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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 729 distinct matches · 101 players · 81% of Armada Geo sea games · team won 54% of 778 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Bot LabBot Labdone 1:00 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (35%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 10 steps
    1. LazarusLazarus
    2. Solar
    3. Construction BotCon bot
    4. Mex
    5. Construction BotCon bot
    6. LazarusLazarus
    7. Mex
    8. Construction BotCon bot
    9. Mex
    10. ShipyardShipyarddone 2:59 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (44%) · converter (32%) · con turret (31%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 23 steps
    1. Mex
    2. PawnPawn
    3. CrossbowCrossbow
    4. SkaterSkater ×2
    5. DolphinDolphin ×2
    6. Con turret
    7. DolphinDolphin
    8. Tidal
    9. Construction ShipCon ship
    10. Tidal ×2
    11. Wind
    12. DolphinDolphin
    13. Wind
    14. DolphinDolphin
    15. Wind
    16. Mex
    17. DolphinDolphin
    18. Wind
    19. DolphinDolphin
    20. Wind ×2
    21. SkaterSkater
    22. Wind
    23. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (49%) · frigate (40%) · geo (40%) · Harpoon (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 73 steps
    1. Wind
    2. Grim ReaperGrim Reaper
    3. Wind ×2
    4. Mex
    5. Wind
    6. Con turret
    7. DolphinDolphin
    8. Wind
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin
    12. Wind
    13. AnemoneAnemone
    14. DolphinDolphin
    15. Radar TowerRadar Tower
    16. DolphinDolphin
    17. Wind
    18. EelSubmarinedone 6:24 · typical 4:22
    19. Wind ×5
    20. EelSubmarine
    21. Wind
    22. SentrySentry
    23. Wind ×2
    24. DolphinDolphin
    25. Wind
    26. EelSubmarine
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Wind
    29. EelSubmarine
    30. Wind
    31. SentrySentry ×2
    32. EelSubmarine
    33. Wind
    34. EelSubmarine
    35. Mex
    36. Wind
    37. Advanced Metal ExtractorT2 mexdone 8:57 · typical 9:17
    38. HarpoonHarpoon
    39. Converter ×4
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. DolphinDolphin
    42. Grim ReaperGrim Reaper
    43. Con turret
    44. EelSubmarine
    45. Wind
    46. Construction ShipCon ship
    47. Advanced Metal ExtractorT2 mex
    48. Wind
    49. EelSubmarine
    50. NettleNettle
    51. CorsairDestroyernot finished by 15:00 · typical 5:35
    52. Advanced Metal ExtractorT2 mex
    53. Naval Construction Turret
    54. ShipyardShipyarddone 10:11
    55. Pit BullPit Bull
    56. Construction ShipCon ship ×2
    57. Tidal
    58. Advanced ShipyardAdvanced Shipyarddone 13:03
    59. Tidal ×3
    60. Naval Construction Turret ×2
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. Advanced Metal ExtractorT2 mex
    63. Bot LabBot Labdone 12:12
    64. Naval Construction Turret
    65. PawnPawn
    66. Mex
    67. PawnPawn ×2
    68. SentrySentry
    69. PawnPawn ×2
    70. Con turret
    71. PawnPawn
    72. Mex
    73. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is Crazydogg's (38 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

778 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002928051
5:00414717574
6:005554541314
7:0071101004646
8:00877617711041
9:001068025461676
10:001296034962273
11:001570846933181
12:001869457873959
13:002186669234765
14:002559380275669
15:002907491296696
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Crazydogg

38.0 OS · 26/09/2026

Open source match ↗

6 received units · includes a constructor
1687 metal received · 22171 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=746
Shipyard3:11Middle 50%: 2:50–3:36 · n=767
Eel4:22Middle 50%: 3:41–5:34 · n=464
Corsair5:35Middle 50%: 4:50–6:34 · n=719
Geothermal Powerplant7:45Middle 50%: 6:47–9:10 · n=475
Advanced Metal Extractor9:17Middle 50%: 8:36–10:07 · n=680

Played most by

Optimusprimenutt52games of this buildKingBenjai49games of this build_X_48games of this buildhaaven42games of this buildHummell33games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas