Standard geo sea
The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.
Usually shipyard in the cove (98%)
#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed
Key timing: Shipyard by 3:18
- Open 3 mex, wind and solar, then Bot Lab.
- Get a BP and costal torpedo launcher up before the Shipyard.
- Put up Shipyard once you can defend it.
- Push out "submarine" and "frigate" to contest the sea.
- Add geothermal to fund the fleet transition into "destroyer", "missile corvette".
Phase by phase
TYPICAL OF ITS 941 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25
Some games also: wind for allies (50%)
By 0:55 in all: 3 mex · 3 wind
The example game in this phase · 5 steps
- Mex ×3
- Wind ×2
- Solar
- Wind ×2
Bot Labdone 1:13 · typical 1:12
- 2
Bot Lab to Shipyard
Economy
1Mex
2Wind
Order
Shipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
Builders
3 Con bot
2 Graverobber
Army
1 Grunt
Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)
By 2:51 in all: 4 mex · 5 wind · 1 energy storage
The example game in this phase · 13 steps
- Windfor Air
Graverobber- Windfor Air
Graverobber- Solar
Con bot
Trasher- Con turret
Con bot ×2- Mex
Grunt- Mex
Shipyarddone 3:26 · typical 3:17
- 3
Shipyard to 5:00
Economy
4Mex
Builders
1 Con ship
Army
2 Frigate
1 Submarine
Other
1 Radar Tower
Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)
By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret
The example game in this phase · 15 steps
- Mex
Con ship
Radar Tower ×2
Jellyfish
Gunboat ×2
Thistle
Gunboat
Frigatedone 4:35 · typical 4:36- Mex
Guard
Frigate- Mex
Thistle
Radar Tower
Frigate
- 4
5:00 to 10:00
Economy
2Mex
8Wind
2Converter
Builders
1 Con turret
2 Death Cavalry
1 Con ship
Army
2 Guard
5 Frigate
2 Missile corvette
Other
2 Naval Radar / Sonar Tower
Some games also: geo (48%) · Thistle (41%) · submarine (34%)
By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret
The example game in this phase · 23 steps
- Mex
Naval Radar / Sonar Tower
Destroyerdone 6:08 · typical 5:51- Energy storage
- Mex
Radar Tower
Geodone 8:24 · typical 7:58
Death Cavalry- Wind
Missile corvette- Wind
Frigate- Wind ×3
Frigate- Wind
Frigate
Destroyer
Death Cavalry- Con turret
Missile corvette- Metal storage
Frigate ×3
Destroyer
Counts are medians over the build's games: half of them build more, half fewer. The example game is hihimik's (35 OS, 17/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Airfirst at 1:47 · in 73% of games
You get
1 Finch from Airfirst at 1:51 · in 82% of games
1 Light transport from Airfirst at 2:00 · in 75% of games
1 T2 con bot from Techfirst at 7:44 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
1055 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 397 | 0 | 0 |
| 2:00 | 928 | 0 | 0 |
| 3:00 | 1570 | 0 | 0 |
| 4:00 | 2904 | 0 | 51 |
| 5:00 | 4108 | 130 | 52 |
| 6:00 | 5464 | 440 | 241 |
| 7:00 | 6950 | 931 | 547 |
| 8:00 | 8621 | 1570 | 892 |
| 9:00 | 10502 | 2447 | 1351 |
| 10:00 | 12630 | 3625 | 2071 |
| 11:00 | 15258 | 4901 | 2945 |
| 12:00 | 18166 | 6406 | 3801 |
| 13:00 | 21512 | 7408 | 4465 |
| 14:00 | 25125 | 8648 | 5401 |
| 15:00 | 28844 | 9810 | 6321 |
Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.
- + Metal produced hits 28451 by 15:00, well above both front roles
- + Own metal lost stays far below enemy metal destroyed at every checkpoint
- − Only 50% team win rate, the lowest of these six builds
- − T2 factory only completes in 40% of games by 12:53
hihimik
35.3 OS · 17/09/2026
Open source match ↗3 received units
1057 metal received · 25627 energy received
Typical milestones
Played most by
sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this buildSupporting games
Pick a game to read and play it above.
Tregan28/09/2026 · 39 OS↗Tregan28/09/2026 · 39 OS↗_X_27/09/2026 · 41 OS↗Tregan27/09/2026 · 39 OS↗_X_27/09/2026 · 41 OS↗Optimusprimenutt27/09/2026 · 40 OS↗BM_akumar627/09/2026 · 44 OS↗Cokeado27/09/2026 · 37 OS↗hihimik17/09/2026 · 35 OS↗32 more of 1047, the most recent
Optimusprimenutt27/09/2026 · 40 OS↗SHOGVN27/09/2026 · 37 OS↗SHOGVN27/09/2026 · 37 OS↗[MooDeng]NongJohn27/09/2026 · 41 OS↗DRM27/09/2026 · 43 OS↗DRM27/09/2026 · 43 OS↗_Hawkey_27/09/2026 · 60 OS↗iLike2Eco27/09/2026 · 36 OS↗Alphacure27/09/2026 · 37 OS↗Alphacure27/09/2026 · 37 OS↗Kbot_my_Ahole27/09/2026 · 37 OS↗Alphacure26/09/2026 · 36 OS↗PlatinumBlonde26/09/2026 · 59 OS↗Optimusprimenutt26/09/2026 · 40 OS↗SHOGVN26/09/2026 · 37 OS↗[FCRD]GlazedByAfussy26/09/2026 · 35 OS↗SHOGVN26/09/2026 · 37 OS↗Optimusprimenutt26/09/2026 · 40 OS↗TheSituation26/09/2026 · 51 OS↗thermite26/09/2026 · 36 OS↗thermite26/09/2026 · 36 OS↗Godmother1326/09/2026 · 38 OS↗thermite26/09/2026 · 36 OS↗iLike2Eco26/09/2026 · 36 OS↗Pentry26/09/2026 · 36 OS↗[MooDeng]NongJohn26/09/2026 · 41 OS↗Gieds26/09/2026 · 46 OS↗Kcorp26/09/2026 · 51 OS↗[MooDeng]NongJohn26/09/2026 · 40 OS↗SHOGVN26/09/2026 · 37 OS↗Optimusprimenutt26/09/2026 · 40 OS↗[MooDeng]NongJohn26/09/2026 · 40 OS↗Beyond All Reason test-31320-e17e8b7
Naval balance tweaks off