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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech for Gunslinger skirmish bots delivered around 5:03 to reinforce front, but the example shows it coming after the front already collapsed.

#team support · 39 distinct matches · 21 players · 4% of Armada Pond games · team won 38% of 39 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:03 · 3% of role by thenTech makes it and hands it over.

Paid for by sending allies about 630 metal and 13,000 energy by 5:00; standard pond sends 180 metal and 9,500 energy.

Where those units first fight, in 36 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 1,480 metal of enemy units by 15:00.

Then transitions into tick (23% of army), centurion (12% of army), pawn (11% of army).

Phase by phase

TYPICAL OF ITS 39 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:03 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 6 wind, 1 energy storagedone ~4:20, middle half 3:23–8:14

    Some games also: converter (44%)

    By 4:03 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 4 steps
    1. Tidal ×8for Front
    2. Tidal ×3
    3. Mex ×4
    4. Bot LabBot Labdone 2:57 · typical 4:20
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind−13 vs standard
    • Energy Converter1Converter−5 vs standard
    Builders
    • Construction Bot3 Con bot

    Some games also: con turret (49%) · Lazarus (44%) · tick (31%)

    The standard build makes here, this one skips: 2 con turret

    By 10:00 in all: 4 mex · 36 wind · 1 tidal · 6 converter · 1 energy storage · 1 con turret

    The example game in this phase · 55 steps
    1. Construction BotCon bot ×2
    2. Wind
    3. Con turret
    4. Wind
    5. TickTick
    6. RocketeerRocketeer
    7. LazarusLazarus
    8. Con turret
    9. LazarusLazarusfor Suicide front
    10. Wind ×2for Suicide front
    11. LazarusLazarusfor Suicide front
    12. Wind ×3for Suicide front
    13. Wind ×4
    14. Converter
    15. Wind
    16. Converter
    17. Wind
    18. Converter ×3
    19. Tidal
    20. Converter
    21. Tidal
    22. Windfor Suicide front
    23. Tidal ×4
    24. Wind ×2for Suicide front
    25. MaceMace
    26. Tidal
    27. RocketeerRocketeer
    28. Windfor Suicide front
    29. RocketeerRocketeer
    30. Windfor Suicide front
    31. RocketeerRocketeer ×2
    32. Wind
    33. RocketeerRocketeer
    34. Wind
    35. RocketeerRocketeerfor Suicide front
    36. Wind
    37. RocketeerRocketeerfor Suicide front
    38. Wind
    39. SentrySentry
    40. RocketeerRocketeerfor Suicide front
    41. Wind
    42. RocketeerRocketeerfor Suicide front
    43. Wind
    44. RocketeerRocketeerfor Suicide front
    45. Wind ×4
    46. MaceMacefor Suicide front
    47. Wind
    48. MaceMacefor Suicide front
    49. Wind ×4
    50. MaceMacefor Suicide front
    51. Wind ×2
    52. MaceMacefor Suicide front
    53. Wind
    54. MaceMace ×3
    55. NettleNettle ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is [NWP]1347's (36 OS, 13/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 100% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:25 · in 33% of games
  • Gunslinger1 Gunslinger from Techfirst at 5:03 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:39 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

39 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013211246
2:0026827800000028572552
3:0077582600000054683993
4:00144715060000361079786169
5:00218522340000627184134539516
6:00289230531300007333991766414127
7:0038313980684012909035222046716808
8:004929496214012783788610155912634721320
9:0061786223233555165027012766322742522939
10:00752676952584764106839215306373246926552
11:00955797133062940130468817257433487530310
12:001162412311318212861722107817257854581231879
13:001380014783458717832075160417948335504934636
14:001607517678466122764076224617949565771237771
15:001887320172531428454780303817949926003141211
THE EXAMPLE YOU ARE READING

[NWP]1347

36.1 OS · 13/09/2026

Open source match ↗

1 received units
141 metal received · 5351 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab4:20Middle 50%: 3:23–8:14 · n=39
Advanced Metal Extractor9:20Middle 50%: 8:40–10:16 · n=36

Played most by

Viltrum9games of this buildDeathkebab4games of this buildChaoticNoob3games of this buildGeeGee3games of this buildmaccommander3games of this build