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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 729 distinct matches · 101 players · 81% of Armada Geo sea games · team won 54% of 778 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×2
    5. Bot LabBot Labdone 1:04 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (35%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 19 steps
    1. Wind
    2. LazarusLazarus ×2
    3. Wind ×2for Air
    4. Construction BotCon bot
    5. LazarusLazarus
    6. Con turret
    7. Construction BotCon bot
    8. Mex
    9. CrossbowCrossbow
    10. Wind
    11. CrossbowCrossbow
    12. Construction BotCon bot ×2
    13. PawnPawn ×2
    14. Wind
    15. Mex
    16. Wind ×2
    17. TickTick
    18. PawnPawn
    19. ShipyardShipyarddone 3:36 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (44%) · converter (32%) · con turret (31%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 23 steps
    1. PawnPawn
    2. Mex
    3. PawnPawn
    4. Converter
    5. Construction ShipCon ship
    6. Converter
    7. PawnPawn
    8. Converter
    9. EelSubmarinedone 4:20 · typical 4:22
    10. Converter
    11. Mex
    12. PawnPawn
    13. Converter ×2
    14. DolphinDolphin
    15. Mex
    16. SentrySentry
    17. PawnPawn
    18. DolphinDolphin
    19. PawnPawn
    20. DolphinDolphin
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. DolphinDolphin ×2
    23. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (49%) · frigate (40%) · geo (40%) · Harpoon (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 101 steps
    1. DolphinDolphin
    2. Energy storage
    3. DolphinDolphin
    4. CorsairDestroyerdone 5:33 · typical 5:35
    5. Mex
    6. SentrySentry
    7. Grim ReaperGrim Reaper
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. SkaterSkater
    10. Grim ReaperGrim Reaper
    11. Wind
    12. SentrySentry
    13. SkaterSkater
    14. CorsairDestroyer
    15. Wind
    16. SentrySentry
    17. Wind
    18. EllysawFrigate ×2
    19. Wind
    20. SentrySentry
    21. Wind
    22. Con turret
    23. Construction ShipCon ship
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Wind
    26. EllysawFrigate
    27. SkaterSkater
    28. Wind ×2
    29. Naval Metal Storage
    30. Con turret
    31. Wind
    32. Naval Construction Turret
    33. Construction ShipCon ship
    34. Con turret
    35. Advanced Metal ExtractorT2 mexdone 9:58 · typical 9:17
    36. Mex
    37. Wind
    38. Tidal
    39. Wind ×2
    40. Tidal
    41. Wind
    42. Tidal
    43. Wind
    44. Tidal
    45. Wind ×3
    46. Tidal
    47. Wind ×2
    48. Construction ShipCon ship
    49. Wind
    50. Tidal
    51. Wind
    52. Mex
    53. Wind
    54. Tidal
    55. Wind ×2
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. Wind
    58. Tidal
    59. Advanced Metal ExtractorT2 mex
    60. Wind ×3
    61. Advanced ShipyardAdvanced Shipyarddone 11:23
    62. Wind
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. Advanced Metal ExtractorT2 mex
    65. HalberdHalberddone 10:37
    66. Wind
    67. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    68. Wind ×2
    69. BermudaRadar jammer ship
    70. Wind
    71. Advanced Construction SubAdvanced Construction Sub
    72. Wind
    73. Advanced Metal ExtractorT2 mex
    74. Wind
    75. Advanced Construction SubAdvanced Construction Sub
    76. Wind ×2
    77. Advanced Metal ExtractorT2 mex
    78. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:36
    79. Wind
    80. HavenHaven
    81. Wind ×2
    82. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    83. Wind
    84. DragonslayerDragonslayernot finished by 15:00
    85. VoyagerVoyager
    86. DreadnoughtBattleshipdone 13:57
    87. Advanced Metal ExtractorT2 mex
    88. BeamerBeamer
    89. HarpoonHarpoon
    90. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    91. HarpoonHarpoon
    92. BeamerBeamer
    93. PaladinCruiserdone 14:18
    94. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    95. BeamerBeamer
    96. PaladinCruiser
    97. SentrySentry
    98. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    99. Advanced Sonar StationAdvanced Sonar Station
    100. DragonslayerDragonslayer
    101. BermudaRadar jammer ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is sirniho's (38 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 64% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

778 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002928051
5:00414717574
6:005554541314
7:0071101004646
8:00877617711041
9:001068025461676
10:001296034962273
11:001570846933181
12:001869457873959
13:002186669234765
14:002559380275669
15:002907491296696
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

sirniho

37.9 OS · 26/09/2026

Open source match ↗

3 received units · includes a constructor
1700 metal received · 162242 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=746
Shipyard3:11Middle 50%: 2:50–3:36 · n=767
Eel4:22Middle 50%: 3:41–5:34 · n=464
Corsair5:35Middle 50%: 4:50–6:34 · n=719
Geothermal Powerplant7:45Middle 50%: 6:47–9:10 · n=475
Advanced Metal Extractor9:17Middle 50%: 8:36–10:07 · n=680

Played most by

Optimusprimenutt52games of this buildKingBenjai49games of this build_X_48games of this buildhaaven42games of this buildHummell33games of this build