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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:10 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Wind
    2. GraverobberGraverobber ×2
    3. Construction BotCon bot
    4. Energy storage
    5. Construction BotCon bot
    6. Mex
    7. ShipyardShipyarddone 3:00 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. Construction ShipCon ship
    2. OppressorDestroyerdone 3:54 · typical 5:51
    3. Naval Construction Turret
    4. Mex ×2
    5. Radar TowerRadar Tower
    6. Mex ×2
    7. RiptideFrigatedone 4:11 · typical 4:36
    8. Wind
    9. RiptideFrigate
    10. Wind
    11. UrchinUrchin
    12. HerringMissile corvette
    13. Wind
    14. Radar TowerRadar Tower
    15. Death CavalryDeath Cavalry
    16. GuardGuard
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 100 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. GuardGuard
    3. RiptideFrigate ×2
    4. Mex
    5. GuardGuard
    6. OppressorDestroyer
    7. UrchinUrchin
    8. GuardGuard
    9. HerringMissile corvette
    10. Wind
    11. RiptideFrigate
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Wind
    14. HerringMissile corvette
    15. RiptideFrigate
    16. Wind
    17. OppressorDestroyer
    18. Advanced Metal ExtractorT2 mexdone 8:46 · typical 9:21
    19. Wind ×2
    20. HerringMissile corvette
    21. Wind
    22. Advanced Metal ExtractorT2 mex
    23. Death CavalryDeath Cavalry
    24. Wind
    25. Death CavalryDeath Cavalry
    26. Advanced Metal ExtractorT2 mex
    27. Wind
    28. RiptideFrigate ×2
    29. Wind
    30. OppressorDestroyer
    31. Wind
    32. Advanced Metal ExtractorT2 mex
    33. Wind
    34. Wind
    35. Construction ShipCon ship
    36. Wind ×2
    37. HerringMissile corvette
    38. Naval Construction Turret
    39. Wind
    40. Wind
    41. RiptideFrigate
    42. Wind ×2
    43. Wind
    44. RiptideFrigate
    45. OppressorDestroyer
    46. Wind
    47. Naval Construction Turret
    48. Advanced Metal ExtractorT2 mex
    49. HerringMissile corvette
    50. Wind
    51. RiptideFrigate ×2
    52. OppressorDestroyer
    53. Wind
    54. Wind
    55. Advanced Metal ExtractorT2 mex
    56. Wind ×2
    57. Wind
    58. HerringMissile corvette
    59. Wind
    60. RiptideFrigate
    61. Wind
    62. Death CavalryDeath Cavalry
    63. Wind
    64. Wind
    65. RiptideFrigate
    66. Wind ×2
    67. OppressorDestroyer
    68. Wind
    69. Wind
    70. HerringMissile corvette
    71. RiptideFrigate
    72. Wind
    73. Death CavalryDeath Cavalry
    74. Wind ×2
    75. RiptideFrigate
    76. Naval Construction Turret
    77. Wind
    78. Wind
    79. Wind
    80. OppressorDestroyer
    81. Wind
    82. Naval Construction Turret
    83. Wind ×2
    84. HerringMissile corvette
    85. Wind
    86. Wind
    87. RiptideFrigate
    88. Death CavalryDeath Cavalry
    89. Wind
    90. RiptideFrigate
    91. Wind
    92. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    93. OppressorDestroyer
    94. Wind
    95. Wind ×2
    96. HerringMissile corvette
    97. Wind
    98. RiptideFrigate
    99. Death CavalryDeath Cavalry
    100. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is PlatinumBlonde's (59 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

PlatinumBlonde

59.0 OS · 26/09/2026

Open source match ↗

5 received units · includes a constructor
1205 metal received · 50629 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build