Seeker rush
Armada Beach sea build order · Supreme Isthmus
An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…
Usually hovers first (100%)
#naval #raid #rush · 8 distinct matches · 5 players · 1% of Armada Beach sea games · team won 4 of 8 · Recently observed
Hover raid from 1:27 · 12% of role by thenFrom the Hovercraft Platform. Only 12% of Beach sea games have it by then; others who build it get it around 2:25
Hovercraft Platform in 100%15% of all Beach sea games by then
Frigate in 50%17% of all Beach sea games by then
Where those units first fight, in 8 games with kill data: in the middle 100%.
Those units destroy a typical 770 metal of enemy units by 15:00.
Then transitions into destroyer (35% of army), dolphin (17% of army), frigate (15% of army).
Phase by phase
TYPICAL OF ITS 8 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Hover raid
Economy
3Mex
4Wind+3 vs standard
1Windfor allies
Order
Hovercraft Platform after 3 mex, 4 wind
Hover raid after 3 mex, 4 wind
By 1:27 in all: 3 mex · 4 wind (standard 1)
The example game in this phase · 5 steps
- Mex ×3
- Wind ×4
Hovercraft Platformdone 1:22 · typical 1:23- Wind
Seekerdone 1:31
- 2
Hover raid to Shipyard
Economy
4Mex
4Wind+4 vs standard
1Windfor allies
Order
Shipyard after 6 mex, 9 winddone ~4:07, middle half 3:57–4:54
Builders
3 Con hovercraft +3 vs standard
Army
5 Seeker +5 vs standard
The standard build makes here, this one skips: 2 con ship
By 3:50 in all: 6 mex · 9 wind (standard 3)
The example game in this phase · 10 steps
Seeker- Wind ×2
Seeker ×3
Con hovercraft
Seeker- Wind
Con hovercraft ×2- Mex
Con hovercraft
Shipyarddone 3:40 · typical 4:07
- 3
Shipyard to 10:00
Economy
6Mex+3 vs standard
7Wind−6 vs standard
1Tidal
Order
Eat Hovercraft Platform
Builders
1 Grim Reaper
1 Con ship
Army
2 Harpoon
2 Sentry
4 Dolphin
2 Skater
1 Destroyer −2 vs standard
Some games also: converter (38%) · Naval Energy Converter (38%) · submarine (38%)
By 10:00 in all: 11 mex · 16 wind · 2 tidal (standard 4) · 1 Naval Energy Converter
The example game in this phase · 64 steps
- Mex
Con hovercraft
Con ship- Mex
Dolphin ×2- Wind
Dolphin- Mex ×2
Naval Radar / Sonar Tower- Converter
Dolphin ×3- Wind
Naval Radar / Sonar Tower- Tidal
Eat Hovercraft Platformreclaimed for its metal- Wind
Dolphin- Wind
Naval Radar / Sonar Tower
Dolphin
Radar Tower
Naval Radar / Sonar Tower- Wind
Destroyerdone 7:38 · typical 7:16- Wind
- Mex
Naval Radar / Sonar Tower
Harpoon- Mex ×2
Naval Radar / Sonar Tower ×2- Mex
Destroyer- Mex
Naval Radar / Sonar Tower- Mex
Naval Radar / Sonar Tower- Mex ×2
- Wind
Destroyer- Wind
T2 mexdone 10:12 · typical 10:12- Wind
Shipyarddone 9:58- Wind
Skater
Naval Radar / Sonar Tower- Wind
Eat Shipyardreclaimed for its metal
Naval Radar / Sonar Tower
T2 mex
Dolphin
Naval Radar / Sonar Tower
Dolphin
Naval Radar / Sonar Tower
Skater
Destroyer
T2 mex
Naval Radar / Sonar Tower
Grim Reaper
Shipyardnot finished by 15:00- Naval Construction Turret
Eat Shipyardreclaimed for its metal
Con ship
Grim Reaper
Counts are medians over the build's games: half of them build more, half fewer. The example game is Hannodins's (36 OS, 25/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Airfirst at 1:50 · in 75% of games
You get
1 Lazarus from Geofirst at 1:58 · in 38% of games
1 Finch from Airfirst at 2:11 · in 75% of games
1 T2 con bot from Techfirst at 7:41 · in 75% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard beach sea
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
8 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard beach sea | Enemy metal destroyed: This build | Enemy metal destroyed: Standard beach sea | Own metal lost: This build | Own metal lost: Standard beach sea |
|---|---|---|---|---|---|---|
| 1:00 | 402 | 404 | 0 | 0 | 0 | 0 |
| 2:00 | 884 | 938 | 0 | 0 | 0 | 0 |
| 3:00 | 1348 | 1587 | 0 | 0 | 51 | 0 |
| 4:00 | 2477 | 2538 | 407 | 51 | 136 | 51 |
| 5:00 | 3570 | 3732 | 799 | 255 | 307 | 128 |
| 6:00 | 4856 | 5148 | 1273 | 570 | 626 | 311 |
| 7:00 | 6314 | 6702 | 1908 | 1146 | 750 | 615 |
| 8:00 | 7566 | 8295 | 2195 | 1675 | 1019 | 1081 |
| 9:00 | 9025 | 9959 | 2270 | 2545 | 1626 | 1705 |
| 10:00 | 10731 | 11829 | 3563 | 3621 | 1626 | 2463 |
| 11:00 | 12628 | 14179 | 3813 | 4669 | 2012 | 3275 |
| 12:00 | 14779 | 16828 | 5205 | 5490 | 2592 | 4081 |
| 13:00 | 17867 | 19567 | 6029 | 6496 | 2742 | 4936 |
| 14:00 | 19735 | 22323 | 8009 | 7329 | 3958 | 5841 |
| 15:00 | 19735 | 25306 | 8009 | 8370 | 3958 | 6711 |
Hannodins
36.1 OS · 25/09/2026
Open source match ↗4 received units · includes a constructor
157 metal received · 26886 energy received
Typical milestones
Played most by
ComDelivery3games of this buildKingBenjai2games of this buildhaaven1game of this buildHannodins1game of this buildRollingBread1game of this buildSupporting games
Pick a game to read and play it above.
ComDelivery07/10/2026 · 38 OS↗ComDelivery02/10/2026 · 39 OS↗ComDelivery02/10/2026 · 39 OS↗Hannodins25/09/2026 · 36 OS↗KingBenjai08/09/2026 · 46 OS↗KingBenjai01/09/2026 · 46 OS↗haaven30/08/2026 · 44 OS↗RollingBread22/08/2026 · 37 OS↗Supreme Isthmus v2.1Beyond All Reason test-31416-217a12b
Naval balance tweaks off