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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds Bot Lab then Shipyard in the cove, eating the lab for metal, and pushes out Orca, Riptide and Oppressor to contest the sea starting around 4-6 minutes, transitioning into a Riptide/Oppressor-heavy navy over the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1747 distinct matches · 185 players · 80% of Cortex Geo sea games · team won 53% of 2045 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1747 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:11 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:01–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 26 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind ×3
    4. GraverobberGraverobber
    5. Construction BotCon bot ×2
    6. GraverobberGraverobber
    7. Construction BotCon bot
    8. GraverobberGraverobber
    9. ThistleThistle
    10. GraverobberGraverobber
    11. Radar TowerRadar Tower
    12. Construction BotCon bot
    13. Mex ×2
    14. GraverobberGraverobber
    15. Construction BotCon bot ×2
    16. Bot LabEat Bot Labreclaimed for its metal
    17. Mex
    18. GuardGuard ×2
    19. Con turret
    20. ThistleThistle
    21. Con turret
    22. GuardGuard ×2
    23. Con turret
    24. Dragon's TeethDragon's Teeth ×2
    25. GuardGuard ×2
    26. ShipyardShipyarddone 5:08 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 73 steps
    1. GuardGuard
    2. Radar TowerRadar Tower
    3. RiptideFrigatedone 5:37 · typical 4:39
    4. Dragon's TeethDragon's Teeth
    5. JellyfishJellyfish
    6. RiptideFrigate
    7. Dragon's TeethDragon's Teeth ×4
    8. JellyfishJellyfish
    9. Dragon's TeethDragon's Teeth ×4
    10. OppressorDestroyerdone 6:28 · typical 5:54
    11. Dragon's TeethDragon's Teeth ×4
    12. CastroCastro
    13. Dragon's TeethDragon's Teeth
    14. RiptideFrigate
    15. Dragon's TeethDragon's Teeth ×4
    16. RiptideFrigate
    17. GuardGuard
    18. Wind
    19. Dragon's TeethDragon's Teeth ×2
    20. GuardGuard
    21. Dragon's TeethDragon's Teeth
    22. Wind
    23. RiptideFrigate ×2
    24. Wind ×2
    25. Twin GuardTwin Guard
    26. Wind
    27. OppressorDestroyer
    28. WardenWarden
    29. Wind
    30. RiptideFrigate
    31. Wind ×3
    32. Mex ×2
    33. ThistleThistle
    34. Radar TowerRadar Tower
    35. Con turret
    36. GuardGuard ×2
    37. Con turret
    38. Aircraft PlantAircraft Plantdone 10:53
    39. HephaestusHeavy transport ×2
    40. Wind
    41. FinchFinch ×2
    42. Wind
    43. FinchFinch ×2
    44. Wind
    45. FinchFinch
    46. Wind
    47. FinchFinch
    48. Wind
    49. FinchFinch
    50. Wind
    51. ShurikenShuriken
    52. Wind
    53. Advanced Metal ExtractorT2 mexdone 13:37 · typical 9:24
    54. ShurikenShuriken
    55. Con turret
    56. Solar
    57. ShurikenShuriken
    58. Solar
    59. ShurikenShuriken
    60. Solar
    61. ShurikenShuriken ×3
    62. Solar
    63. ShurikenShuriken
    64. Solar
    65. ShurikenShuriken ×2
    66. Solar
    67. ShurikenShuriken
    68. WhirlwindWhirlwind
    69. Advanced Metal ExtractorT2 mex
    70. WhirlwindWhirlwind
    71. Solar
    72. WhirlwindWhirlwind ×6
    73. ValiantValiant

Counts are medians over the build's games: half of them build more, half fewer. The example game is BiteMyAssets's (31 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2045 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155600
4:002865051
5:00406714652
6:005415440232
7:006891905545
8:0085761551914
9:001040124601361
10:001252535432039
11:001506147142812
12:001800460513664
13:002121072334371
14:002476384345215
15:002856296346211
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

BiteMyAssets

31.2 OS · 20/08/2026

Open source match ↗

3 received units · includes a constructor
322 metal received · 31114 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2018
Shipyard3:18Middle 50%: 3:01–3:36 · n=2036
Orca4:17Middle 50%: 3:52–4:59 · n=1385
Riptide4:39Middle 50%: 4:08–5:22 · n=1992
Oppressor5:54Middle 50%: 5:11–6:40 · n=1869
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1325
Advanced Metal Extractor9:24Middle 50%: 8:47–10:21 · n=1785

Played most by

SHOGVN222games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build