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Beach sea / Armada / Economy first / OBSERVED BUILD

Seeker rush

Armada Beach sea build order · Supreme Isthmus

An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…

Usually hovers first (100%)

#naval #raid #rush · 8 distinct matches · 5 players · 1% of Armada Beach sea games · team won 4 of 8 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 1:27 · 12% of role by thenFrom the Hovercraft Platform. Only 12% of Beach sea games have it by then; others who build it get it around 2:25
  • Hovercraft PlatformHovercraft Platform in 100%15% of all Beach sea games by then
  • EllysawFrigate in 50%17% of all Beach sea games by then

Where those units first fight, in 8 games with kill data: in the middle 100%.

Those units destroy a typical 770 metal of enemy units by 15:00.

Then transitions into destroyer (35% of army), dolphin (17% of army), frigate (15% of army).

Phase by phase

TYPICAL OF ITS 8 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+3 vs standard
    • Wind Turbine1Windfor allies
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 wind
    2. SeekerHover raid after 3 mex, 4 wind

    By 1:27 in all: 3 mex · 4 wind (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:22 · typical 1:23
    4. Wind
    5. SeekerSeekerdone 1:31
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind+4 vs standard
    • Wind Turbine1Windfor allies
    Order
    1. ShipyardShipyard after 6 mex, 9 winddone ~4:07, middle half 3:57–4:54
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker5 Seeker +5 vs standard

    The standard build makes here, this one skips: 2 con ship

    By 3:50 in all: 6 mex · 9 wind (standard 3)

    The example game in this phase · 10 steps
    1. SeekerSeeker
    2. Wind ×2
    3. SeekerSeeker ×3
    4. Construction HovercraftCon hovercraft
    5. SeekerSeeker
    6. Wind
    7. Construction HovercraftCon hovercraft ×2
    8. Mex
    9. Construction HovercraftCon hovercraft
    10. ShipyardShipyarddone 3:40 · typical 4:07
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor6Mex+3 vs standard
    • Wind Turbine7Wind−6 vs standard
    • Tidal Generator1Tidal
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Harpoon2 Harpoon
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair1 Destroyer −2 vs standard

    Some games also: converter (38%) · Naval Energy Converter (38%) · submarine (38%)

    By 10:00 in all: 11 mex · 16 wind · 2 tidal (standard 4) · 1 Naval Energy Converter

    The example game in this phase · 64 steps
    1. Mex
    2. Construction HovercraftCon hovercraft
    3. Construction ShipCon ship
    4. Mex
    5. DolphinDolphin ×2
    6. Wind
    7. DolphinDolphin
    8. Mex ×2
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Converter
    11. DolphinDolphin ×3
    12. Wind
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Tidal
    15. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    16. Wind
    17. DolphinDolphin
    18. Wind
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. DolphinDolphin
    21. Radar TowerRadar Tower
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Wind
    24. CorsairDestroyerdone 7:38 · typical 7:16
    25. Wind
    26. Mex
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. HarpoonHarpoon
    29. Mex ×2
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    31. Mex
    32. CorsairDestroyer
    33. Mex
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Mex
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Mex ×2
    38. Wind
    39. CorsairDestroyer
    40. Wind
    41. Advanced Metal ExtractorT2 mexdone 10:12 · typical 10:12
    42. Wind
    43. ShipyardShipyarddone 9:58
    44. Wind
    45. SkaterSkater
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. Wind
    48. ShipyardEat Shipyardreclaimed for its metal
    49. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    50. Advanced Metal ExtractorT2 mex
    51. DolphinDolphin
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. DolphinDolphin
    54. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    55. SkaterSkater
    56. CorsairDestroyer
    57. Advanced Metal ExtractorT2 mex
    58. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    59. Grim ReaperGrim Reaper
    60. ShipyardShipyardnot finished by 15:00
    61. Naval Construction Turret
    62. ShipyardEat Shipyardreclaimed for its metal
    63. Construction ShipCon ship
    64. Grim ReaperGrim Reaper

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hannodins's (36 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:50 · in 75% of games

You get

  • Lazarus1 Lazarus from Geofirst at 1:58 · in 38% of games
  • Finch1 Finch from Airfirst at 2:11 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

8 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004024040000
2:008849380000
3:001348158700510
4:00247725384075113651
5:0035703732799255307128
6:00485651481273570626311
7:006314670219081146750615
8:00756682952195167510191081
9:00902599592270254516261705
10:0010731118293563362116262463
11:0012628141793813466920123275
12:0014779168285205549025924081
13:0017867195676029649627424936
14:0019735223238009732939585841
15:0019735253068009837039586711
THE EXAMPLE YOU ARE READING

Hannodins

36.1 OS · 25/09/2026

Open source match ↗

4 received units · includes a constructor
157 metal received · 26886 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:23Middle 50%: 1:09–1:25 · n=8
Shipyard4:07Middle 50%: 3:57–4:54 · n=8
Corsair7:16Middle 50%: 7:01–8:12 · n=7
Eel7:28Middle 50%: 6:38–12:20 · n=5
Advanced Metal Extractor10:12Middle 50%: 8:31–10:41 · n=7

Played most by

ComDelivery3games of this buildKingBenjai2games of this buildhaaven1game of this buildHannodins1game of this buildRollingBread1game of this build
Seeker rush · Armada Beach sea build order · BAR Build Atlas