Seeker rush
Armada Beach sea build order · Supreme Isthmus
An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…
Usually hovers first (100%)
#naval #raid #rush · 15 distinct matches · 11 players · 1% of Armada Beach sea games · team won 47% of 15 · Recently observed
Hover raid from 1:28 · 11% of role by thenFrom the Hovercraft Platform. Only 11% of Beach sea games have it by then; others who build it get it around 2:23
Hovercraft Platform in 100%14% of all Beach sea games by then
Frigate in 40%19% of all Beach sea games by then
Where those units first fight, in 15 games with kill data: in the middle 80%, in the enemy base 20%.
Those units destroy a typical 626 metal of enemy units by 15:00.
Then transitions into destroyer (27% of army), frigate (16% of army), dolphin (13% of army).
Key timing: Hovercraft Platform by 0:54
- Open triple mex and wind, rush Hovercraft Platform by 1:23.
- Push Seeker raiders straight to middle, skip extra eco.
- Lay Shipyard down to start the normal sea transition.
- Reclaim the Hovercraft Platform once raid work is done.
- Bring Corsair and Eel online to hold the sea lane.
Phase by phase
TYPICAL OF ITS 15 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Hover raid
Economy
3Mex
5Wind+4 vs standard
Order
Hovercraft Platform after 3 mex, 4 wind
Hover raid after 3 mex, 5 wind
Some games also: con hovercraft (33%) · wind for allies (33%)
By 1:28 in all: 3 mex · 5 wind (standard 1)
The example game in this phase · 9 steps
- Mex ×3
- Wind
- Solar
Hovercraft Platformdone 1:13 · typical 1:24- Wind
Con hovercraft- Wind
Con hovercraft
Seekerdone 1:50
- 2
Hover raid to Shipyard
Economy
4Mex
4Wind+3 vs standard
Order
Shipyard after 6 mex, 10 winddone ~4:17, middle half 3:55–4:55
Builders
3 Con hovercraft +3 vs standard
Army
5 Seeker +5 vs standard
Some games also: wind for allies (47%) · Harpoon (33%)
The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 dolphin
By 4:00 in all: 6 mex · 10 wind (standard 3)
The example game in this phase · 16 steps
- Wind
Seeker- Wind
Seeker ×3
Con hovercraft- Mex
Con hovercraft- Wind ×4
Con hovercraft- Con turret
- Mex
- Wind ×5
- Mex
Eat Hovercraft Platformreclaimed for its metal- Wind ×3
Shipyarddone 4:47 · typical 4:17
- 3
Shipyard to 10:00
Economy
4Mex
8Wind−5 vs standard
1Tidal
Order
Eat Hovercraft Platform
Builders
1 Con ship
Army
3 Sentry +2 vs standard
1 Harpoon
4 Dolphin
2 Skater
1 Destroyer −2 vs standard
Other
1 Naval Radar / Sonar Tower
Some games also: Nettle (47%) · converter (40%) · Grim Reaper (40%) · submarine (33%) · Naval Nettle (33%)
By 10:00 in all: 11 mex · 18 wind · 1 tidal (standard 4)
The example game in this phase · 179 steps
- Wind ×2
- Mex
- Wind
- Con turret
- Mex
- Wind
Skater- Wind
Skater- Wind
Skater- Mex
Destroyerdone 5:40 · typical 7:16- Converter
- Wind
- Con turret
- Wind
- Mex
- Wind ×2
Frigate- Wind ×5
- Converter
Naval Radar / Sonar Tower- Converter
- Wind ×5
Sentry- Wind ×5
Sentry- Wind
Con ship- Wind ×5
Sentry- Wind ×4
- Mex
- Wind
Beamer- Wind ×5
Harpoon- Converter
- Wind ×2
Beamer- Wind
- Mex
- Converter
- Wind ×4
- Converter
- Wind
Nettle- Wind
Beholder- Wind
- Converter
- Wind
Nettle- Wind ×2
Beholder
Harpoon- Wind
Nettle
Frigate- Wind
- Energy storage
- Wind
Radar Tower- Wind
Beholder- Wind
Sentry
Beholder
Frigate- Wind
- Con turret
- Mex
Radar Tower- Wind
Frigate
Submarinedone 9:00- Wind
Harpoon
Beholder
Radar Tower- Converter
Submarine
Beholder- Converter
Submarine- Converter
- Wind
Beholder
Harpoon
Submarine- Wind ×2
Nettle- Wind
Sneaky Pete
Skater- Wind ×3
Harpoon- Wind ×2
Skater- Wind ×2
- Con turret
- Wind ×2
Frigate- Wind
Nettle- Wind
- Con turret
Nettle- Wind
- Converter
Frigate- Wind
- Converter
Frigate- Converter
- Wind
- Converter
- Wind
Frigate- Wind
- Converter
- Wind
Naval Radar / Sonar Tower
Frigate- Wind ×2
Dolphin- Wind ×2
Dolphin- Wind ×2
Destroyer- Wind ×4
Grim Reaper- Wind ×3
Grim Reaper- Wind ×2
Grim Reaper
Naval Radar / Sonar Tower- Wind ×3
- Naval Metal Storage
- Wind
Grim Reaper- Wind ×4
Advanced Shipyarddone 13:28- Wind ×3
Grim Reaper- Wind ×4
Con ship- Wind ×2
Naval Radar / Sonar Tower- Wind ×9
Advanced Construction Sub- Wind ×3
Skater- Wind ×2
- Naval Energy Converter
Skater- Wind
Voyager
Skater- Wind
- Naval Energy Converter
Haven- Wind
Skater
Naval Advanced Metal Extractordone 14:31- Wind
- Naval Energy Converter
- Wind ×2
Beholder- Naval Energy Converter
- Wind
- Naval Energy Converter
Beholder- Wind
Naval Advanced Metal Extractor- Naval Energy Converter
- Wind ×2
- Naval Energy Converter
Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (39 OS, 15/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Airfirst at 1:50 · in 47% of games
You get
1 Finch from Airfirst at 2:09 · in 60% of games
1 T2 con bot from Techfirst at 7:33 · in 73% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard beach sea
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
15 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard beach sea | Enemy metal destroyed: This build | Enemy metal destroyed: Standard beach sea | Own metal lost: This build | Own metal lost: Standard beach sea |
|---|---|---|---|---|---|---|
| 1:00 | 389 | 404 | 0 | 0 | 0 | 0 |
| 2:00 | 915 | 938 | 0 | 0 | 0 | 0 |
| 3:00 | 1461 | 1580 | 0 | 0 | 0 | 0 |
| 4:00 | 2428 | 2520 | 170 | 51 | 51 | 51 |
| 5:00 | 3646 | 3704 | 454 | 241 | 306 | 150 |
| 6:00 | 4861 | 5100 | 780 | 563 | 476 | 355 |
| 7:00 | 6593 | 6588 | 1061 | 1095 | 591 | 691 |
| 8:00 | 8198 | 8152 | 1409 | 1656 | 946 | 1138 |
| 9:00 | 9723 | 9774 | 1675 | 2431 | 1321 | 1809 |
| 10:00 | 11514 | 11621 | 2081 | 3325 | 1526 | 2565 |
| 11:00 | 12975 | 13690 | 2261 | 4266 | 1811 | 3340 |
| 12:00 | 15403 | 16049 | 2687 | 5066 | 2212 | 4130 |
| 13:00 | 17830 | 18476 | 4577 | 5856 | 3271 | 4941 |
| 14:00 | 20239 | 21252 | 5137 | 6542 | 4624 | 5913 |
| 15:00 | 22312 | 23911 | 5137 | 7399 | 4645 | 6700 |
Won about as often as the standard Beach sea build, with lower economy but lower losses too.
- + Destroys more metal early, 799 vs 255 by 5:00
- + Loses less metal overall, 3958 vs 6716 by 15:00
- − Metal produced falls well behind standard by 15:00, 19735 vs 25299
- − T2 factory timing norm of 35% suggests this build rarely reaches T2 factory stage
yeskinkot
39.0 OS · 15/08/2026
Open source match ↗0 received units
545 metal received · 29231 energy received
Typical milestones
Played most by
ComDelivery4games of this buildKingBenjai2games of this build[Fx]Doo1game of this buildDontStreamSnipeMeBro1game of this buildhaaven1game of this buildSupporting games
Pick a game to read and play it above.
[Fx]Doo11/10/2026 · 35 OS↗slimegirl310/10/2026 · 33 OS↗DontStreamSnipeMeBro07/10/2026 · 30 OS↗ComDelivery07/10/2026 · 38 OS↗ComDelivery02/10/2026 · 38 OS↗ComDelivery02/10/2026 · 39 OS↗ComDelivery02/10/2026 · 39 OS↗Hannodins25/09/2026 · 36 OS↗yeskinkot15/08/2026 · 39 OS↗7 more
HALF_DALLAH_HABIT12/09/2026 · 32 OS↗KingBenjai08/09/2026 · 46 OS↗KingBenjai01/09/2026 · 46 OS↗haaven30/08/2026 · 44 OS↗Soom23/08/2026 · 32 OS↗RollingBread22/08/2026 · 37 OS↗Beyond All Reason test-30971-cc1a982
Naval balance tweaks off