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Beach sea / Armada / Economy first / OBSERVED BUILD

Seeker rush

Armada Beach sea build order · Supreme Isthmus

An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…

Usually hovers first (100%)

#naval #raid #rush · 14 distinct matches · 10 players · 1% of Armada Beach sea games · team won 43% of 14 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 1:28 · 11% of role by thenFrom the Hovercraft Platform. Only 11% of Beach sea games have it by then; others who build it get it around 2:23
  • Hovercraft PlatformHovercraft Platform in 100%14% of all Beach sea games by then
  • EllysawFrigate in 43%18% of all Beach sea games by then

Where those units first fight, in 14 games with kill data: in the middle 79%, in the enemy base 21%.

Those units destroy a typical 495 metal of enemy units by 15:00.

Then transitions into destroyer (28% of army), frigate (17% of army), dolphin (14% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 0:54

  1. Open triple mex and wind, rush Hovercraft Platform by 1:23.
  2. Push Seeker raiders straight to middle, skip extra eco.
  3. Lay Shipyard down to start the normal sea transition.
  4. Reclaim the Hovercraft Platform once raid work is done.
  5. Bring Corsair and Eel online to hold the sea lane.

Phase by phase

TYPICAL OF ITS 14 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 wind
    2. SeekerHover raid after 3 mex, 5 wind

    Some games also: con hovercraft (36%) · wind for allies (36%)

    By 1:28 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:10 · typical 1:23
    4. Wind
    5. Construction HovercraftCon hovercraft
    6. Wind
    7. SeekerSeekerdone 1:37
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:15, middle half 3:53–4:46
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker5 Seeker +5 vs standard

    Some games also: wind for allies (50%)

    The standard build makes here, this one skips: 2 tidal · 2 con ship

    By 3:58 in all: 6 mex · 10 wind (standard 3)

    The example game in this phase · 9 steps
    1. Wind
    2. SeekerSeeker ×2
    3. Construction HovercraftCon hovercraft
    4. Wind
    5. Mex
    6. Construction HovercraftCon hovercraft
    7. Wind
    8. HarpoonHarpoon
    9. ShipyardShipyarddone 3:28 · typical 4:15
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor5Mex+2 vs standard
    • Wind Turbine8Wind−5 vs standard
    • Tidal Generator1Tidal
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Ship1 Con ship
    Army
    • Sentry3 Sentry +2 vs standard
    • Harpoon1 Harpoon
    • Dolphin4 Dolphin
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · Nettle (50%) · converter (43%) · Grim Reaper (43%) · submarine (36%)

    By 10:00 in all: 11 mex · 17 wind · 2 tidal (standard 4)

    The example game in this phase · 194 steps
    1. SeekerSeeker
    2. Construction ShipCon ship
    3. Converter
    4. SeekerSeeker
    5. Mex
    6. SkaterSkater
    7. Naval Energy Converter
    8. Mex
    9. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    10. SkaterSkater ×2
    11. Mex ×2
    12. SkaterSkater ×2
    13. Radar TowerRadar Tower
    14. Mex
    15. SentrySentry
    16. Wind ×2
    17. Mex
    18. Wind
    19. BeholderBeholder
    20. Wind
    21. SentrySentry ×2
    22. Mex ×2
    23. Vehicle PlantVehicle Plantdone 6:32
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. BeholderBeholder
    26. Construction VehicleCon vehicle
    27. Mex
    28. RoverScout
    29. Naval NettleNaval Nettle
    30. BlitzBlitz ×3
    31. Wind ×2
    32. Solar
    33. Wind
    34. Naval NettleNaval Nettle
    35. BlitzBlitz
    36. Wind
    37. Solar
    38. GroundhogGroundhog
    39. Construction VehicleCon vehicle
    40. Wind ×2
    41. Solar
    42. MantaManta
    43. TickTick
    44. Wind
    45. Con turret
    46. Radar TowerRadar Tower
    47. BlitzBlitz
    48. Mex
    49. Wind
    50. SentrySentry
    51. Con turret
    52. Wind
    53. Con turret
    54. Aircraft PlantAircraft Plantdone 8:56
    55. NettleNettle
    56. Wind ×3
    57. BansheeBanshee
    58. BlitzBlitz
    59. BansheeBanshee
    60. Con turret
    61. Wind
    62. BlitzBlitz
    63. StorkLight transport
    64. BansheeBanshee
    65. RoverScout
    66. Wind
    67. BansheeBanshee
    68. Construction VehicleCon vehicle
    69. HarpoonHarpoon
    70. Wind
    71. BansheeBanshee
    72. Advanced Metal ExtractorT2 mexdone 11:17 · typical 10:24
    73. Construction VehicleCon vehicle
    74. BansheeBanshee
    75. Construction VehicleCon vehicle
    76. BeholderBeholder
    77. Wind
    78. BansheeBanshee
    79. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    80. RoverScout
    81. BlitzBlitz
    82. Wind
    83. BlitzBlitz
    84. SentrySentry
    85. RoverScout ×2
    86. BlitzBlitz
    87. Wind
    88. BlitzBlitz
    89. RoverScout ×2
    90. Wind
    91. BlitzBlitz
    92. FalconFighter
    93. BlitzBlitz
    94. FalconFighter
    95. Wind
    96. RoverScout
    97. FalconFighter
    98. RoverScout
    99. Wind
    100. BlitzBlitz
    101. FalconFighter
    102. Wind
    103. BlitzBlitz
    104. FalconFighter
    105. Energy storage
    106. Wind ×2
    107. FalconFighter
    108. Advanced Metal ExtractorT2 mex
    109. RoverScout
    110. FalconFighter
    111. Converter
    112. RoverScout
    113. Wind ×2
    114. FalconFighter
    115. BlitzBlitz
    116. Converter
    117. Wind
    118. FalconFighter
    119. Wind
    120. BlitzBlitz
    121. FalconFighter
    122. Converter
    123. RoverScout
    124. Wind
    125. FalconFighter
    126. Wind
    127. Advanced Metal ExtractorT2 mex
    128. RoverScout
    129. CitadelAnti-nukedone 13:36
    130. Wind
    131. FalconFighter
    132. BlitzBlitz
    133. Dragon's ClawDragon's Claw
    134. Converter
    135. FalconFighter
    136. BlitzBlitz
    137. FalconFighter
    138. RoverScout
    139. FalconFighter
    140. RoverScout
    141. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    142. FalconFighter
    143. BlitzBlitz
    144. FalconFighter
    145. BlitzBlitz
    146. Advanced Metal ExtractorT2 mex
    147. Wind
    148. FalconFighter
    149. RoverScout
    150. FalconFighter
    151. Wind
    152. RoverScout
    153. Wind
    154. FalconFighter
    155. Converter
    156. BlitzBlitz
    157. BeholderBeholder
    158. Wind
    159. FalconFighter
    160. Wind
    161. BlitzBlitz
    162. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    163. FalconFighter
    164. Wind
    165. RoverScout
    166. Wind ×2
    167. Converter
    168. BeaverBeaver
    169. FalconFighter
    170. Wind
    171. FalconFighter
    172. BeaverBeaver
    173. Wind
    174. Converter
    175. Wind ×2
    176. FalconFighter
    177. Construction ShipCon ship
    178. Wind
    179. FalconFighter
    180. BlitzBlitz
    181. Converter
    182. Con turret
    183. FalconFighter
    184. Wind ×3
    185. BeholderBeholder
    186. BlitzBlitz
    187. FalconFighter
    188. Wind
    189. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    190. Con turret
    191. RoverScout
    192. Converter
    193. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    194. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is slimegirl3's (33 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:50 · in 50% of games

You get

  • Finch1 Finch from Airfirst at 2:09 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:33 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

14 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:003944040000
2:009189380000
3:00145715810000
4:0024132520200515151
5:0036483703487240306150
6:0049405100778564428358
7:00663565899831095556695
8:0082398150148716628741160
9:00988997691739243912741820
10:0011516116212171336514312570
11:0013181136752324428418223350
12:0015507160432973509425924166
13:0018214184654846586337584946
14:0021276212485277655246355917
15:0022954238935377746249506695
WHAT THE NUMBERS SAY

Won about as often as the standard Beach sea build, with lower economy but lower losses too.

  • + Destroys more metal early, 799 vs 255 by 5:00
  • + Loses less metal overall, 3958 vs 6716 by 15:00
  • − Metal produced falls well behind standard by 15:00, 19735 vs 25299
  • − T2 factory timing norm of 35% suggests this build rarely reaches T2 factory stage
THE EXAMPLE YOU ARE READING

slimegirl3

33.3 OS · 10/10/2026

Open source match ↗

2 received units · includes a constructor
85 metal received · 58443 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:23Middle 50%: 1:10–1:25 · n=14
Shipyard4:15Middle 50%: 3:53–4:46 · n=14
Corsair7:10Middle 50%: 6:58–8:29 · n=10
Eel7:28Middle 50%: 5:42–10:40 · n=7
Advanced Metal Extractor10:24Middle 50%: 9:21–11:06 · n=12

Played most by

ComDelivery4games of this buildKingBenjai2games of this build[Fx]Doo1game of this buildDontStreamSnipeMeBro1game of this buildhaaven1game of this build