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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Bot LabBot Labdone 1:27 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 10 steps
    1. Construction BotCon bot
    2. Wind
    3. Construction BotCon bot ×2
    4. GraverobberGraverobber ×2
    5. Mex
    6. GraverobberGraverobber
    7. Con turret
    8. Mex
    9. Radar TowerRadar Tower
    10. ShipyardShipyarddone 3:29 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. HerringMissile corvette
    2. Construction ShipCon ship
    3. Mex
    4. OppressorDestroyerdone 4:16 · typical 5:51
    5. Mex
    6. Converter
    7. RiptideFrigatedone 4:37 · typical 4:36
    8. Converter
    9. Radar TowerRadar Tower
    10. Wind
    11. Mex
    12. RiptideFrigate
    13. Wind
    14. Converter
    15. Wind ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 106 steps
    1. Converter
    2. Wind
    3. RiptideFrigate
    4. Converter
    5. Wind
    6. Converter
    7. Wind
    8. Death CavalryDeath Cavalry
    9. Converter
    10. Wind
    11. Mex
    12. Converter
    13. Wind
    14. RiptideFrigate
    15. Wind ×2
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. HerringMissile corvette
    18. Converter
    19. Wind
    20. HerringMissile corvette
    21. Wind
    22. Converter
    23. HerringMissile corvette
    24. Wind
    25. HerringMissile corvette
    26. Converter
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. RiptideFrigate
    29. Advanced Metal ExtractorT2 mexdone 7:54
    30. Wind ×2
    31. Converter
    32. Wind ×2
    33. RiptideFrigate
    34. Wind
    35. Death CavalryDeath Cavalry
    36. Converter
    37. Wind
    38. Death CavalryDeath Cavalry
    39. Wind ×2
    40. Advanced Metal ExtractorT2 mex
    41. Converter
    42. Death CavalryDeath Cavalry
    43. Con turret
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. Wind
    46. Death CavalryDeath Cavalry
    47. Converter
    48. Advanced Metal ExtractorT2 mex
    49. Wind
    50. Radar TowerRadar Tower
    51. Converter
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. Mex
    54. Converter
    55. Wind
    56. Mex
    57. Wind
    58. Converter
    59. Wind
    60. Converter
    61. Wind
    62. Converter
    63. Wind ×2
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Converter
    66. Wind
    67. Advanced Metal ExtractorT2 mex
    68. Wind
    69. Converter
    70. Wind
    71. OppressorDestroyer
    72. Wind ×2
    73. Con turret ×2
    74. Converter
    75. Con turret
    76. RiptideFrigate
    77. Con turret
    78. Wind
    79. Converter
    80. Solar
    81. RiptideFrigate
    82. Wind
    83. RiptideFrigate
    84. Wind ×2
    85. RiptideFrigate
    86. Wind ×3
    87. Construction ShipCon ship
    88. Wind
    89. Advanced Metal ExtractorT2 mex
    90. Wind ×4
    91. Advanced ShipyardAdvanced Shipyarddone 12:28
    92. Wind ×2
    93. Advanced Construction SubAdvanced Construction Sub
    94. Wind ×4
    95. PathfinderPathfinder ×2
    96. Wind
    97. Advanced Metal ExtractorT2 mex
    98. PathfinderPathfinder
    99. Wind
    100. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:33
    101. BuccaneerCruisernot finished by 15:00
    102. BrimstoneAnti-swarm ship ×4done 13:17
    103. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    104. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    105. BrimstoneAnti-swarm ship ×5
    106. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rysica's (36 OS, 22/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Rysica

36.2 OS · 22/09/2026

Open source match ↗

2 received units · includes a constructor
253 metal received · 142885 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build