Seeker rush
Armada Beach sea build order · Supreme Isthmus
An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…
Usually hovers first (100%)
#naval #raid #rush · 14 distinct matches · 10 players · 1% of Armada Beach sea games · team won 43% of 14 · Recently observed
Hover raid from 1:28 · 11% of role by thenFrom the Hovercraft Platform. Only 11% of Beach sea games have it by then; others who build it get it around 2:23
Hovercraft Platform in 100%14% of all Beach sea games by then
Frigate in 43%18% of all Beach sea games by then
Where those units first fight, in 14 games with kill data: in the middle 79%, in the enemy base 21%.
Those units destroy a typical 495 metal of enemy units by 15:00.
Then transitions into destroyer (28% of army), frigate (17% of army), dolphin (14% of army).
Key timing: Hovercraft Platform by 0:54
- Open triple mex and wind, rush Hovercraft Platform by 1:23.
- Push Seeker raiders straight to middle, skip extra eco.
- Lay Shipyard down to start the normal sea transition.
- Reclaim the Hovercraft Platform once raid work is done.
- Bring Corsair and Eel online to hold the sea lane.
Phase by phase
TYPICAL OF ITS 14 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Hover raid
Economy
3Mex
5Wind+4 vs standard
Order
Hovercraft Platform after 3 mex, 4 wind
Hover raid after 3 mex, 5 wind
Some games also: con hovercraft (36%) · wind for allies (36%)
By 1:28 in all: 3 mex · 5 wind (standard 1)
The example game in this phase · 7 steps
- Mex ×2
- Wind ×4
Hovercraft Platformdone 1:10 · typical 1:23- Wind
Con hovercraft- Wind
Seekerdone 1:37
- 2
Hover raid to Shipyard
Economy
4Mex
4Wind+3 vs standard
Order
Shipyard after 6 mex, 10 winddone ~4:15, middle half 3:53–4:46
Builders
3 Con hovercraft +3 vs standard
Army
5 Seeker +5 vs standard
Some games also: wind for allies (50%)
The standard build makes here, this one skips: 2 tidal · 2 con ship
By 3:58 in all: 6 mex · 10 wind (standard 3)
The example game in this phase · 9 steps
- Wind
Seeker ×2
Con hovercraft- Wind
- Mex
Con hovercraft- Wind
Harpoon
Shipyarddone 3:28 · typical 4:15
- 3
Shipyard to 10:00
Economy
5Mex+2 vs standard
8Wind−5 vs standard
1Tidal
Order
Eat Hovercraft Platform
Builders
1 Con ship
Army
3 Sentry +2 vs standard
1 Harpoon
4 Dolphin
2 Skater
Other
1 Naval Radar / Sonar Tower
1 Radar Tower
Some games also: destroyer (50%) · Nettle (50%) · converter (43%) · Grim Reaper (43%) · submarine (36%)
By 10:00 in all: 11 mex · 17 wind · 2 tidal (standard 4)
The example game in this phase · 194 steps
Seeker
Con ship- Converter
Seeker- Mex
Skater- Naval Energy Converter
- Mex
Eat Hovercraft Platformreclaimed for its metal
Skater ×2- Mex ×2
Skater ×2
Radar Tower- Mex
Sentry- Wind ×2
- Mex
- Wind
Beholder- Wind
Sentry ×2- Mex ×2
Vehicle Plantdone 6:32
Naval Radar / Sonar Tower
Beholder
Con vehicle- Mex
Scout
Naval Nettle
Blitz ×3- Wind ×2
- Solar
- Wind
Naval Nettle
Blitz- Wind
- Solar
Groundhog
Con vehicle- Wind ×2
- Solar
Manta
Tick- Wind
- Con turret
Radar Tower
Blitz- Mex
- Wind
Sentry- Con turret
- Wind
- Con turret
Aircraft Plantdone 8:56
Nettle- Wind ×3
Banshee
Blitz
Banshee- Con turret
- Wind
Blitz
Light transport
Banshee
Scout- Wind
Banshee
Con vehicle
Harpoon- Wind
Banshee
T2 mexdone 11:17 · typical 10:24
Con vehicle
Banshee
Con vehicle
Beholder- Wind
Banshee
Naval Radar / Sonar Tower
Scout
Blitz- Wind
Blitz
Sentry
Scout ×2
Blitz- Wind
Blitz
Scout ×2- Wind
Blitz
Fighter
Blitz
Fighter- Wind
Scout
Fighter
Scout- Wind
Blitz
Fighter- Wind
Blitz
Fighter- Energy storage
- Wind ×2
Fighter
T2 mex
Scout
Fighter- Converter
Scout- Wind ×2
Fighter
Blitz- Converter
- Wind
Fighter- Wind
Blitz
Fighter- Converter
Scout- Wind
Fighter- Wind
T2 mex
Scout
Anti-nukedone 13:36- Wind
Fighter
Blitz
Dragon's Claw- Converter
Fighter
Blitz
Fighter
Scout
Fighter
Scout
Naval Radar / Sonar Tower
Fighter
Blitz
Fighter
Blitz
T2 mex- Wind
Fighter
Scout
Fighter- Wind
Scout- Wind
Fighter- Converter
Blitz
Beholder- Wind
Fighter- Wind
Blitz
Naval Radar / Sonar Tower
Fighter- Wind
Scout- Wind ×2
- Converter
Beaver
Fighter- Wind
Fighter
Beaver- Wind
- Converter
- Wind ×2
Fighter
Con ship- Wind
Fighter
Blitz- Converter
- Con turret
Fighter- Wind ×3
Beholder
Blitz
Fighter- Wind
Advanced Shipyardnot finished by 15:00- Con turret
Scout- Converter
Eat Aircraft Plantreclaimed for its metal- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is slimegirl3's (33 OS, 10/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Airfirst at 1:50 · in 50% of games
You get
1 Finch from Airfirst at 2:09 · in 64% of games
1 T2 con bot from Techfirst at 7:33 · in 79% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard beach sea
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
14 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard beach sea | Enemy metal destroyed: This build | Enemy metal destroyed: Standard beach sea | Own metal lost: This build | Own metal lost: Standard beach sea |
|---|---|---|---|---|---|---|
| 1:00 | 394 | 404 | 0 | 0 | 0 | 0 |
| 2:00 | 918 | 938 | 0 | 0 | 0 | 0 |
| 3:00 | 1457 | 1581 | 0 | 0 | 0 | 0 |
| 4:00 | 2413 | 2520 | 200 | 51 | 51 | 51 |
| 5:00 | 3648 | 3703 | 487 | 240 | 306 | 150 |
| 6:00 | 4940 | 5100 | 778 | 564 | 428 | 358 |
| 7:00 | 6635 | 6589 | 983 | 1095 | 556 | 695 |
| 8:00 | 8239 | 8150 | 1487 | 1662 | 874 | 1160 |
| 9:00 | 9889 | 9769 | 1739 | 2439 | 1274 | 1820 |
| 10:00 | 11516 | 11621 | 2171 | 3365 | 1431 | 2570 |
| 11:00 | 13181 | 13675 | 2324 | 4284 | 1822 | 3350 |
| 12:00 | 15507 | 16043 | 2973 | 5094 | 2592 | 4166 |
| 13:00 | 18214 | 18465 | 4846 | 5863 | 3758 | 4946 |
| 14:00 | 21276 | 21248 | 5277 | 6552 | 4635 | 5917 |
| 15:00 | 22954 | 23893 | 5377 | 7462 | 4950 | 6695 |
Won about as often as the standard Beach sea build, with lower economy but lower losses too.
- + Destroys more metal early, 799 vs 255 by 5:00
- + Loses less metal overall, 3958 vs 6716 by 15:00
- − Metal produced falls well behind standard by 15:00, 19735 vs 25299
- − T2 factory timing norm of 35% suggests this build rarely reaches T2 factory stage
slimegirl3
33.3 OS · 10/10/2026
Open source match ↗2 received units · includes a constructor
85 metal received · 58443 energy received
Typical milestones
Played most by
ComDelivery4games of this buildKingBenjai2games of this build[Fx]Doo1game of this buildDontStreamSnipeMeBro1game of this buildhaaven1game of this buildSupporting games
Pick a game to read and play it above.
[Fx]Doo11/10/2026 · 35 OS↗slimegirl310/10/2026 · 33 OS↗DontStreamSnipeMeBro07/10/2026 · 30 OS↗ComDelivery07/10/2026 · 38 OS↗ComDelivery02/10/2026 · 38 OS↗ComDelivery02/10/2026 · 39 OS↗ComDelivery02/10/2026 · 39 OS↗Hannodins25/09/2026 · 36 OS↗6 more
KingBenjai08/09/2026 · 46 OS↗KingBenjai01/09/2026 · 46 OS↗haaven30/08/2026 · 44 OS↗Soom23/08/2026 · 32 OS↗RollingBread22/08/2026 · 37 OS↗yeskinkot15/08/2026 · 39 OS↗Beyond All Reason test-31578-8247b61
Naval balance tweaks off