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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. Wind
    2. GraverobberGraverobber ×2
    3. Wind
    4. Construction BotCon bot ×2
    5. GruntGrunt
    6. Con turret
    7. GruntGrunt
    8. Energy storage
    9. Mex
    10. Converter
    11. Mex ×2
    12. ShipyardShipyarddone 3:28 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. ThistleThistle
    2. Construction ShipCon ship
    3. Wind
    4. RiptideFrigatedone 3:51 · typical 4:36
    5. Wind
    6. Mex
    7. Wind
    8. RiptideFrigate
    9. Wind
    10. Con turret
    11. RiptideFrigate
    12. Wind
    13. OrcaSubmarinedone 4:41 · typical 4:19
    14. Wind
    15. Construction ShipCon ship
    16. Wind
    17. Con turret
    18. OppressorDestroyerdone 5:43 · typical 5:51
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 114 steps
    1. Wind ×7
    2. Death CavalryDeath Cavalry
    3. Wind
    4. Mex
    5. Energy storage
    6. Wind ×2
    7. OppressorDestroyer
    8. Converter
    9. Wind ×2
    10. Mex
    11. Wind
    12. Converter
    13. Wind
    14. Converter
    15. Con turret
    16. RiptideFrigate
    17. Mex
    18. Wind
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Wind
    21. Advanced Metal ExtractorT2 mexdone 8:26 · typical 9:21
    22. Wind
    23. Construction ShipCon ship
    24. Wind
    25. RiptideFrigate
    26. Wind ×2
    27. RiptideFrigate
    28. Wind ×2
    29. Mex
    30. Construction ShipCon ship
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Wind
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Tidal
    36. Wind ×2
    37. Death CavalryDeath Cavalry
    38. Wind
    39. Tidal
    40. Mex
    41. Naval Construction Turret
    42. Tidal
    43. Wind
    44. Advanced Metal ExtractorT2 mex
    45. Tidal
    46. Wind
    47. Tidal ×2
    48. Wind ×2
    49. Tidal ×2
    50. Wind
    51. Tidal
    52. Mex
    53. Naval Construction Turret
    54. Wind
    55. Tidal
    56. Naval Construction Turret ×2
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. Naval Construction Turret
    60. Wind
    61. Tidal
    62. Advanced Metal ExtractorT2 mex
    63. Advanced ShipyardAdvanced Shipyarddone 11:01
    64. Wind
    65. Aircraft PlantAircraft Plantdone 11:13
    66. Advanced Construction SubAdvanced Construction Sub
    67. HerculesLight transport
    68. Wind
    69. Advanced Metal ExtractorT2 mex
    70. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:55
    71. PathfinderPathfinder
    72. Wind
    73. PathfinderPathfinder
    74. OasisOasis
    75. FinchFinch ×2
    76. Wind
    77. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    78. PhantasmRadar jammer ship
    79. PathfinderPathfinder
    80. Wind
    81. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 13:51
    82. PredatorAssault submarine ×2done 12:36
    83. UrchinUrchin
    84. PredatorAssault submarine
    85. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    86. FinchFinch
    87. UrchinUrchin
    88. FinchFinch
    89. BuccaneerCruiserdone 13:57
    90. Construction AircraftCon aircraft
    91. Naval Construction Turret ×2
    92. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    93. BuccaneerCruiser
    94. Naval Construction Turret
    95. T2 converter
    96. Naval Construction Turret
    97. Construction AircraftCon aircraft
    98. Naval Construction Turret
    99. Converter
    100. BuccaneerCruiser
    101. FinchFinch
    102. Naval Construction Turret
    103. Converter
    104. Naval Construction Turret
    105. Construction AircraftCon aircraft
    106. Naval Construction Turret
    107. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    108. Converter
    109. BrimstoneAnti-swarm ship ×2done 14:43
    110. Converter
    111. BrimstoneAnti-swarm ship
    112. CoralCoral
    113. Converter
    114. BrimstoneAnti-swarm ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is Kcorp's (51 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Kcorp

51.0 OS · 26/09/2026

Open source match ↗

4 received units · includes a constructor
500 metal received · 36370 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build