Brute assault
Vehicle Plant into an early Brute-led T1 assault push from around 3:13, well ahead of the role norm, backed by Rascal raiders and Wolverine artillery, driving into the middle and occasionally into the enemy base before settling into a…
Usually 3 mex, then lab (75%)
#rush #push #artillery · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed
T1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:47
Vehicle Plant in 100%25% of all Front games by then
Rascal in 100%24% of all Front games by then
Wolverine in 92%13% of all Front games by then
Brute in 75%5% of all Front games by then
Started with Brute (92%), Garpike (8%).
Where those units first fight, in 12 games with kill data: in the middle 100%.
Those units destroy a typical 3,347 metal of enemy units by 15:00.
Then transitions into incisor (9% of army), wolverine (8% of army).
Key timing: Brute assault by 3:45
- Open 3 mex, wind, and a Vehicle Plant by 0:30.
- Send Rascal raiders out to scout and harass early.
- Add Wolverine artillery to soften enemies at middle.
- Push middle with Brute-led T1 vehicle assault.
- Keep feeding Brutes to front as the push transitions.
Phase by phase
TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
3Mex
Order
Vehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54
Some games also: wind (42%)
By 0:30 in all: 3 mex
The example game in this phase · 2 steps
- Mex ×3
Vehicle Plantdone 1:01 · typical 0:49
- 2
Vehicle Plant to T1 vehicle assault
Economy
2Mex
4Wind+2 vs standard
Order
T1 vehicle assault after 5 mex, 5 wind
Builders
2 Con vehicle +2 vs standard
Army
4 Wolverine +4 vs standard
3 Rascal +3 vs standard
Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)
The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt
By 2:51 in all: 5 mex · 5 wind (standard 3)
The example game in this phase · 36 steps
- Wind ×2
Rascal
Rascalfor Pond
Rascal
Rascal ×2for Pond
Con vehicle ×2
Pounder
Wolverine- Wind
- Mex
- Wind ×2
Wolverine- Mex
- Wind
Wolverine- Wind
- Mex
- Wind
Wolverine
Radar Tower- Wind
Guard- Con turret
Guard
Wolverine
Guard- Wind
Guard
Pounder
Guard
Wolverine
Guard
Wolverine ×3
Guard
Wolverine
Brutedone 5:05
- 3
T1 vehicle assault to 5:00
Economy
2Mex
2Wind
Army
1 Guard
3 Brute +3 vs standard
Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)
The standard build makes here, this one skips: 2 thug
By 5:00 in all: 6 mex · 6 wind · 1 con turret
- 4
5:00 to 10:00
Economy
2Mex
14Wind
1Energy storage
Builders
3 Con turret
Army
1 Guard
14 Brute +14 vs standard
Other
1 Radar Tower
Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)
The standard build makes here, this one skips: 7 grunt
By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret
The example game in this phase · 18 steps
Brute ×5- Mex
Brute ×3- Con turret
Brute- Energy storage
Brute ×2
T2 mexdone 8:04 · typical 9:21
Brute- Mex
Brute
T2 mex
Brute ×4
T2 mex
Brute ×4- Con turret ×2
T2 mex- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (43 OS, 19/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Rascal to Pondfirst at 1:50 · in 33% of games
You get
4 Tidal from Pondfirst at 0:22 · in 67% of games
4 Tidal from Pondfirst at 0:22 · in 33% of games
1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
12 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard front | Own metal lost: This build | Own metal lost: Standard front |
|---|---|---|---|---|---|---|
| 1:00 | 403 | 331 | 0 | 0 | 0 | 0 |
| 2:00 | 936 | 867 | 21 | 0 | 26 | 0 |
| 3:00 | 1652 | 1636 | 88 | 85 | 52 | 82 |
| 4:00 | 2755 | 2700 | 161 | 346 | 252 | 346 |
| 5:00 | 3902 | 3812 | 596 | 927 | 493 | 944 |
| 6:00 | 5149 | 5069 | 1400 | 1685 | 789 | 1729 |
| 7:00 | 6329 | 6380 | 2069 | 2495 | 1496 | 2625 |
| 8:00 | 8144 | 7671 | 2798 | 3308 | 2625 | 3691 |
| 9:00 | 9553 | 9081 | 3340 | 3904 | 3330 | 4391 |
| 10:00 | 11111 | 10854 | 3833 | 4424 | 3974 | 5097 |
| 11:00 | 12924 | 12792 | 4599 | 5082 | 4929 | 5936 |
| 12:00 | 14606 | 14977 | 5594 | 5297 | 6175 | 7059 |
| 13:00 | 17408 | 17371 | 6836 | 5947 | 6579 | 7675 |
| 14:00 | 20326 | 19876 | 7691 | 6331 | 7654 | 8706 |
| 15:00 | 22996 | 22805 | 9268 | 7010 | 9605 | 9802 |
Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.
- + Loses far less metal by 5:00 (493 vs 969)
- + Destroys more enemy metal by 15:00 (7354 vs 6775)
- − Destroys much less enemy metal early by 5:00 (596 vs 970)
- − Rarely attempted: only 6% of role games push this early
Hummell
42.7 OS · 19/08/2026
Open source match ↗5 received units · includes a constructor
350 metal received · 22845 energy received
Typical milestones
Played most by
Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this buildSupporting games
Pick a game to read and play it above.
Hannodins23/09/2026 · 35 OS↗Hummell10/09/2026 · 46 OS↗Hummell07/09/2026 · 45 OS↗CommandoMan29/08/2026 · 36 OS↗CommandoMan21/08/2026 · 37 OS↗Hummell20/08/2026 · 43 OS↗Hummell19/08/2026 · 43 OS↗Hummell19/08/2026 · 42 OS↗4 more
CommandoMan16/08/2026 · 37 OS↗CentientWaffle15/08/2026 · 36 OS↗Kcorp10/08/2026 · 46 OS↗CentientWaffle05/08/2026 · 36 OS↗Beyond All Reason test-30985-5add914
Naval balance tweaks on