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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1270 distinct matches · 170 players · 55% of Cortex Geo sea games · team won 54% of 1413 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1270 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Bot LabBot Labdone 1:32 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. GraverobberGraverobber ×2
    2. Construction BotCon bot ×3
    3. Mex
    4. GraverobberGraverobber
    5. GruntGrunt ×2
    6. TrasherTrasher
    7. GraverobberGraverobber
    8. ShipyardShipyarddone 3:20 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide2 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (31%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. Mex
    2. Construction ShipCon ship
    3. OrcaSubmarinedone 3:49 · typical 4:20
    4. Bot LabEat Bot Labreclaimed for its metal
    5. Mex
    6. Radar TowerRadar Tower
    7. RiptideFrigatedone 4:01 · typical 4:46
    8. Mex
    9. RiptideFrigate
    10. Mex
    11. Converter
    12. Con turret
    13. HerringMissile corvette
    14. Converter
    15. OppressorDestroyerdone 5:40 · typical 5:58
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 78% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (41%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 131 steps
    1. Converter
    2. Mex
    3. Converter
    4. Wind
    5. Death CavalryDeath Cavalry
    6. Wind
    7. Converter
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. RiptideFrigate
    10. Converter
    11. Wind
    12. RiptideFrigate
    13. Geothermal PowerplantGeodone 7:45 · typical 8:13
    14. Wind
    15. HerringMissile corvette
    16. Con turret
    17. OppressorDestroyer
    18. Advanced Metal ExtractorT2 mexdone 8:11 · typical 9:24
    19. Wind ×3
    20. Twin GuardTwin Guard
    21. Wind
    22. Death CavalryDeath Cavalry
    23. Con turret
    24. ThistleThistle
    25. Wind ×2
    26. Death CavalryDeath Cavalry
    27. Wind
    28. ThistleThistle
    29. Death CavalryDeath Cavalry
    30. Wind
    31. Mex
    32. Death CavalryDeath Cavalry
    33. Con turret
    34. Converter
    35. Advanced Metal ExtractorT2 mex
    36. Mex
    37. Converter
    38. Construction ShipCon ship
    39. Metal storage
    40. Advanced ShipyardAdvanced Shipyarddone 10:11
    41. Converter
    42. Mex
    43. Advanced Construction SubAdvanced Construction Sub
    44. Converter ×2
    45. Mex
    46. Converter
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Advanced Metal ExtractorT2 mex
    49. Advanced solar
    50. PathfinderPathfinder
    51. Mex
    52. PathfinderPathfinder
    53. Converter
    54. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:26
    55. Naval Construction Turret
    56. Converter
    57. PathfinderPathfinder
    58. Advanced solar
    59. Wind
    60. PathfinderPathfinder
    61. Wind ×2
    62. Advanced solar
    63. PathfinderPathfinder
    64. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    65. Naval Construction Turret
    66. Wind
    67. Advanced solar
    68. PathfinderPathfinder
    69. Wind ×2
    70. Advanced solar
    71. Naval Construction Turret
    72. PathfinderPathfinder
    73. Wind
    74. PathfinderPathfinder
    75. Advanced solar
    76. Wind
    77. Naval Construction Turret
    78. PathfinderPathfinder
    79. Wind
    80. Naval Construction Turret
    81. PathfinderPathfinder
    82. Wind
    83. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    84. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:36
    85. Advanced solar
    86. OasisOasis
    87. Wind
    88. Naval Construction Turret
    89. Wind ×2
    90. Amphibious ComplexAmphibious Complexdone 13:23
    91. Wind
    92. Converter
    93. Wind ×2
    94. Converter
    95. Wind
    96. Converter
    97. Wind
    98. OasisOasis
    99. Converter
    100. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    101. Wind
    102. Converter
    103. SalamanderSalamander
    104. Wind
    105. Converter
    106. Wind ×2
    107. Converter
    108. SalamanderSalamander
    109. Wind
    110. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    111. Wind
    112. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    113. Wind
    114. PhantasmRadar jammer ship
    115. SalamanderSalamander
    116. Wind ×2
    117. SalamanderSalamander
    118. Wind
    119. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    120. PhantasmRadar jammer ship
    121. SalamanderSalamander
    122. Wind ×2
    123. SalamanderSalamander
    124. Arrow StormAnti-air shipnot finished by 15:00
    125. Wind
    126. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    127. SalamanderSalamander
    128. Wind
    129. SalamanderSalamander
    130. Wind
    131. SalamanderSalamander

Counts are medians over the build's games: half of them build more, half fewer. The example game is VeryCool's (30 OS, 06/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 75% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1413 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005404465250
7:006875920551
8:0085571551910
9:001039924551343
10:001255235432041
11:001514246792801
12:001819060503692
13:002150672774461
14:002526386485371
15:002910799476381
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

VeryCool

30.3 OS · 06/09/2026

Open source match ↗

2 received units · includes a constructor
0 metal received · 90313 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1404
Shipyard3:19Middle 50%: 3:02–3:38 · n=1408
Orca4:20Middle 50%: 3:51–5:01 · n=918
Riptide4:46Middle 50%: 4:11–5:29 · n=1371
Oppressor5:58Middle 50%: 5:13–6:47 · n=1321
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1346
Advanced Metal Extractor9:24Middle 50%: 8:48–10:21 · n=1244

Played most by

Elpoloow113games of this buildhihimik67games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build