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Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:48
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%14% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Vehicle PlantVehicle Plantdone 0:42 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 18 steps
    1. RascalRascal
    2. Mex
    3. RascalRascal ×3
    4. Construction VehicleCon vehicle ×2
    5. Wind
    6. Mex
    7. PounderPounder
    8. WolverineWolverine
    9. Mex
    10. WolverineWolverine
    11. Wind
    12. Mex
    13. WolverineWolverine
    14. GuardGuard
    15. Con turret
    16. PounderPounder
    17. WolverineWolverine ×2
    18. BruteBrutedone 4:01
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

    The example game in this phase · 10 steps
    1. GuardGuard
    2. Con turret
    3. BruteBrute
    4. Wind ×3
    5. GuardGuard
    6. Energy storage
    7. BruteBrute
    8. Twin GuardTwin Guard
    9. Construction VehicleCon vehicle
    10. PounderPounder
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 129 steps
    1. CastroCastro
    2. BruteBrute
    3. Con turret
    4. Radar TowerRadar Tower
    5. ThistleThistle
    6. Construction VehicleCon vehicle
    7. Con turret
    8. Advanced solar
    9. Advanced Metal ExtractorT2 mexdone 7:24 · typical 9:21
    10. Construction VehicleCon vehicle
    11. Mex
    12. Advanced solar
    13. Construction VehicleCon vehicle ×2
    14. Wind
    15. Advanced solar
    16. Construction VehicleCon vehicle
    17. Wind
    18. Construction VehicleCon vehicle
    19. Wind
    20. BruteBrute
    21. Wind
    22. BruteBrute
    23. Wind
    24. Construction VehicleCon vehicle
    25. Wind
    26. PounderPounder
    27. BruteBrute
    28. Wind
    29. BruteBrute
    30. Wind
    31. BruteBrute
    32. Wind
    33. Mex
    34. Construction VehicleCon vehicle
    35. Wind
    36. Radar TowerRadar Tower
    37. Wind
    38. Construction VehicleCon vehicle
    39. PounderPounder
    40. Wind
    41. BruteBrute
    42. Converter
    43. Wind
    44. Solar
    45. BruteBrute
    46. Wind
    47. Converter
    48. Con turret
    49. BruteBrute
    50. Wind
    51. Converter
    52. Construction VehicleCon vehicle
    53. Converter
    54. PounderPounder
    55. Wind
    56. Advanced solar
    57. BruteBrute
    58. Converter
    59. Wind
    60. BruteBrute
    61. Converter
    62. Wind
    63. Advanced Metal ExtractorT2 mexdone 11:14
    64. Mex
    65. BruteBrute
    66. Converter
    67. Wind
    68. Converter
    69. Wind
    70. Construction VehicleCon vehicle
    71. Energy storage
    72. Wind
    73. Advanced solar
    74. PounderPounder
    75. Advanced Metal ExtractorT2 mex
    76. BruteBrute
    77. Advanced solar
    78. BruteBrute
    79. Advanced solar
    80. Advanced Metal ExtractorT2 mex
    81. BruteBrute
    82. Con turret
    83. Construction VehicleCon vehicle
    84. Advanced Metal ExtractorT2 mex
    85. Advanced solar
    86. PounderPounder
    87. BruteBrute
    88. Con turret
    89. BruteBrute
    90. Advanced solar
    91. BruteBrute
    92. Advanced Metal ExtractorT2 mex
    93. Construction VehicleCon vehicle
    94. Advanced solar
    95. Con turret
    96. PounderPounder
    97. Advanced solar
    98. BruteBrute
    99. Energy storage
    100. BruteBrute
    101. Advanced solar
    102. BruteBrute
    103. Fortification WallFortification Wall ×2
    104. Construction VehicleCon vehicle
    105. Fortification WallFortification Wall
    106. Advanced solar
    107. Fortification WallFortification Wall
    108. PounderPounder
    109. Fortification WallFortification Wall ×3
    110. Advanced solar
    111. BruteBrute
    112. Fortification WallFortification Wall ×2
    113. Con turret
    114. Fortification WallFortification Wall
    115. BruteBrute
    116. Fortification WallFortification Wall
    117. Advanced solar
    118. Fortification WallFortification Wall ×3
    119. BruteBrute
    120. Fortification WallFortification Wall ×2
    121. Advanced solar
    122. ShroudShroud
    123. Construction VehicleCon vehicle
    124. PounderPounder
    125. Advanced solar
    126. BruteBrute ×2
    127. Converter
    128. Advanced solar
    129. BruteBrute

Counts are medians over the build's games: half of them build more, half fewer. The example game is CentientWaffle's (36 OS, 05/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936864210260
3:001652163288855286
4:0027552697161352252348
5:0039023807596950493947
6:0051495069140017047891785
7:00632964032069258114962693
8:00814476932798332726253737
9:00955390813340392033304434
10:0011111108053833442439745184
11:0012924127354599508249295966
12:0014606149455594529761757104
13:0017408173246836594765797675
14:0020326197287691633176548778
15:0022996225289268690196059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

CentientWaffle

35.8 OS · 05/08/2026

Open source match ↗

9 received units · includes a constructor
1340 metal received · 105565 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build