Middle 50%: 3:57–4:54 · n=8
Corsair7:16Middle 50%: 7:01–8:12 · n=7
Eel7:28Middle 50%: 6:38–12:20 · n=5
Advanced Metal Extractor10:12Middle 50%: 8:31–10:41 · n=7

Played most by

ComDelivery3games of this buildKingBenjai2games of this buildhaaven1game of this buildHannodins1game of this buildRollingBread1game of this build