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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech for Gunslinger skirmish bots delivered around 5:03 to reinforce front, but the example shows it coming after the front already collapsed.

#team support · 39 distinct matches · 21 players · 4% of Armada Pond games · team won 38% of 39 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:03 · 3% of role by thenTech makes it and hands it over.

Paid for by sending allies about 630 metal and 13,000 energy by 5:00; standard pond sends 180 metal and 9,500 energy.

Where those units first fight, in 36 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 1,480 metal of enemy units by 15:00.

Then transitions into tick (23% of army), centurion (12% of army), pawn (11% of army).

Phase by phase

TYPICAL OF ITS 39 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:03 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 6 wind, 1 energy storagedone ~4:20, middle half 3:23–8:14

    Some games also: converter (44%)

    By 4:03 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 38 steps
    1. Tidal ×8for Suicide front
    2. Tidal
    3. Wind ×4
    4. Mex ×3
    5. SentrySentry
    6. Mex
    7. Wind ×2
    8. Con turret
    9. Wind ×7
    10. Converter ×2
    11. Wind
    12. Converter
    13. Wind ×3
    14. Converter ×2
    15. Wind
    16. Converter ×2
    17. Wind
    18. Converter ×2
    19. Wind ×21
    20. Con turret ×2
    21. Wind ×8
    22. Advanced Metal ExtractorT2 mexdone 8:06 · typical 9:20
    23. Wind ×3
    24. Mexfor Suicide front
    25. Wind ×4
    26. Advanced Metal ExtractorT2 mex
    27. Mexfor Suicide front
    28. AnemoneAnemone
    29. Wind ×2
    30. AnemoneAnemone
    31. Wind ×2
    32. Advanced Metal ExtractorT2 mex
    33. Wind
    34. Radar TowerRadar Tower
    35. AnemoneAnemone
    36. Wind ×4
    37. Advanced Metal ExtractorT2 mex
    38. Bot LabBot Labdone 10:01 · typical 4:20
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind−13 vs standard
    • Energy Converter1Converter−5 vs standard
    Builders
    • Construction Bot3 Con bot

    Some games also: con turret (49%) · Lazarus (44%) · tick (31%)

    The standard build makes here, this one skips: 2 con turret

    By 10:00 in all: 4 mex · 36 wind · 1 tidal · 6 converter · 1 energy storage · 1 con turret

    The example game in this phase · 115 steps
    1. PawnPawn ×2
    2. Wind
    3. PawnPawn ×6
    4. Wind
    5. PawnPawn
    6. Construction BotCon bot
    7. Fusion ReactorFusiondone 11:45
    8. Wind
    9. Construction BotCon bot ×2
    10. Wind
    11. Construction BotCon bot ×3
    12. AnemoneAnemone
    13. Wind ×3
    14. T2 converter
    15. Wind
    16. Construction BotCon bot
    17. Wind ×2
    18. Construction BotCon bot
    19. Wind ×2
    20. Construction BotCon bot
    21. Wind
    22. SentrySentry
    23. Wind ×2
    24. Construction BotCon bot
    25. SentrySentry
    26. Wind ×4
    27. Con turret
    28. SentrySentry
    29. LazarusLazarus
    30. Wind
    31. Con turret
    32. Wind ×2
    33. SentrySentry
    34. Wind
    35. Con turret
    36. Wind ×2
    37. SentrySentry
    38. Wind
    39. Con turret
    40. Wind
    41. Con turret
    42. Wind
    43. SentrySentry
    44. Wind
    45. Con turret
    46. Wind ×2
    47. Vehicle PlantVehicle Plantdone 13:11
    48. Wind ×2
    49. Vehicle PlantVehicle Plantdone 13:15
    50. BlitzBlitz ×2
    51. Wind ×2
    52. BlitzBlitz
    53. Dragon's TeethDragon's Teeth
    54. Wind
    55. BlitzBlitz
    56. Dragon's TeethDragon's Teeth ×2
    57. Wind ×2
    58. Dragon's TeethDragon's Teeth
    59. BlitzBlitz ×2
    60. Wind
    61. BlitzBlitz
    62. Wind ×2
    63. BlitzBlitz
    64. Wind
    65. BlitzBlitz
    66. Wind ×2
    67. BlitzBlitz
    68. Converter
    69. Wind
    70. BlitzBlitz
    71. Wind
    72. BlitzBlitz
    73. Wind ×2
    74. BlitzBlitz
    75. Wind
    76. BlitzBlitz
    77. Converter
    78. BlitzBlitz
    79. Wind ×2
    80. BlitzBlitz ×2
    81. Wind ×2
    82. BlitzBlitz ×2
    83. Converter
    84. BlitzBlitz ×2
    85. Wind ×2
    86. BlitzBlitz ×3
    87. Converter
    88. Wind
    89. BlitzBlitz
    90. Wind
    91. BlitzBlitz ×2
    92. Radar TowerRadar Tower
    93. BlitzBlitz
    94. Wind
    95. BlitzBlitz ×2
    96. Converter
    97. Wind
    98. BlitzBlitz
    99. SentrySentry
    100. BlitzBlitz
    101. Wind
    102. BlitzBlitz ×2
    103. Wind
    104. Converter
    105. BlitzBlitz ×2
    106. Wind
    107. BlitzBlitz ×2
    108. Wind
    109. BlitzBlitz
    110. Converter
    111. BlitzBlitz
    112. Wind
    113. BlitzBlitz ×2
    114. Wind
    115. BlitzBlitz

Counts are medians over the build's games: half of them build more, half fewer. The example game is Viltrum's (44 OS, 16/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 100% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:25 · in 33% of games
  • Gunslinger1 Gunslinger from Techfirst at 5:03 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:39 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

39 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013211246
2:0026827800000028572552
3:0077582600000054683993
4:00144715060000361079786169
5:00218522340000627184134539516
6:00289230531300007333991766414127
7:0038313980684012909035222046716808
8:004929496214012783788610155912634721320
9:0061786223233555165027012766322742522939
10:00752676952584764106839215306373246926552
11:00955797133062940130468817257433487530310
12:001162412311318212861722107817257854581231879
13:001380014783458717832075160417948335504934636
14:001607517678466122764076224617949565771237771
15:001887320172531428454780303817949926003141211
THE EXAMPLE YOU ARE READING

Viltrum

43.9 OS · 16/08/2026

Open source match ↗

6 received units · includes a constructor
532 metal received · 11586 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab4:20Middle 50%: 3:23–8:14 · n=39
Advanced Metal Extractor9:20Middle 50%: 8:40–10:16 · n=36

Played most by

Viltrum9games of this buildDeathkebab4games of this buildChaoticNoob3games of this buildGeeGee3games of this buildmaccommander3games of this build