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Beach sea / Armada / Economy first / OBSERVED BUILD

Seeker rush

Armada Beach sea build order · Supreme Isthmus

An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…

Usually hovers first (100%)

#naval #raid #rush · 8 distinct matches · 5 players · 1% of Armada Beach sea games · team won 4 of 8 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 1:27 · 12% of role by thenFrom the Hovercraft Platform. Only 12% of Beach sea games have it by then; others who build it get it around 2:25
  • Hovercraft PlatformHovercraft Platform in 100%15% of all Beach sea games by then
  • EllysawFrigate in 50%17% of all Beach sea games by then

Where those units first fight, in 8 games with kill data: in the middle 100%.

Those units destroy a typical 770 metal of enemy units by 15:00.

Then transitions into destroyer (35% of army), dolphin (17% of army), frigate (15% of army).

Phase by phase

TYPICAL OF ITS 8 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+3 vs standard
    • Wind Turbine1Windfor allies
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 wind
    2. SeekerHover raid after 3 mex, 4 wind

    By 1:27 in all: 3 mex · 4 wind (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:25 · typical 1:23
    4. SeekerSeekerdone 1:32
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind+4 vs standard
    • Wind Turbine1Windfor allies
    Order
    1. ShipyardShipyard after 6 mex, 9 winddone ~4:07, middle half 3:57–4:54
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker5 Seeker +5 vs standard

    The standard build makes here, this one skips: 2 con ship

    By 3:50 in all: 6 mex · 9 wind (standard 3)

    The example game in this phase · 63 steps
    1. SeekerSeeker
    2. Construction HovercraftCon hovercraft ×2
    3. Mex
    4. Construction HovercraftCon hovercraft ×2
    5. Mex
    6. SeekerSeeker ×2
    7. Mex
    8. SeekerSeeker ×2
    9. Mex
    10. SeekerSeeker
    11. Wind ×4
    12. Construction HovercraftCon hovercraft
    13. Con turret
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Construction HovercraftCon hovercraft
    16. Wind ×4
    17. Construction HovercraftCon hovercraft
    18. Mex
    19. Construction HovercraftCon hovercraft
    20. Wind
    21. BeamerBeamer
    22. Wind
    23. Mex
    24. Wind
    25. SeekerSeeker
    26. Wind
    27. Con turret
    28. Energy storage
    29. SeekerSeeker
    30. Wind ×2
    31. SeekerSeeker
    32. Wind
    33. SeekerSeeker
    34. Wind
    35. Radar TowerRadar Tower
    36. SeekerSeeker
    37. Wind
    38. BeamerBeamer
    39. Wind
    40. Con turret
    41. Wind
    42. SeekerSeeker
    43. Wind
    44. Advanced Metal ExtractorT2 mexdone 7:28 · typical 10:12
    45. Wind
    46. SeekerSeeker
    47. Wind
    48. SeekerSeeker
    49. BeamerBeamer
    50. SeekerSeeker ×2
    51. Advanced Metal ExtractorT2 mex
    52. SeekerSeeker
    53. BeamerBeamer
    54. SeekerSeeker ×5
    55. Con turret
    56. SeekerSeeker
    57. Advanced Metal ExtractorT2 mex
    58. SeekerSeeker
    59. Con turret
    60. SeekerSeeker
    61. Con turret ×2
    62. SeekerSeeker ×5
    63. ShipyardShipyarddone 9:03 · typical 4:07
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor6Mex+3 vs standard
    • Wind Turbine7Wind−6 vs standard
    • Tidal Generator1Tidal
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Harpoon2 Harpoon
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair1 Destroyer −2 vs standard

    Some games also: converter (38%) · Naval Energy Converter (38%) · submarine (38%)

    By 10:00 in all: 11 mex · 16 wind · 2 tidal (standard 4) · 1 Naval Energy Converter

    The example game in this phase · 46 steps
    1. SeekerSeeker ×7
    2. Advanced Metal ExtractorT2 mex
    3. DolphinDolphin
    4. SeekerSeeker
    5. DolphinDolphin
    6. SeekerSeeker
    7. HarpoonHarpoon
    8. DolphinDolphin
    9. SeekerSeeker
    10. HarpoonHarpoon
    11. BeamerBeamer
    12. SeekerSeeker
    13. Mex
    14. HarpoonHarpoon
    15. DolphinDolphin
    16. BeamerBeamer
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. DolphinDolphin
    19. Mex
    20. DolphinDolphin
    21. ShipyardShipyarddone 10:54
    22. DolphinDolphin ×5
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. DolphinDolphin
    25. Construction HovercraftCon hovercraft
    26. Radar TowerRadar Tower
    27. DolphinDolphin
    28. Construction ShipCon ship
    29. DolphinDolphin ×5
    30. Naval Construction Turret
    31. DolphinDolphin ×2
    32. EelSubmarinedone 12:25 · typical 7:28
    33. DolphinDolphin
    34. CorsairDestroyerdone 12:06 · typical 7:16
    35. SkaterSkater ×2
    36. DolphinDolphin ×10
    37. CorsairDestroyer
    38. DolphinDolphin ×2
    39. SkaterSkater
    40. DolphinDolphin
    41. SkaterSkater
    42. DolphinDolphin
    43. SkaterSkater ×2
    44. DolphinDolphin ×2
    45. Mex
    46. DolphinDolphin

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (44 OS, 30/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:50 · in 75% of games

You get

  • Lazarus1 Lazarus from Geofirst at 1:58 · in 38% of games
  • Finch1 Finch from Airfirst at 2:11 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

8 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004024040000
2:008849380000
3:001348158700510
4:00247725384075113651
5:0035703732799255307128
6:00485651481273570626311
7:006314670219081146750615
8:00756682952195167510191081
9:00902599592270254516261705
10:0010731118293563362116262463
11:0012628141793813466920123275
12:0014779168285205549025924081
13:0017867195676029649627424936
14:0019735223238009732939585841
15:0019735253068009837039586711
THE EXAMPLE YOU ARE READING

haaven

44.0 OS · 30/08/2026

Open source match ↗

5 received units · includes a constructor
2318 metal received · 41734 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:23Middle 50%: 1:09–1:25 · n=8
Shipyard4:07Middle 50%: 3:57–4:54 · n=8
Corsair7:16Middle 50%: 7:01–8:12 · n=7
Eel7:28Middle 50%: 6:38–12:20 · n=5
Advanced Metal Extractor10:12Middle 50%: 8:31–10:41 · n=7

Played most by

ComDelivery3games of this buildKingBenjai2games of this buildhaaven1game of this buildHannodins1game of this buildRollingBread1game of this build