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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech for Gunslinger skirmish bots delivered around 5:03 to reinforce front, but the example shows it coming after the front already collapsed.

#team support · 39 distinct matches · 21 players · 4% of Armada Pond games · team won 38% of 39 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:03 · 3% of role by thenTech makes it and hands it over.

Paid for by sending allies about 630 metal and 13,000 energy by 5:00; standard pond sends 180 metal and 9,500 energy.

Where those units first fight, in 36 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 1,480 metal of enemy units by 15:00.

Then transitions into tick (23% of army), centurion (12% of army), pawn (11% of army).

Phase by phase

TYPICAL OF ITS 39 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:03 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 6 wind, 1 energy storagedone ~4:20, middle half 3:23–8:14

    Some games also: converter (44%)

    By 4:03 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×8
    5. Energy storage
    6. Converter ×4
    7. Bot LabBot Labdone 4:35 · typical 4:20
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind−13 vs standard
    • Energy Converter1Converter−5 vs standard
    Builders
    • Construction Bot3 Con bot

    Some games also: con turret (49%) · Lazarus (44%) · tick (31%)

    The standard build makes here, this one skips: 2 con turret

    By 10:00 in all: 4 mex · 36 wind · 1 tidal · 6 converter · 1 energy storage · 1 con turret

    The example game in this phase · 172 steps
    1. Construction BotCon bot ×5
    2. Wind
    3. Construction BotCon bot ×2
    4. Wind
    5. Construction BotCon bot
    6. Wind
    7. MaceMace
    8. CrossbowCrossbow ×2
    9. Wind
    10. CrossbowCrossbow
    11. Wind
    12. CrossbowCrossbow
    13. Wind ×16
    14. TickTick
    15. Wind
    16. TickTick
    17. Wind ×2
    18. LazarusLazarus
    19. Converter
    20. Wind ×4
    21. Converter
    22. Wind ×4
    23. Converter
    24. Wind ×4
    25. Converter ×2
    26. Wind ×4
    27. LazarusLazarus
    28. Converter
    29. Wind ×4
    30. Advanced Metal ExtractorT2 mexdone 9:43 · typical 9:20
    31. Converter
    32. Wind ×4
    33. Converter
    34. Wind ×2
    35. Converter
    36. Wind ×2
    37. Converter
    38. Wind ×6
    39. Converter
    40. Wind ×2
    41. TickTick
    42. Wind
    43. TickTick
    44. Converter
    45. Wind ×3
    46. TickTick
    47. Wind
    48. TickTick
    49. Converter
    50. Wind ×3
    51. Converter
    52. Wind ×4
    53. TickTick
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. Converter
    57. Wind
    58. TickTick
    59. Wind ×2
    60. TickTick
    61. Wind
    62. Converter
    63. Wind
    64. TickTick
    65. Wind ×2
    66. TickTick
    67. Converter
    68. Wind ×4
    69. TickTick
    70. Converter
    71. TickTick
    72. Wind ×4
    73. TickTick
    74. Converter
    75. Wind
    76. TickTick
    77. Wind ×3
    78. TickTick
    79. Construction BotCon bot
    80. Wind ×8
    81. Advanced Metal ExtractorT2 mex
    82. Wind
    83. Construction BotCon bot
    84. Wind ×7
    85. Construction BotCon bot
    86. Wind ×4
    87. TickTick
    88. Wind ×4
    89. TickTick ×3
    90. Wind ×3
    91. TickTick
    92. Wind
    93. Advanced Metal ExtractorT2 mex
    94. TickTick ×2
    95. Wind
    96. TickTick
    97. Wind ×3
    98. TickTick ×3
    99. Con turret
    100. Wind ×4
    101. TickTick ×2
    102. Wind ×4
    103. TickTick
    104. Wind
    105. TickTick
    106. Wind
    107. Con turret
    108. Wind ×2
    109. TickTick
    110. Wind ×2
    111. TickTick
    112. Wind ×2
    113. Con turret
    114. TickTick
    115. Construction BotCon bot
    116. Wind ×4
    117. Con turret
    118. Wind
    119. Con turret
    120. Construction BotCon bot
    121. Wind ×3
    122. TickTick
    123. Wind
    124. TickTick
    125. Wind ×2
    126. TickTick
    127. Wind
    128. TickTick ×5
    129. Wind
    130. TickTick
    131. Wind
    132. T2 converter
    133. Wind
    134. TickTick
    135. Wind
    136. TickTick ×2
    137. Energy storage
    138. Wind
    139. TickTick
    140. Wind ×3
    141. TickTick ×2
    142. Wind ×2
    143. TickTick
    144. Wind ×2
    145. Energy storage
    146. TickTick ×2
    147. T2 converter
    148. TickTick
    149. Wind ×4
    150. TickTick
    151. Metal storage
    152. TickTick ×2
    153. Wind ×4
    154. TickTick ×2
    155. Energy storage
    156. TickTick
    157. Wind ×3
    158. TickTick
    159. Wind
    160. TickTick ×2
    161. Energy storage
    162. TickTick
    163. T2 converter
    164. Wind ×3
    165. TickTick
    166. Wind
    167. TickTick ×2
    168. Wind ×3
    169. TickTick
    170. Wind
    171. TickTick ×2
    172. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Deathkebab's (36 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 100% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:25 · in 33% of games
  • Gunslinger1 Gunslinger from Techfirst at 5:03 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:39 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

39 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013211246
2:0026827800000028572552
3:0077582600000054683993
4:00144715060000361079786169
5:00218522340000627184134539516
6:00289230531300007333991766414127
7:0038313980684012909035222046716808
8:004929496214012783788610155912634721320
9:0061786223233555165027012766322742522939
10:00752676952584764106839215306373246926552
11:00955797133062940130468817257433487530310
12:001162412311318212861722107817257854581231879
13:001380014783458717832075160417948335504934636
14:001607517678466122764076224617949565771237771
15:001887320172531428454780303817949926003141211
THE EXAMPLE YOU ARE READING

Deathkebab

36.2 OS · 24/08/2026

Open source match ↗

3 received units · includes a constructor
210 metal received · 61117 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab4:20Middle 50%: 3:23–8:14 · n=39
Advanced Metal Extractor9:20Middle 50%: 8:40–10:16 · n=36

Played most by

Viltrum9games of this buildDeathkebab4games of this buildChaoticNoob3games of this buildGeeGee3games of this buildmaccommander3games of this build