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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. Bot LabBot Labdone 1:10 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 14 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind
    4. Construction BotCon bot
    5. Wind
    6. Solar
    7. Construction BotCon bot ×2
    8. Mex
    9. GraverobberGraverobber
    10. TrasherTrasher
    11. Con turret
    12. GruntGrunt
    13. Mex
    14. ShipyardShipyarddone 3:32 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. Mex
    2. Wind
    3. Radar TowerRadar Tower
    4. Energy storage
    5. Wind
    6. Construction ShipCon ship
    7. OrcaSubmarinedone 4:13 · typical 4:19
    8. Wind
    9. Mex
    10. Wind
    11. Converter
    12. HerringMissile corvette
    13. RiptideFrigatedone 4:33 · typical 4:36
    14. Wind
    15. RiptideFrigate
    16. Converter
    17. Wind
    18. RiptideFrigate
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 163 steps
    1. Wind
    2. OppressorDestroyerdone 6:00 · typical 5:51
    3. Mex
    4. Converter
    5. Wind
    6. Mex
    7. Wind
    8. Death CavalryDeath Cavalry
    9. Con turret
    10. Wind
    11. ThistleThistle
    12. Mex ×2
    13. Radar TowerRadar Tower
    14. GuardGuard
    15. HerringMissile corvette
    16. Wind
    17. RiptideFrigate
    18. GuardGuard
    19. RiptideFrigate
    20. Con turret
    21. Wind
    22. GuardGuard
    23. RiptideFrigate
    24. Wind
    25. GuardGuard
    26. Wind
    27. OppressorDestroyer
    28. Wind ×4
    29. Death CavalryDeath Cavalry
    30. Wind ×2
    31. HerringMissile corvette
    32. Wind
    33. RiptideFrigate
    34. Wind
    35. Advanced Metal ExtractorT2 mexdone 9:17 · typical 9:21
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Mex
    38. Wind
    39. RiptideFrigate
    40. Wind
    41. Mex
    42. Wind
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Wind
    45. RiptideFrigate
    46. Wind ×2
    47. Advanced Metal ExtractorT2 mex
    48. Death CavalryDeath Cavalry
    49. HerringMissile corvette ×2
    50. Wind
    51. HerringMissile corvette
    52. Wind ×2
    53. HerringMissile corvette
    54. Wind
    55. Mex
    56. HerringMissile corvette
    57. Wind
    58. HerringMissile corvette
    59. Wind
    60. HerringMissile corvette
    61. Wind ×2
    62. HerringMissile corvette
    63. Wind
    64. HerringMissile corvette
    65. Wind ×3
    66. HerringMissile corvette
    67. Advanced Metal ExtractorT2 mex
    68. Wind
    69. HerringMissile corvette
    70. Wind
    71. Death CavalryDeath Cavalry
    72. Wind
    73. Mex
    74. Wind
    75. Naval Metal Storage
    76. Death CavalryDeath Cavalry
    77. Wind
    78. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    79. Construction ShipCon ship ×2
    80. Wind
    81. Naval Construction Turret
    82. Advanced Metal ExtractorT2 mex
    83. Naval Construction Turret ×2
    84. Wind
    85. Tidal ×3
    86. Naval Construction Turret
    87. Tidal ×4
    88. Naval Construction Turret
    89. Tidal ×2
    90. Wind
    91. Tidal
    92. Naval Construction Turret
    93. Tidal ×2
    94. Energy storage
    95. Tidal ×2
    96. Naval Construction Turret ×2
    97. Tidal ×3
    98. Con turret
    99. Wind
    100. Amphibious ComplexAmphibious Complexdone 12:32
    101. Tidal ×4
    102. Advanced Metal ExtractorT2 mex
    103. SalamanderSalamander
    104. Tidal
    105. Wind ×2
    106. Tidal
    107. SalamanderSalamander
    108. Tidal ×2
    109. Wind
    110. Tidal ×2
    111. SalamanderSalamander
    112. Wind ×2
    113. BeholderBeholder
    114. Tidal ×2
    115. SalamanderSalamander
    116. Wind
    117. Tidal ×2
    118. Wind ×2
    119. SalamanderSalamander
    120. Tidal
    121. BeholderBeholder
    122. Tidal
    123. Wind
    124. Advanced Metal ExtractorT2 mex
    125. SalamanderSalamander
    126. Tidal
    127. Wind
    128. SalamanderSalamander
    129. Wind
    130. Tidal
    131. Wind
    132. BeholderBeholder
    133. Wind
    134. SalamanderSalamander
    135. Tidal
    136. Wind
    137. SalamanderSalamander
    138. Wind ×2
    139. BeholderBeholder
    140. SalamanderSalamander
    141. Wind
    142. SalamanderSalamander
    143. Wind ×2
    144. BeholderBeholder
    145. SalamanderSalamander
    146. Wind
    147. Naval Energy Converter
    148. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    149. Naval Energy Converter
    150. SalamanderSalamander
    151. Wind
    152. Naval Energy Converter
    153. SalamanderSalamander
    154. Wind
    155. Naval Energy Converter
    156. Wind
    157. SalamanderSalamander
    158. Naval Energy Converter
    159. BeholderBeholder
    160. Wind
    161. SalamanderSalamander
    162. Wind
    163. Naval Energy Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Alphacure's (36 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Alphacure

36.4 OS · 26/09/2026

Open source match ↗

6 received units · includes a constructor
80 metal received · 40487 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build