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Beach sea / Armada / Economy first / OBSERVED BUILD

Seeker rush

Armada Beach sea build order · Supreme Isthmus

An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…

Usually hovers first (100%)

#naval #raid #rush · 14 distinct matches · 10 players · 1% of Armada Beach sea games · team won 43% of 14 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 1:28 · 11% of role by thenFrom the Hovercraft Platform. Only 11% of Beach sea games have it by then; others who build it get it around 2:23
  • Hovercraft PlatformHovercraft Platform in 100%14% of all Beach sea games by then
  • EllysawFrigate in 43%19% of all Beach sea games by then

Where those units first fight, in 14 games with kill data: in the middle 79%, in the enemy base 21%.

Those units destroy a typical 495 metal of enemy units by 15:00.

Then transitions into destroyer (28% of army), frigate (17% of army), dolphin (14% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 0:54

  1. Open triple mex and wind, rush Hovercraft Platform by 1:23.
  2. Push Seeker raiders straight to middle, skip extra eco.
  3. Lay Shipyard down to start the normal sea transition.
  4. Reclaim the Hovercraft Platform once raid work is done.
  5. Bring Corsair and Eel online to hold the sea lane.

Phase by phase

TYPICAL OF ITS 14 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 wind
    2. SeekerHover raid after 3 mex, 5 wind

    Some games also: con hovercraft (36%) · wind for allies (36%)

    By 1:28 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×3
    5. Hovercraft PlatformHovercraft Platformdone 1:26 · typical 1:23
    6. Wind
    7. SeekerSeekerdone 1:50
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:15, middle half 3:53–4:46
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker5 Seeker +5 vs standard

    Some games also: wind for allies (50%)

    The standard build makes here, this one skips: 2 tidal · 2 con ship

    By 3:58 in all: 6 mex · 10 wind (standard 3)

    The example game in this phase · 22 steps
    1. Wind
    2. Solar
    3. SeekerSeeker
    4. Wind ×2
    5. SeekerSeeker ×2
    6. Construction HovercraftCon hovercraft
    7. Wind
    8. Energy storage
    9. Construction HovercraftCon hovercraft
    10. Wind
    11. Mex
    12. Wind
    13. Construction HovercraftCon hovercraft
    14. Wind ×2
    15. SweeperSweeper
    16. Naval Construction Turret
    17. Converter
    18. Mex
    19. PossumPossum
    20. Mex ×2
    21. Naval Construction Turret
    22. ShipyardShipyarddone 5:03 · typical 4:15
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor5Mex+2 vs standard
    • Wind Turbine8Wind−5 vs standard
    • Tidal Generator1Tidal
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Ship1 Con ship
    Army
    • Sentry3 Sentry +2 vs standard
    • Harpoon1 Harpoon
    • Dolphin4 Dolphin
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · Nettle (50%) · converter (43%) · Grim Reaper (43%) · submarine (36%)

    By 10:00 in all: 11 mex · 17 wind · 2 tidal (standard 4)

    The example game in this phase · 51 steps
    1. Radar TowerRadar Tower
    2. Mex ×2
    3. DolphinDolphin
    4. Mex
    5. DolphinDolphin ×2
    6. EllysawFrigate
    7. NettleNettle
    8. SentrySentry
    9. EllysawFrigate ×2
    10. SentrySentry
    11. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    12. SkaterSkater
    13. Converter
    14. Grim ReaperGrim Reaper
    15. SentrySentry
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. EllysawFrigate
    18. Dragon's TeethDragon's Teeth ×4
    19. EllysawFrigate
    20. Dragon's TeethDragon's Teeth
    21. Wind
    22. Dragon's TeethDragon's Teeth ×2
    23. EllysawFrigate
    24. Wind
    25. Naval Construction Turret
    26. EllysawFrigate
    27. Wind
    28. DolphinDolphin ×2
    29. Wind
    30. DolphinDolphin
    31. EllysawFrigate
    32. Wind ×2
    33. EllysawFrigate ×2
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Wind
    36. EllysawFrigate
    37. Wind
    38. EllysawFrigate
    39. Wind
    40. EllysawFrigate
    41. Wind ×2
    42. EllysawFrigate
    43. Wind
    44. DolphinDolphin ×2
    45. Advanced Metal ExtractorT2 mexdone 11:15 · typical 10:24
    46. Wind
    47. DolphinDolphin
    48. Wind ×2
    49. DolphinDolphin
    50. Wind ×3
    51. Advanced Metal ExtractorT2 mex ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Soom's (32 OS, 23/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:50 · in 50% of games

You get

  • Finch1 Finch from Airfirst at 2:09 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:33 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

14 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:003944040000
2:009189380000
3:00145715800000
4:0024132520200515151
5:0036483703487240306150
6:0049405100778563428353
7:00663565869831096556686
8:0082398151148716628741136
9:00988997701739243112741809
10:0011516116212171333514312565
11:0013181136832324426618223340
12:0015507160442973507925924130
13:0018214184764846586137584941
14:0021276212525277654246355913
15:0022954239115377739949506700
WHAT THE NUMBERS SAY

Won about as often as the standard Beach sea build, with lower economy but lower losses too.

  • + Destroys more metal early, 799 vs 255 by 5:00
  • + Loses less metal overall, 3958 vs 6716 by 15:00
  • − Metal produced falls well behind standard by 15:00, 19735 vs 25299
  • − T2 factory timing norm of 35% suggests this build rarely reaches T2 factory stage
THE EXAMPLE YOU ARE READING

Soom

31.8 OS · 23/08/2026

Open source match ↗

4 received units · includes a constructor
511 metal received · 55198 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:23Middle 50%: 1:10–1:25 · n=14
Shipyard4:15Middle 50%: 3:53–4:46 · n=14
Corsair7:10Middle 50%: 6:58–8:29 · n=10
Eel7:28Middle 50%: 5:42–10:40 · n=7
Advanced Metal Extractor10:24Middle 50%: 9:21–11:06 · n=12

Played most by

ComDelivery4games of this buildKingBenjai2games of this build[Fx]Doo1game of this buildDontStreamSnipeMeBro1game of this buildhaaven1game of this build