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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds Bot Lab then Shipyard in the cove, eating the lab for metal, and pushes out Orca, Riptide and Oppressor to contest the sea starting around 4-6 minutes, transitioning into a Riptide/Oppressor-heavy navy over the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1747 distinct matches · 185 players · 80% of Cortex Geo sea games · team won 53% of 2045 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1747 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 7 steps
    1. Mex ×2
    2. Windfor Air
    3. Mex
    4. Solar
    5. Windfor Air
    6. Wind
    7. Bot LabBot Labdone 1:15 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:01–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. Wind
    2. GraverobberGraverobber ×3
    3. Construction BotCon bot ×2
    4. TrasherTrasher
    5. Con turret
    6. GruntGrunt
    7. Mex
    8. ShipyardShipyarddone 3:05 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. Energy storage
    2. GruntGrunt
    3. Construction ShipCon ship
    4. OppressorDestroyerdone 3:58 · typical 5:54
    5. Mex
    6. Bot LabEat Bot Labreclaimed for its metal
    7. Mex ×3
    8. HerringMissile corvette
    9. RiptideFrigatedone 4:48 · typical 4:39
    10. Converter
    11. UrchinUrchin
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. SlingshotSlingshot
    14. RiptideFrigate
    15. Geothermal PowerplantGeodone 7:23 · typical 8:13
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 92 steps
    1. SlingshotSlingshot
    2. UrchinUrchin
    3. Death CavalryDeath Cavalry
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. Mex
    6. HerringMissile corvette ×2
    7. OppressorDestroyer
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. RiptideFrigate ×2
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Radar TowerRadar Tower
    12. GuardGuard
    13. ThistleThistle
    14. HerringMissile corvette
    15. GuardGuard
    16. RiptideFrigate
    17. ThistleThistle
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Advanced Metal ExtractorT2 mexdone 9:12 · typical 9:24
    20. GuardGuard
    21. RiptideFrigate
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Construction ShipCon ship
    24. Con turret
    25. Advanced Metal ExtractorT2 mex
    26. Construction ShipCon ship
    27. Twin GuardTwin Guard
    28. Con turret
    29. Advanced Metal ExtractorT2 mex
    30. Con turret
    31. Mex
    32. Con turret
    33. Tidal
    34. RiptideFrigate ×2
    35. HerringMissile corvette
    36. Naval Construction Turret
    37. Construction ShipCon ship
    38. Tidal
    39. Twin GuardTwin Guard
    40. Advanced Metal ExtractorT2 mex
    41. Naval Construction Turret ×2
    42. Tidal
    43. Advanced ShipyardAdvanced Shipyarddone 11:54
    44. Tidal ×2
    45. Dragon's TeethDragon's Teeth ×2
    46. Tidal
    47. ShipyardEat Shipyardreclaimed for its metal
    48. Dragon's TeethDragon's Teeth
    49. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    50. Dragon's TeethDragon's Teeth
    51. Tidal
    52. Dragon's TeethDragon's Teeth ×3
    53. Tidal
    54. Advanced Metal ExtractorT2 mex
    55. Dragon's TeethDragon's Teeth ×2
    56. Advanced Construction SubAdvanced Construction Sub
    57. Dragon's TeethDragon's Teeth
    58. Tidal
    59. Dragon's TeethDragon's Teeth ×3
    60. Tidal
    61. Dragon's TeethDragon's Teeth ×5
    62. Tidal
    63. Dragon's TeethDragon's Teeth ×3
    64. Advanced Metal ExtractorT2 mex
    65. DespotBattleshipdone 13:23
    66. Dragon's TeethDragon's Teeth ×3
    67. Twin GuardTwin Guard
    68. Dragon's TeethDragon's Teeth
    69. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:22
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. Dragon's TeethDragon's Teeth ×3
    72. Tidal
    73. Dragon's TeethDragon's Teeth ×7
    74. PhantasmRadar jammer ship
    75. Dragon's TeethDragon's Teeth
    76. BrimstoneAnti-swarm shipnot finished by 15:00
    77. Dragon's TeethDragon's Teeth
    78. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    79. Dragon's TeethDragon's Teeth
    80. Twin GuardTwin Guard
    81. Dragon's TeethDragon's Teeth
    82. UrchinUrchin
    83. Radar TowerRadar Tower
    84. UrchinUrchin ×2
    85. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    86. UrchinUrchin
    87. LampreyLampreydone 14:56
    88. Advanced ShipyardAdvanced Shipyarddone 14:45
    89. Twin GuardTwin Guard
    90. LampreyLamprey
    91. Converter
    92. PredatorAssault submarinenot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is FrugalResources's (31 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2045 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155600
4:002865051
5:00406714652
6:005415440232
7:006891905545
8:0085761551914
9:001040124601361
10:001252535432039
11:001506147142812
12:001800460513664
13:002121072334371
14:002476384345215
15:002856296346211
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

FrugalResources

30.8 OS · 06/10/2026

Open source match ↗

6 received units · includes a constructor
258 metal received · 65700 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2018
Shipyard3:18Middle 50%: 3:01–3:36 · n=2036
Orca4:17Middle 50%: 3:52–4:59 · n=1385
Riptide4:39Middle 50%: 4:08–5:22 · n=1992
Oppressor5:54Middle 50%: 5:11–6:40 · n=1869
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1325
Advanced Metal Extractor9:24Middle 50%: 8:47–10:21 · n=1785

Played most by

SHOGVN222games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build