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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 693 distinct matches · 101 players · 81% of Armada Geo sea games · team won 54% of 741 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 693 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (45%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:19 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (37%) · crossbow (35%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 9 steps
    1. Construction BotCon bot
    2. Wind
    3. Construction BotCon bot
    4. Mex
    5. Construction BotCon bot
    6. Wind
    7. LazarusLazarus
    8. Wind
    9. ShipyardShipyarddone 2:45 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (31%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 24 steps
    1. PawnPawn
    2. Wind
    3. Mex
    4. Construction ShipCon ship
    5. Wind
    6. Tidal
    7. Wind
    8. SkaterSkater
    9. Wind
    10. Mex
    11. DolphinDolphin
    12. Wind
    13. DolphinDolphin ×2
    14. Mex
    15. Wind
    16. Mex
    17. Energy storage
    18. CorsairDestroyerdone 4:45 · typical 5:33
    19. Radar TowerRadar Tower
    20. SentrySentry
    21. Wind
    22. CorsairDestroyer
    23. Wind
    24. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (49%) · frigate (41%) · geo (39%) · Harpoon (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 63 steps
    1. Advanced Metal ExtractorT2 mexdone 6:22 · typical 9:17
    2. NettleNettle
    3. CorsairDestroyer
    4. Wind ×2
    5. Mex
    6. Advanced Metal ExtractorT2 mex
    7. CorsairDestroyer
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. HarpoonHarpoon ×2
    10. Advanced Metal ExtractorT2 mex
    11. Naval Construction Turret
    12. CorsairDestroyer
    13. SentrySentry
    14. Naval Construction Turret ×3
    15. SentrySentry
    16. Tidal
    17. Grim ReaperGrim Reaper
    18. Tidal
    19. SentrySentry
    20. Grim ReaperGrim Reaper
    21. Tidal
    22. Advanced Metal ExtractorT2 mex
    23. Grim ReaperGrim Reaper
    24. Tidal
    25. SentrySentry
    26. CorsairDestroyer
    27. Tidal ×2
    28. CorsairDestroyer
    29. Tidal
    30. Advanced Metal ExtractorT2 mex
    31. Tidal
    32. Naval Energy Converter
    33. Construction ShipCon ship
    34. Advanced Metal ExtractorT2 mex
    35. Radar TowerRadar Tower
    36. Tidal
    37. SentrySentry
    38. Tidal ×3
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. Tidal ×3
    41. Advanced Metal ExtractorT2 mex
    42. Tidal
    43. Mex
    44. Tidal
    45. Seaplane PlatformSeaplane Platformdone 12:46
    46. Tidal ×2
    47. HorizonHorizon
    48. Tidal
    49. Mex
    50. HorizonHorizon
    51. Tidal
    52. Naval Construction Turret
    53. Naval Energy Storage
    54. Mex
    55. SabreSabre ×2
    56. Advanced Metal ExtractorT2 mex
    57. Tidal
    58. HorizonHorizon
    59. Tidal ×6
    60. Advanced ShipyardAdvanced Shipyarddone 14:55
    61. Construction SeaplaneConstruction Seaplane
    62. Advanced Metal ExtractorT2 mex
    63. Advanced Construction SubAdvanced Construction Sub

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (42 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 63% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 75% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

741 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160700
4:002932051
5:00414717574
6:005548540325
7:0071051003651
8:00875417801049
9:001064625511666
10:001294434762256
11:001568346973140
12:001869357553865
13:002202969034733
14:002570080755602
15:002911091726665
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

_X_

41.5 OS · 27/09/2026

Open source match ↗

4 received units · includes a constructor
337 metal received · 52484 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=719
Shipyard3:11Middle 50%: 2:50–3:36 · n=732
Eel4:22Middle 50%: 3:41–5:37 · n=441
Corsair5:33Middle 50%: 4:48–6:34 · n=685
Geothermal Powerplant7:40Middle 50%: 6:45–9:04 · n=458
Advanced Metal Extractor9:17Middle 50%: 8:36–10:07 · n=645

Played most by

Optimusprimenutt50games of this buildKingBenjai49games of this buildhaaven39games of this buildHummell33games of this build_X_31games of this build