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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech for Gunslinger skirmish bots delivered around 5:03 to reinforce front, but the example shows it coming after the front already collapsed.

#team support · 39 distinct matches · 21 players · 4% of Armada Pond games · team won 38% of 39 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:03 · 3% of role by thenTech makes it and hands it over.

Paid for by sending allies about 630 metal and 13,000 energy by 5:00; standard pond sends 180 metal and 9,500 energy.

Where those units first fight, in 36 games with kill data: in the middle 86%, on their own side 14%.

Those units destroy a typical 1,480 metal of enemy units by 15:00.

Then transitions into tick (23% of army), centurion (12% of army), pawn (11% of army).

Phase by phase

TYPICAL OF ITS 39 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:03 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine6Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 6 wind, 1 energy storagedone ~4:20, middle half 3:23–8:14

    Some games also: converter (44%)

    By 4:03 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 6 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Mex ×4
    4. Wind ×7
    5. Energy storagefor Geo
    6. Bot LabBot Labdone 3:55 · typical 4:20
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind−13 vs standard
    • Energy Converter1Converter−5 vs standard
    Builders
    • Construction Bot3 Con bot

    Some games also: con turret (49%) · Lazarus (44%) · tick (31%)

    The standard build makes here, this one skips: 2 con turret

    By 10:00 in all: 4 mex · 36 wind · 1 tidal · 6 converter · 1 energy storage · 1 con turret

    The example game in this phase · 147 steps
    1. Construction BotCon bot
    2. Wind ×4
    3. Construction BotCon bot ×3
    4. Con turret
    5. Construction BotCon bot
    6. Wind
    7. Construction BotCon bot
    8. Wind
    9. Converter
    10. Energy storage
    11. Wind ×2
    12. Converter
    13. Wind
    14. Converter ×2
    15. Wind
    16. Con turret
    17. Wind
    18. Converter ×2
    19. Wind
    20. Con turret
    21. Converter ×2
    22. Wind
    23. Converter
    24. Wind
    25. Converter ×2
    26. Windfor Geo
    27. Wind
    28. Wind ×2for Geo
    29. Converter
    30. Wind
    31. Windfor Geo
    32. Converter
    33. Windfor Geo
    34. Wind ×2
    35. Converter
    36. Windfor Geo
    37. Wind
    38. Windfor Geo
    39. Wind
    40. Converter
    41. Wind
    42. Windfor Geo
    43. Converter
    44. Wind ×10
    45. Converter
    46. Wind ×10
    47. Converter
    48. Wind ×4
    49. Windfor Geo
    50. Wind
    51. Windfor Geo
    52. Wind
    53. Windfor Geo
    54. Wind
    55. Converter
    56. Windfor Geo
    57. Wind
    58. Windfor Geo
    59. Wind
    60. Windfor Geo
    61. Wind ×2
    62. Windfor Geo
    63. Wind
    64. Converter
    65. Windfor Geo
    66. Wind ×5
    67. Converter
    68. Wind ×2
    69. Converter
    70. Wind ×5
    71. PlatypusPlatypus
    72. Wind ×2
    73. Converter
    74. PlatypusPlatypus
    75. Wind ×2
    76. Bot LabBot Labdone 9:22
    77. PlatypusPlatypus
    78. Converter
    79. TickTick
    80. Wind
    81. TickTick ×2
    82. PlatypusPlatypus
    83. Wind
    84. TickTick
    85. Converter
    86. TickTick ×2
    87. Wind
    88. PlatypusPlatypus
    89. TickTick ×3
    90. Wind ×3
    91. TickTick ×2
    92. PlatypusPlatypus
    93. TickTick
    94. Wind ×2
    95. TickTick
    96. Wind
    97. LazarusLazarus
    98. Wind
    99. PlatypusPlatypus
    100. NettleNettle
    101. Wind ×2
    102. NettleNettle
    103. Wind
    104. PlatypusPlatypus
    105. NettleNettle
    106. Wind ×3
    107. NettleNettle
    108. Mex
    109. PlatypusPlatypus
    110. Wind ×3
    111. PlatypusPlatypus
    112. Wind
    113. Converter
    114. Wind ×2
    115. Converter
    116. PlatypusPlatypus
    117. Wind ×2
    118. Converter ×2
    119. TickTick
    120. Wind
    121. PlatypusPlatypus
    122. Wind
    123. TickTick
    124. Wind
    125. Converter
    126. PlatypusPlatypus
    127. TickTick
    128. Wind
    129. TickTick
    130. Wind
    131. Converter
    132. PlatypusPlatypus
    133. TickTick
    134. Wind ×2
    135. TickTick
    136. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:20
    137. PlatypusPlatypus
    138. Converter
    139. TickTick
    140. Wind
    141. Converter
    142. Wind
    143. TickTick
    144. Mex
    145. Converter
    146. Wind
    147. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (36 OS, 18/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 100% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:25 · in 33% of games
  • Gunslinger1 Gunslinger from Techfirst at 5:03 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:39 · in 97% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

39 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013211246
2:0026827800000028572552
3:0077582600000054683993
4:00144715060000361079786169
5:00218522340000627184134539516
6:00289230531300007333991766414127
7:0038313980684012909035222046716808
8:004929496214012783788610155912634721320
9:0061786223233555165027012766322742522939
10:00752676952584764106839215306373246926552
11:00955797133062940130468817257433487530310
12:001162412311318212861722107817257854581231879
13:001380014783458717832075160417948335504934636
14:001607517678466122764076224617949565771237771
15:001887320172531428454780303817949926003141211
THE EXAMPLE YOU ARE READING

GeeGee

35.8 OS · 18/09/2026

Open source match ↗

5 received units · includes a constructor
516 metal received · 71405 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab4:20Middle 50%: 3:23–8:14 · n=39
Advanced Metal Extractor9:20Middle 50%: 8:40–10:16 · n=36

Played most by

Viltrum9games of this buildDeathkebab4games of this buildChaoticNoob3games of this buildGeeGee3games of this buildmaccommander3games of this build