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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×2for Air
    4. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 16 steps
    1. GraverobberGraverobber ×2
    2. Solar
    3. GraverobberGraverobber
    4. Construction BotCon bot
    5. TrasherTrasher
    6. Con turret
    7. GruntGrunt ×2
    8. Wind
    9. Construction BotCon bot
    10. Wind
    11. Construction BotCon bot
    12. Energy storage
    13. Mex
    14. Radar TowerRadar Tower
    15. Mex
    16. ShipyardShipyarddone 3:57 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 17 steps
    1. Radar TowerRadar Tower
    2. Converter
    3. Construction ShipCon ship
    4. Converter
    5. HerringMissile corvette
    6. Mex
    7. RiptideFrigatedone 4:28 · typical 4:36
    8. Converter
    9. GuardGuard
    10. RiptideFrigate
    11. Mex
    12. GuardGuard
    13. Radar TowerRadar Tower
    14. Mex
    15. OrcaSubmarinedone 5:44 · typical 4:19
    16. Geothermal PowerplantGeodone 6:12 · typical 7:58
    17. GuardGuard
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 106 steps
    1. GuardGuard
    2. Mex
    3. RiptideFrigate
    4. UrchinUrchin
    5. Death CavalryDeath Cavalry
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. OrcaSubmarine
    8. Converter ×2
    9. Death CavalryDeath Cavalry
    10. Advanced Metal ExtractorT2 mexdone 8:24 · typical 9:21
    11. Converter
    12. RiptideFrigate ×2
    13. Converter
    14. RiptideFrigate
    15. GuardGuard ×2
    16. HerringMissile corvette
    17. OppressorDestroyerdone 8:58 · typical 5:51
    18. Advanced Metal ExtractorT2 mex
    19. Radar TowerRadar Tower
    20. Con turret
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Wind
    23. Death CavalryDeath Cavalry
    24. Wind
    25. RiptideFrigate
    26. Wind
    27. RiptideFrigate
    28. Wind
    29. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    30. RiptideFrigate
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Metal storage
    34. HerringMissile corvette
    35. Wind
    36. OppressorDestroyer
    37. Death CavalryDeath Cavalry
    38. Wind
    39. Construction ShipCon ship
    40. Wind ×6
    41. Naval Construction Turret
    42. Advanced Metal ExtractorT2 mex
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Wind ×2
    45. Naval Construction Turret
    46. Wind
    47. Naval Construction Turret
    48. Construction ShipCon ship
    49. Tidal
    50. OrcaSubmarine
    51. Construction ShipCon ship
    52. Tidal
    53. Mex
    54. Tidal
    55. Mex
    56. Tidal ×3
    57. RiptideFrigate
    58. Tidal ×2
    59. Advanced ShipyardAdvanced Shipyarddone 12:19
    60. Tidal
    61. UrchinUrchin
    62. Naval Construction Turret
    63. Advanced Metal ExtractorT2 mex
    64. Naval Construction Turret
    65. Mex
    66. Tidal
    67. Con turret
    68. Advanced Construction SubAdvanced Construction Sub
    69. Naval Construction Turret
    70. Tidal
    71. Naval Construction Turret ×2
    72. Tidal ×2
    73. Mex
    74. Tidal
    75. PathfinderPathfinder
    76. Tidal ×2
    77. PathfinderPathfinder
    78. Tidal
    79. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:19
    80. Tidal
    81. Construction ShipCon ship
    82. PathfinderPathfinder
    83. Tidal ×2
    84. PathfinderPathfinder
    85. Advanced Metal ExtractorT2 mex
    86. Tidal ×3
    87. PathfinderPathfinder
    88. Tidal ×3
    89. Mex
    90. Tidal ×6
    91. Con turret
    92. Tidal ×3
    93. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    94. Tidal ×3
    95. PhantasmRadar jammer ship
    96. Con turret
    97. PhantasmRadar jammer ship
    98. Con turret ×2
    99. OasisOasis
    100. Con turret
    101. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    102. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    103. Con turret ×3
    104. OasisOasis
    105. Con turret
    106. OasisOasis

Counts are medians over the build's games: half of them build more, half fewer. The example game is [MooDeng]NongJohn's (41 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

[MooDeng]NongJohn

40.7 OS · 26/09/2026

Open source match ↗

6 received units · includes a constructor
140 metal received · 22199 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build