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Beach sea / Armada / Economy first / OBSERVED BUILD

Seeker rush

Armada Beach sea build order · Supreme Isthmus

An even earlier hovercraft raid, with the platform up under a minute and a Seeker raid pushing to the middle by 1:30, well ahead of the role norm; but the handful of examples show enemies breaking into the team's own base shortly after…

Usually hovers first (100%)

#naval #raid #rush · 15 distinct matches · 11 players · 1% of Armada Beach sea games · team won 47% of 15 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 1:28 · 11% of role by thenFrom the Hovercraft Platform. Only 11% of Beach sea games have it by then; others who build it get it around 2:23
  • Hovercraft PlatformHovercraft Platform in 100%14% of all Beach sea games by then
  • EllysawFrigate in 40%19% of all Beach sea games by then

Where those units first fight, in 15 games with kill data: in the middle 80%, in the enemy base 20%.

Those units destroy a typical 626 metal of enemy units by 15:00.

Then transitions into destroyer (27% of army), frigate (16% of army), dolphin (13% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 0:54

  1. Open triple mex and wind, rush Hovercraft Platform by 1:23.
  2. Push Seeker raiders straight to middle, skip extra eco.
  3. Lay Shipyard down to start the normal sea transition.
  4. Reclaim the Hovercraft Platform once raid work is done.
  5. Bring Corsair and Eel online to hold the sea lane.

Phase by phase

TYPICAL OF ITS 15 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hover raid

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 wind
    2. SeekerHover raid after 3 mex, 5 wind

    Some games also: con hovercraft (33%) · wind for allies (33%)

    By 1:28 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Hovercraft PlatformHovercraft Platformdone 1:34 · typical 1:24
    4. SeekerSeekerdone 1:40
  2. 2

    Hover raid to Shipyard

    Economy
    • Metal Extractor4Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:17, middle half 3:55–4:55
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker5 Seeker +5 vs standard

    Some games also: wind for allies (47%) · Harpoon (33%)

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 dolphin

    By 4:00 in all: 6 mex · 10 wind (standard 3)

    The example game in this phase · 47 steps
    1. Construction HovercraftCon hovercraft
    2. Wind ×3
    3. Construction HovercraftCon hovercraft
    4. Wind
    5. Mex
    6. Wind
    7. SeekerSeeker ×5
    8. Wind
    9. SeekerSeeker ×2
    10. Mex
    11. SeekerSeeker ×2
    12. SweeperSweeper
    13. SeekerSeeker
    14. Mex
    15. SeekerSeeker ×2
    16. Wind
    17. SeekerSeeker ×4
    18. Mex
    19. SeekerSeeker ×3
    20. Con turret
    21. SweeperSweeper
    22. SeekerSeeker ×4
    23. Wind
    24. SeekerSeeker
    25. Wind
    26. SeekerSeeker
    27. Wind
    28. SeekerSeeker ×2
    29. Wind ×3
    30. SeekerSeeker
    31. Wind
    32. SeekerSeeker
    33. Wind
    34. Construction HovercraftCon hovercraft
    35. Wind
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Mex
    38. SweeperSweeper
    39. Wind
    40. HarpoonHarpoon
    41. SeekerSeeker
    42. Wind
    43. Mex
    44. SeekerSeeker
    45. Wind
    46. SeekerSeeker
    47. ShipyardShipyarddone 8:20 · typical 4:17
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine8Wind−5 vs standard
    • Tidal Generator1Tidal
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Ship1 Con ship
    Army
    • Sentry3 Sentry +2 vs standard
    • Harpoon1 Harpoon
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair1 Destroyer −2 vs standard
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Nettle (47%) · converter (40%) · Grim Reaper (40%) · submarine (33%) · Naval Nettle (33%)

    By 10:00 in all: 11 mex · 18 wind · 1 tidal (standard 4)

    The example game in this phase · 44 steps
    1. Wind
    2. Mex
    3. SentrySentry
    4. Mex
    5. CorsairDestroyerdone 8:58 · typical 7:16
    6. SeekerSeeker
    7. SentrySentry
    8. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    9. Wind
    10. Mex
    11. Wind
    12. SentrySentry
    13. DolphinDolphin
    14. SkaterSkater
    15. Wind
    16. DolphinDolphin
    17. Wind
    18. DolphinDolphin
    19. SentrySentry
    20. Wind
    21. DolphinDolphin
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. DolphinDolphin
    24. Wind
    25. SkaterSkater
    26. SentrySentry
    27. Mex
    28. Construction ShipCon ship
    29. Converter
    30. SkaterSkater
    31. Converter
    32. SentrySentry
    33. SkaterSkater
    34. Converter
    35. CorsairDestroyer
    36. Converter ×2
    37. SentrySentry
    38. Converter
    39. HarpoonHarpoon
    40. Converter ×2
    41. Grim ReaperGrim Reaper
    42. Converter ×2
    43. Grim ReaperGrim Reaper
    44. Converter ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is HALF_DALLAH_HABIT's (32 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:50 · in 47% of games

You get

  • Finch1 Finch from Airfirst at 2:09 · in 60% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:33 · in 73% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

15 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:003894040000
2:009159380000
3:00146115800000
4:0024282520170515151
5:0036463704454241306150
6:0048615100780563476355
7:006593658810611095591691
8:0081988152140916569461138
9:00972397741675243113211809
10:0011514116212081332515262565
11:0012975136902261426618113340
12:0015403160492687506622124130
13:0017830184764577585632714941
14:0020239212525137654246245913
15:0022312239115137739946456700
WHAT THE NUMBERS SAY

Won about as often as the standard Beach sea build, with lower economy but lower losses too.

  • + Destroys more metal early, 799 vs 255 by 5:00
  • + Loses less metal overall, 3958 vs 6716 by 15:00
  • − Metal produced falls well behind standard by 15:00, 19735 vs 25299
  • − T2 factory timing norm of 35% suggests this build rarely reaches T2 factory stage
THE EXAMPLE YOU ARE READING

HALF_DALLAH_HABIT

32.3 OS · 12/09/2026

Open source match ↗

0 received units
0 metal received · 53 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:24Middle 50%: 1:10–1:26 · n=15
Shipyard4:17Middle 50%: 3:55–4:55 · n=15
Corsair7:16Middle 50%: 6:58–8:52 · n=11
Advanced Metal Extractor10:24Middle 50%: 9:21–11:06 · n=12

Played most by

ComDelivery4games of this buildKingBenjai2games of this build[Fx]Doo1game of this buildDontStreamSnipeMeBro1game of this buildhaaven1game of this build