← All builds
Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech for Gunslinger skirmish bots delivered around 5:03 to reinforce front, but the example shows it coming after the front already collapsed.

#team support · 39 distinct matches · 21 players · 4% of Armada Pond games · team won 38% of 39 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:03 · 3% of role by thenTech makes it and hands it over.

Paid for by sending allies about 630 metal and 13,000 energy by 5:00; standard pond sends 180 metal and 9,500 energy.

Where those units first fight, in 36 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 1,480 metal of enemy units by 15:00.

Then transitions into tick (23% of army), centurion (12% of army), pawn (11% of army).

Phase by phase

TYPICAL OF ITS 39 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:03 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 6 wind, 1 energy storagedone ~4:20, middle half 3:23–8:14

    Some games also: converter (44%)

    By 4:03 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidal ×6for Suicide front
    2. Tidal ×2
    3. Wind
    4. Mex
    5. Wind ×2
    6. Mex
    7. Solar
    8. Mex ×2
    9. Wind ×2
    10. Bot LabBot Labdone 3:36 · typical 4:20
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind−13 vs standard
    • Energy Converter1Converter−5 vs standard
    Builders
    • Construction Bot3 Con bot

    Some games also: con turret (49%) · Lazarus (44%) · tick (31%)

    The standard build makes here, this one skips: 2 con turret

    By 10:00 in all: 4 mex · 36 wind · 1 tidal · 6 converter · 1 energy storage · 1 con turret

    The example game in this phase · 122 steps
    1. Construction BotCon bot
    2. TickTick ×13
    3. Dragon's TeethDragon's Teeth
    4. TickTick ×3
    5. Wind
    6. TickTick ×2
    7. Wind
    8. TickTick
    9. Wind
    10. TickTick
    11. Wind ×2
    12. TickTick
    13. Wind
    14. TickTick
    15. Wind
    16. TickTick ×3
    17. SprinterSprinter
    18. TickTick
    19. SprinterSprinter
    20. TickTick
    21. SprinterSprinter
    22. TickTick ×2
    23. Mex
    24. SprinterSprinter
    25. TickTick
    26. SprinterSprinter
    27. TickTick
    28. SprinterSprinter
    29. TickTick
    30. Mex
    31. SprinterSprinter
    32. TickTick ×2
    33. SprinterSprinter
    34. TickTick
    35. SprinterSprinter
    36. Mex
    37. TickTick
    38. SprinterSprinter
    39. TickTick
    40. SprinterSprinter
    41. TickTick
    42. Advanced Construction BotT2 con botfor Geo sea
    43. TickTick ×2
    44. Advanced Construction BotT2 con botfor Air
    45. TickTick ×6
    46. Advanced Metal ExtractorT2 mexdone 7:55 · typical 9:20
    47. TickTick
    48. Mex
    49. TickTick ×8
    50. Solar
    51. TickTick ×27
    52. Advanced Construction BotT2 con botfor Beach sea
    53. TickTick ×3
    54. Advanced Construction BotT2 con bot
    55. TickTick ×2
    56. Advanced Metal ExtractorT2 mex
    57. ButlerButler
    58. TickTick ×2
    59. ButlerButler
    60. TickTick ×3
    61. Wind
    62. TickTick ×3
    63. Wind ×2
    64. Construction BotCon bot
    65. Wind ×5
    66. Radar TowerRadar Tower
    67. Wind ×2
    68. TickTick
    69. Wind
    70. Construction BotCon bot
    71. Wind ×5
    72. SentrySentry
    73. Wind
    74. TickTick
    75. Wind ×2
    76. Construction BotCon bot
    77. Wind ×4
    78. TickTick
    79. Wind
    80. Construction BotCon bot
    81. Wind ×4
    82. TickTick
    83. Construction BotCon bot
    84. Wind ×2
    85. TickTick
    86. Construction BotCon bot
    87. TickTick ×2
    88. BeamerBeamer
    89. TickTick ×6
    90. Radar TowerRadar Tower
    91. TickTick ×2
    92. SentrySentry
    93. TickTick ×2
    94. Dragon's ClawDragon's Claw
    95. TickTick ×4
    96. Dragon's ClawDragon's Claw
    97. TickTick ×4
    98. Mex
    99. TickTick
    100. ButlerButler
    101. Advanced Metal ExtractorT2 mex
    102. TickTick
    103. ButlerButler
    104. TickTick ×2
    105. Mex
    106. TickTick
    107. ButlerButler
    108. TickTick
    109. BeamerBeamer
    110. TickTick
    111. Con turret
    112. TickTick ×2
    113. ButlerButler
    114. TickTick
    115. Con turret
    116. TickTick ×4
    117. Con turret
    118. TickTick
    119. BeamerBeamer
    120. TickTick ×5
    121. Wind
    122. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is maccommander's (40 OS, 12/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 100% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:25 · in 33% of games
  • Gunslinger1 Gunslinger from Techfirst at 5:03 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:39 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

39 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013211246
2:0026827800000028572552
3:0077582600000054683993
4:00144715060000361079786169
5:00218522340000627184134539516
6:00289230531300007333991766414127
7:0038313980684012909035222046716808
8:004929496214012783788610155912634721320
9:0061786223233555165027012766322742522939
10:00752676952584764106839215306373246926552
11:00955797133062940130468817257433487530310
12:001162412311318212861722107817257854581231879
13:001380014783458717832075160417948335504934636
14:001607517678466122764076224617949565771237771
15:001887320172531428454780303817949926003141211
THE EXAMPLE YOU ARE READING

maccommander

39.7 OS · 12/08/2026

Open source match ↗

22 received units · includes a constructor
214 metal received · 73987 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab4:20Middle 50%: 3:23–8:14 · n=39
Advanced Metal Extractor9:20Middle 50%: 8:40–10:16 · n=36

Played most by

Viltrum9games of this buildDeathkebab4games of this buildChaoticNoob3games of this buildGeeGee3games of this buildmaccommander3games of this build