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Brute assault

Vehicle Plant into an early Brute-led T1 assault push from around 3:13, well ahead of the role norm, backed by Rascal raiders and Wolverine artillery, driving into the middle and occasionally into the enemy base before settling into a…

Usually 3 mex, then lab (75%)

#rush #push #artillery · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:47
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%13% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 1:01 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 36 steps
    1. Wind ×2
    2. RascalRascal
    3. RascalRascalfor Pond
    4. RascalRascal
    5. RascalRascal ×2for Pond
    6. Construction VehicleCon vehicle ×2
    7. PounderPounder
    8. WolverineWolverine
    9. Wind
    10. Mex
    11. Wind ×2
    12. WolverineWolverine
    13. Mex
    14. Wind
    15. WolverineWolverine
    16. Wind
    17. Mex
    18. Wind
    19. WolverineWolverine
    20. Radar TowerRadar Tower
    21. Wind
    22. GuardGuard
    23. Con turret
    24. GuardGuard
    25. WolverineWolverine
    26. GuardGuard
    27. Wind
    28. GuardGuard
    29. PounderPounder
    30. GuardGuard
    31. WolverineWolverine
    32. GuardGuard
    33. WolverineWolverine ×3
    34. GuardGuard
    35. WolverineWolverine
    36. BruteBrutedone 5:05
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 18 steps
    1. BruteBrute ×5
    2. Mex
    3. BruteBrute ×3
    4. Con turret
    5. BruteBrute
    6. Energy storage
    7. BruteBrute ×2
    8. Advanced Metal ExtractorT2 mexdone 8:04 · typical 9:21
    9. BruteBrute
    10. Mex
    11. BruteBrute
    12. Advanced Metal ExtractorT2 mex
    13. BruteBrute ×4
    14. Advanced Metal ExtractorT2 mex
    15. BruteBrute ×4
    16. Con turret ×2
    17. Advanced Metal ExtractorT2 mex
    18. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (43 OS, 19/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936867210260
3:001652163688855282
4:0027552700161346252346
5:0039023812596927493944
6:0051495069140016857891729
7:00632963802069249514962625
8:00814476712798330826253691
9:00955390813340390433304391
10:0011111108543833442439745097
11:0012924127924599508249295936
12:0014606149775594529761757059
13:0017408173716836594765797675
14:0020326198767691633176548706
15:0022996228059268701096059802
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

Hummell

42.7 OS · 19/08/2026

Open source match ↗

5 received units · includes a constructor
350 metal received · 22845 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build