← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:25 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber
    4. GruntGrunt
    5. Energy storage
    6. GruntGrunt
    7. Mex
    8. ShipyardShipyarddone 3:06 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Mex
    2. Construction ShipCon ship
    3. Mex
    4. Construction ShipCon ship ×2
    5. RiptideFrigatedone 3:48 · typical 4:36
    6. Mex
    7. Radar TowerRadar Tower
    8. RiptideFrigate
    9. Mex
    10. OppressorDestroyerdone 4:30 · typical 5:51
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. HerringMissile corvette
    13. RiptideFrigate
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 160 steps
    1. RiptideFrigate
    2. Con turret
    3. Mex
    4. RiptideFrigate
    5. Wind
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. OppressorDestroyer
    8. Wind ×4
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. HerringMissile corvette
    11. Wind
    12. RiptideFrigate
    13. Wind ×2
    14. RiptideFrigate
    15. Con turret
    16. Advanced Metal ExtractorT2 mexdone 8:33 · typical 9:21
    17. Wind ×3
    18. RiptideFrigate
    19. Wind ×4
    20. RiptideFrigate
    21. Wind
    22. Con turret
    23. RiptideFrigate
    24. Wind ×2
    25. Advanced Metal ExtractorT2 mex
    26. Wind
    27. RiptideFrigate
    28. Wind ×3
    29. RiptideFrigate
    30. Wind ×2
    31. RiptideFrigate
    32. Con turret
    33. Advanced solar
    34. RiptideFrigate
    35. Advanced Metal ExtractorT2 mex
    36. RiptideFrigate
    37. Converter
    38. RiptideFrigate
    39. Converter
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. RiptideFrigate
    42. Converter
    43. HerringMissile corvette
    44. Converter
    45. RiptideFrigate
    46. Converter ×2
    47. RiptideFrigate
    48. Wind
    49. Wind
    50. Wind
    51. HerringMissile corvette
    52. Wind ×2
    53. RiptideFrigate
    54. Wind
    55. RiptideFrigate
    56. Wind
    57. Wind
    58. Wind
    59. HerringMissile corvette
    60. Wind
    61. RiptideFrigate
    62. Converter
    63. Wind
    64. RiptideFrigate
    65. Converter
    66. Advanced Metal ExtractorT2 mex
    67. Converter
    68. Wind
    69. HerringMissile corvette
    70. Wind
    71. RiptideFrigate
    72. Wind ×2
    73. RiptideFrigate
    74. Wind
    75. Wind
    76. HerringMissile corvette
    77. RiptideFrigate
    78. Converter
    79. Wind
    80. RiptideFrigate
    81. Converter
    82. HerringMissile corvette
    83. Construction ShipCon ship
    84. Converter
    85. Wind
    86. Construction ShipCon ship
    87. Advanced ShipyardAdvanced Shipyarddone 12:58
    88. Construction ShipCon ship
    89. Wind
    90. Advanced solar
    91. Wind
    92. Naval Construction Turret
    93. Construction ShipCon ship
    94. UrchinUrchin
    95. Wind
    96. Construction ShipCon ship
    97. PhantasmRadar jammer ship
    98. Naval Construction Turret
    99. Construction ShipCon ship
    100. Wind
    101. Converter
    102. Naval Construction Turret
    103. Tidal
    104. Advanced Metal ExtractorT2 mex
    105. Converter
    106. Tidal
    107. Wind
    108. Converter
    109. Construction ShipCon ship
    110. Tidal
    111. Naval Construction Turret
    112. Construction ShipCon ship
    113. Wind
    114. Tidal
    115. Converter
    116. Tidal ×2
    117. Con turret
    118. Construction ShipCon ship
    119. Tidal ×3
    120. Death CavalryDeath Cavalry
    121. Tidal
    122. Wind
    123. Tidal
    124. Death CavalryDeath Cavalry
    125. Tidal ×2
    126. Death CavalryDeath Cavalry
    127. Tidal ×2
    128. Death CavalryDeath Cavalry
    129. Wind
    130. Death CavalryDeath Cavalry
    131. Tidal ×2
    132. Death CavalryDeath Cavalry
    133. Wind
    134. Tidal
    135. Wind
    136. Death CavalryDeath Cavalry
    137. Tidal
    138. Wind ×2
    139. Death CavalryDeath Cavalry
    140. Tidal ×2
    141. Wind
    142. Wind
    143. Death CavalryDeath Cavalry
    144. Wind
    145. Advanced Metal ExtractorT2 mex
    146. Tidal ×2
    147. Death CavalryDeath Cavalry
    148. Wind
    149. Tidal
    150. Wind
    151. Tidal
    152. Arrow StormAnti-air shipnot finished by 15:00
    153. Tidal
    154. Death CavalryDeath Cavalry
    155. Wind
    156. Wind
    157. Tidal ×2
    158. Death CavalryDeath Cavalry
    159. Wind
    160. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (37 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

37.0 OS · 25/09/2026

Open source match ↗

4 received units · includes a constructor
1354 metal received · 46545 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build