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Brute assault

Vehicle Plant with early Rascal raiding and Wolverine artillery builds into a Brute-led push from 3:13, sending tanks forward into the middle and sometimes into the enemy base well ahead of the role's normal tempo.

Usually 3 mex, then lab (75%)

#raid #artillery #push · 12 distinct matches · 5 players · 5% of Cortex Front games · team won 42% of 12 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BruteT1 vehicle assault from 3:13 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Front games have it by then; others who build it get it around 8:47
  • Vehicle PlantVehicle Plant in 100%25% of all Front games by then
  • RascalRascal in 100%24% of all Front games by then
  • WolverineWolverine in 92%13% of all Front games by then
  • BruteBrute in 75%5% of all Front games by then

Started with Brute (92%), Garpike (8%).

Where those units first fight, in 12 games with kill data: in the middle 100%.

Those units destroy a typical 3,347 metal of enemy units by 15:00.

Then transitions into incisor (9% of army), wolverine (8% of army).

HOW TO PLAY IT

Key timing: Brute assault by 3:45

  1. Open 3 mex, wind, and a Vehicle Plant by 0:30.
  2. Send Rascal raiders out to scout and harass early.
  3. Add Wolverine artillery to soften enemies at middle.
  4. Push middle with Brute-led T1 vehicle assault.
  5. Keep feeding Brutes to front as the push transitions.

Phase by phase

TYPICAL OF ITS 12 GAMES · AGAINST STANDARD FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:49, middle half 0:46–0:54

    Some games also: wind (42%)

    By 0:30 in all: 3 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:55 · typical 0:49
  2. 2

    Vehicle Plant to T1 vehicle assault

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. BruteT1 vehicle assault after 5 mex, 5 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Wolverine4 Wolverine +4 vs standard
    • Rascal3 Rascal +3 vs standard

    Some games also: Guard (50%) · pounder (50%) · con turret (42%) · rascal for allies (33%)

    The standard build makes here, this one skips: 2 con bot · 4 thug · 3 grunt

    By 2:51 in all: 5 mex · 5 wind (standard 3)

    The example game in this phase · 27 steps
    1. Wind
    2. RascalRascal ×4for Pond
    3. RascalRascal
    4. Construction VehicleCon vehicle ×2
    5. PounderPounder
    6. WolverineWolverine
    7. Wind
    8. Mex
    9. WolverineWolverine
    10. Wind
    11. Mex
    12. WolverineWolverine
    13. Wind
    14. WolverineWolverine
    15. Mex
    16. Wind
    17. WolverineWolverine
    18. GuardGuard
    19. Con turret
    20. PounderPounder
    21. GuardGuard ×2
    22. WolverineWolverine ×5
    23. PounderPounder
    24. WolverineWolverine
    25. Mex
    26. WolverineWolverine ×2
    27. BruteBrutedone 5:19
  3. 3

    T1 vehicle assault to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine2Wind
    Army
    • Guard1 Guard
    • Brute3 Brute +3 vs standard

    Some games also: con vehicle (33%) · Twin Guard (33%) · wolverine (33%)

    The standard build makes here, this one skips: 2 thug

    By 5:00 in all: 6 mex · 6 wind · 1 con turret

  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine14Wind
    • Energy Storage1Energy storage
    Builders
    • Construction Turret3 Con turret
    Army
    • Guard1 Guard
    • Brute14 Brute +14 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: con vehicle (50%) · Thistle (33%) · rascal (33%)

    The standard build makes here, this one skips: 7 grunt

    By 10:00 in all: 8 mex · 21 wind · 1 energy storage · 3 con turret

    The example game in this phase · 67 steps
    1. BruteBrute
    2. GuardGuard
    3. BruteBrute
    4. GuardGuard
    5. Wind
    6. BruteBrute
    7. Wind ×2
    8. BruteBrute
    9. Wind
    10. BruteBrute
    11. Wind
    12. BruteBrute
    13. Wind
    14. BruteBrute ×2
    15. GuardGuard
    16. BruteBrute
    17. GuardGuard
    18. BruteBrute ×4
    19. IncisorIncisor
    20. Energy storage
    21. IncisorIncisor
    22. Con turret
    23. IncisorIncisor ×4
    24. Converter
    25. IncisorIncisor
    26. Converter
    27. IncisorIncisor ×2
    28. Converter
    29. IncisorIncisor ×2
    30. GuardGuard
    31. Radar TowerRadar Tower
    32. IncisorIncisor
    33. Converter
    34. IncisorIncisor
    35. Con turret
    36. IncisorIncisor
    37. Wind ×2
    38. Advanced Metal ExtractorT2 mex ×2done 10:33 · typical 9:21
    39. IncisorIncisor
    40. Advanced Metal ExtractorT2 mex
    41. IncisorIncisor
    42. Advanced Metal ExtractorT2 mex
    43. IncisorIncisor ×7
    44. Advanced Metal ExtractorT2 mex
    45. IncisorIncisor
    46. Construction VehicleCon vehicle
    47. IncisorIncisor ×11
    48. Advanced Metal ExtractorT2 mex
    49. IncisorIncisor
    50. Con turret
    51. IncisorIncisor
    52. Con turret
    53. IncisorIncisor ×2
    54. Con turret ×2
    55. IncisorIncisor
    56. Wind ×2
    57. Construction VehicleCon vehicle
    58. Wind
    59. Advanced Metal ExtractorT2 mex
    60. Wind
    61. IncisorIncisor
    62. Wind ×2
    63. IncisorIncisor
    64. Wind
    65. IncisorIncisor
    66. Wind
    67. IncisorIncisor ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (42 OS, 19/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Rascal3 Rascal to Pondfirst at 1:50 · in 33% of games

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 67% of games
  • Tidal Generator4 Tidal from Pondfirst at 0:22 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:51 · in 75% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

12 games.

Show as table
ByMetal produced: This buildMetal produced: Standard frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard frontOwn metal lost: This buildOwn metal lost: Standard front
1:004033310000
2:00936865210260
3:001652163688855282
4:0027552700161346252346
5:0039023812596927493944
6:0051495055140016667891729
7:00632963442069239714962625
8:00814476712798327926253691
9:00955390813340383733304391
10:0011111108543833436339745097
11:0012924127924599498949295920
12:0014606149775594527661757008
13:0017408173716836590265797663
14:0020326198767691627476548693
15:0022996228059268690196059752
WHAT THE NUMBERS SAY

Won more often than the standard build while destroying more enemy metal for less of its own lost by 5:00.

  • + Loses far less metal by 5:00 (493 vs 969)
  • + Destroys more enemy metal by 15:00 (7354 vs 6775)
  • − Destroys much less enemy metal early by 5:00 (596 vs 970)
  • − Rarely attempted: only 6% of role games push this early
THE EXAMPLE YOU ARE READING

Hummell

42.2 OS · 19/08/2026

Open source match ↗

5 received units · includes a constructor
41 metal received · 45199 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:49Middle 50%: 0:46–0:54 · n=12
Advanced Metal Extractor9:21Middle 50%: 8:47–9:56 · n=11

Played most by

Hummell5games of this buildCommandoMan3games of this buildCentientWaffle2games of this buildHannodins1game of this buildKcorp1game of this build