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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 693 distinct matches · 101 players · 81% of Armada Geo sea games · team won 54% of 741 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 693 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (45%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (37%) · crossbow (35%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 17 steps
    1. Wind
    2. Construction BotCon bot ×2
    3. Wind ×2
    4. Mex
    5. Wind
    6. Construction BotCon bot
    7. Energy storage
    8. LazarusLazarus
    9. PawnPawn
    10. Wind
    11. PawnPawn
    12. Mex
    13. HarpoonHarpoon
    14. Wind
    15. PawnPawn
    16. Wind
    17. ShipyardShipyarddone 3:08 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (31%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Wind
    2. Construction ShipCon ship
    3. Wind
    4. Mex
    5. CorsairDestroyerdone 4:11 · typical 5:33
    6. Wind
    7. Mex ×2
    8. Radar TowerRadar Tower
    9. Wind
    10. SkaterSkater
    11. NettleNettle
    12. HarpoonHarpoon
    13. DolphinDolphin ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (49%) · frigate (41%) · geo (39%) · Harpoon (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 55 steps
    1. Grim ReaperGrim Reaper
    2. SentrySentry
    3. Geothermal PowerplantGeodone 6:59 · typical 7:40
    4. NettleNettle
    5. Construction ShipCon ship
    6. HarpoonHarpoon
    7. CorsairDestroyer
    8. HarpoonHarpoon
    9. CorsairDestroyer
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Converter ×2
    12. CorsairDestroyer
    13. Converter
    14. Radar TowerRadar Tower
    15. Converter ×2
    16. Mex
    17. CorsairDestroyer
    18. Mex
    19. HarpoonHarpoon
    20. Converter
    21. Con turret
    22. HarpoonHarpoon
    23. Mex
    24. SkaterSkater
    25. Radar TowerRadar Tower
    26. Grim ReaperGrim Reaper ×2
    27. Advanced Metal ExtractorT2 mexdone 10:47 · typical 9:17
    28. CorsairDestroyer ×2
    29. Mex
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    31. Advanced Metal ExtractorT2 mex
    32. CorsairDestroyer
    33. Advanced Metal ExtractorT2 mex
    34. CorsairDestroyer
    35. SkaterSkater ×2
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. CorsairDestroyer
    38. Advanced Metal ExtractorT2 mex
    39. CorsairDestroyer
    40. Naval NettleNaval Nettle
    41. Grim ReaperGrim Reaper
    42. Naval NettleNaval Nettle ×2
    43. Naval Construction Turret
    44. Naval Metal Storage
    45. CorsairDestroyer
    46. Advanced Metal ExtractorT2 mex
    47. Naval Construction Turret ×2
    48. Mex
    49. SkaterSkater
    50. Naval Construction Turret ×2
    51. DolphinDolphin
    52. Naval Construction Turret
    53. Advanced Metal ExtractorT2 mex
    54. Naval Construction Turret
    55. Mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (42 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 63% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 75% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

741 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160700
4:002932051
5:00414717574
6:005548540325
7:0071051003651
8:00875417801049
9:001064625511666
10:001294434762256
11:001568346973140
12:001869357553865
13:002202969034733
14:002570080755602
15:002911091726665
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

42.4 OS · 25/09/2026

Open source match ↗

1 received units · includes a constructor
260 metal received · 35531 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=719
Shipyard3:11Middle 50%: 2:50–3:36 · n=732
Eel4:22Middle 50%: 3:41–5:37 · n=441
Corsair5:33Middle 50%: 4:48–6:34 · n=685
Geothermal Powerplant7:40Middle 50%: 6:45–9:04 · n=458
Advanced Metal Extractor9:17Middle 50%: 8:36–10:07 · n=645

Played most by

Optimusprimenutt50games of this buildKingBenjai49games of this buildhaaven39games of this buildHummell33games of this build_X_31games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas