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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind ×2
    4. Windfor Air
    5. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. LazarusLazarus
    2. Solar
    3. LazarusLazarus ×2
    4. Construction BotCon bot ×2
    5. Mex
    6. PawnPawn ×2
    7. Mex ×3
    8. ShipyardShipyarddone 3:38 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 12 steps
    1. SkaterSkater
    2. Mex
    3. SkaterSkater ×2
    4. DolphinDolphin
    5. Radar TowerRadar Tower
    6. DolphinDolphin ×3
    7. SentrySentry
    8. DolphinDolphin
    9. EelSubmarinenot finished by 15:00 · typical 4:21
    10. DolphinDolphin
    11. Grim ReaperGrim Reaper
    12. DolphinDolphin ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 90 steps
    1. SentrySentry
    2. Tidal
    3. DolphinDolphin
    4. Tidal
    5. DolphinDolphin
    6. CorsairDestroyerdone 6:34 · typical 5:36
    7. SentrySentry
    8. Metal storage
    9. Tidal
    10. SentrySentry
    11. EelSubmarine
    12. Construction ShipCon ship ×3
    13. DolphinDolphin ×6
    14. Naval Construction Turret
    15. DolphinDolphin ×2
    16. HarpoonHarpoon
    17. DolphinDolphin ×2
    18. Tidal
    19. SkaterSkater
    20. Tidal
    21. Advanced Metal ExtractorT2 mexdone 9:01 · typical 9:17
    22. SkaterSkater
    23. Tidal
    24. SkaterSkater ×2
    25. CorsairDestroyer
    26. Tidal
    27. Advanced Metal ExtractorT2 mex
    28. Tidal
    29. CorsairDestroyer ×2
    30. EelSubmarine
    31. Advanced Metal ExtractorT2 mex
    32. Mex
    33. CorsairDestroyer
    34. EllysawFrigate
    35. Mex
    36. CorsairDestroyer
    37. EllysawFrigate
    38. Advanced Metal ExtractorT2 mex
    39. Grim ReaperGrim Reaper
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. HarpoonHarpoon
    42. Wind
    43. SkaterSkater
    44. Wind
    45. Tidal
    46. CorsairDestroyer
    47. Tidal
    48. Mex
    49. Wind
    50. Tidal
    51. Advanced Metal ExtractorT2 mex
    52. EllysawFrigate
    53. Tidal
    54. Wind
    55. SkaterSkater
    56. Tidal
    57. CorsairDestroyer
    58. Tidal
    59. Wind
    60. Advanced Metal ExtractorT2 mex
    61. Tidal
    62. EllysawFrigate
    63. Wind
    64. Tidal
    65. SkaterSkater
    66. Tidal
    67. CorsairDestroyer
    68. Tidal
    69. Wind
    70. Tidal
    71. Grim ReaperGrim Reaper
    72. Tidal
    73. Naval Construction Turret
    74. Wind
    75. Tidal
    76. Fusion ReactorFusionnot finished by 15:00
    77. Grim ReaperGrim Reaper
    78. Wind
    79. Naval Construction Turret
    80. EllysawFrigate
    81. CorsairDestroyer
    82. SkaterSkater
    83. Wind
    84. EelSubmarine
    85. EllysawFrigate
    86. CorsairDestroyer
    87. Wind
    88. EllysawFrigate
    89. SkaterSkater
    90. Grim ReaperGrim Reaper

Counts are medians over the build's games: half of them build more, half fewer. The example game is ITz_HonestAbee's (37 OS, 26/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

ITz_HonestAbee

36.9 OS · 26/08/2026

Open source match ↗

6 received units · includes a constructor
107 metal received · 22416 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build