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Beach sea / Armada / Economy first / OBSERVED BUILD

Seeker rush

Armada Beach sea build order · Supreme Isthmus

An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…

Usually hovers first (100%)

#naval #raid #rush · 14 distinct matches · 10 players · 1% of Armada Beach sea games · team won 43% of 14 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 1:28 · 11% of role by thenFrom the Hovercraft Platform. Only 11% of Beach sea games have it by then; others who build it get it around 2:23
  • Hovercraft PlatformHovercraft Platform in 100%14% of all Beach sea games by then
  • EllysawFrigate in 43%18% of all Beach sea games by then

Where those units first fight, in 14 games with kill data: in the middle 79%, in the enemy base 21%.

Those units destroy a typical 495 metal of enemy units by 15:00.

Then transitions into destroyer (28% of army), frigate (17% of army), dolphin (14% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 0:54

  1. Open triple mex and wind, rush Hovercraft Platform by 1:23.
  2. Push Seeker raiders straight to middle, skip extra eco.
  3. Lay Shipyard down to start the normal sea transition.
  4. Reclaim the Hovercraft Platform once raid work is done.
  5. Bring Corsair and Eel online to hold the sea lane.

Phase by phase

TYPICAL OF ITS 14 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 wind
    2. SeekerHover raid after 3 mex, 5 wind

    Some games also: con hovercraft (36%) · wind for allies (36%)

    By 1:28 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×5
    3. Hovercraft PlatformHovercraft Platformdone 1:32 · typical 1:23
    4. Wind
    5. SeekerSeekerdone 1:45
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:15, middle half 3:53–4:46
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker5 Seeker +5 vs standard

    Some games also: wind for allies (50%)

    The standard build makes here, this one skips: 2 tidal · 2 con ship

    By 3:58 in all: 6 mex · 10 wind (standard 3)

    The example game in this phase · 12 steps
    1. Wind
    2. SeekerSeeker ×2
    3. Wind
    4. SeekerSeeker ×2
    5. Construction HovercraftCon hovercraft
    6. Wind
    7. Construction HovercraftCon hovercraft
    8. Wind
    9. SeekerSeeker
    10. Mex
    11. SeekerSeeker ×2
    12. ShipyardShipyarddone 3:28 · typical 4:15
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor5Mex+2 vs standard
    • Wind Turbine8Wind−5 vs standard
    • Tidal Generator1Tidal
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Ship1 Con ship
    Army
    • Sentry3 Sentry +2 vs standard
    • Harpoon1 Harpoon
    • Dolphin4 Dolphin
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · Nettle (50%) · converter (43%) · Grim Reaper (43%) · submarine (36%)

    By 10:00 in all: 11 mex · 17 wind · 2 tidal (standard 4)

    The example game in this phase · 51 steps
    1. PossumPossum
    2. EelSubmarinedone 4:15 · typical 7:28
    3. PossumPossum
    4. Mex
    5. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    6. Mex
    7. DolphinDolphin ×3
    8. Tidal
    9. Mex
    10. DolphinDolphin
    11. Wind
    12. Tidal
    13. DolphinDolphin
    14. Tidal
    15. Wind
    16. Tidal
    17. Wind
    18. DolphinDolphin ×2
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. SkaterSkater
    21. Wind
    22. SkaterSkater
    23. EelSubmarine
    24. Wind ×2
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. EelSubmarine
    27. Wind ×2
    28. Construction ShipCon ship
    29. Advanced Metal ExtractorT2 mexdone 11:03 · typical 10:24
    30. Construction ShipCon ship
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Tidal
    33. EelSubmarine
    34. Naval NettleNaval Nettle ×2
    35. EelSubmarine ×2
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Tidal
    38. EelSubmarine ×2
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. Mex
    41. EelSubmarine
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. EelSubmarine
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. CorsairDestroyerdone 12:02 · typical 7:10
    46. Advanced Metal ExtractorT2 mex
    47. CorsairDestroyer
    48. SentrySentry
    49. CorsairDestroyer ×2
    50. Advanced Metal ExtractorT2 mex
    51. CorsairDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Fx]Doo's (35 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:50 · in 50% of games

You get

  • Finch1 Finch from Airfirst at 2:09 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:33 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

14 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:003944040000
2:009189380000
3:00145715810000
4:0024132520200515151
5:0036483703487240306150
6:0049405100778564428358
7:00663565889831096556693
8:0082398151148716628741158
9:00988997701739243712741819
10:0011516116212171335314312565
11:0013181136832324427918223346
12:0015507160442973509225924158
13:0018214184704846586137584941
14:0021276212495277654746355913
15:0022954239015377744849506663
WHAT THE NUMBERS SAY

Won about as often as the standard Beach sea build, with lower economy but lower losses too.

  • + Destroys more metal early, 799 vs 255 by 5:00
  • + Loses less metal overall, 3958 vs 6716 by 15:00
  • − Metal produced falls well behind standard by 15:00, 19735 vs 25299
  • − T2 factory timing norm of 35% suggests this build rarely reaches T2 factory stage
THE EXAMPLE YOU ARE READING

[Fx]Doo

35.0 OS · 11/10/2026

Open source match ↗

3 received units · includes a constructor
245 metal received · 4686 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:23Middle 50%: 1:10–1:25 · n=14
Shipyard4:15Middle 50%: 3:53–4:46 · n=14
Corsair7:10Middle 50%: 6:58–8:29 · n=10
Eel7:28Middle 50%: 5:42–10:40 · n=7
Advanced Metal Extractor10:24Middle 50%: 9:21–11:06 · n=12

Played most by

ComDelivery4games of this buildKingBenjai2games of this build[Fx]Doo1game of this buildDontStreamSnipeMeBro1game of this buildhaaven1game of this build