← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

The role's normal opening: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, and a geothermal around 7:45 to fund the transition into destroyers, fast assault corvettes and assault frigates.

Usually shipyard in the cove (87%)

#naval #eco · 693 distinct matches · 101 players · 81% of Armada Geo sea games · team won 54% of 741 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 693 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (45%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×3
    4. Bot LabBot Labdone 1:22 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (37%) · crossbow (35%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 10 steps
    1. Wind
    2. LazarusLazarus ×2
    3. Construction BotCon bot ×2
    4. Wind
    5. Construction BotCon bot
    6. NettleNettle
    7. Construction BotCon bot
    8. Mex
    9. LazarusLazarus
    10. ShipyardShipyarddone 3:25 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (45%) · submarine (44%) · con turret (32%) · converter (31%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 22 steps
    1. Con turret
    2. Mex ×2
    3. DolphinDolphin
    4. NettleNettle
    5. Mex
    6. Radar TowerRadar Tower
    7. Construction ShipCon ship
    8. SkaterSkater
    9. Mex
    10. Energy storage
    11. Mex
    12. DolphinDolphin
    13. EelSubmarinedone 4:35 · typical 4:22
    14. Converter
    15. Mex
    16. SentrySentry
    17. Converter
    18. DolphinDolphin
    19. Converter
    20. DolphinDolphin
    21. Converter
    22. EelSubmarine
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (49%) · frigate (41%) · geo (39%) · Harpoon (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 97 steps
    1. Wind
    2. SentrySentry
    3. Wind
    4. DolphinDolphin
    5. Wind
    6. DolphinDolphin
    7. Wind
    8. DolphinDolphin
    9. Wind
    10. EelSubmarine
    11. Wind
    12. SentrySentry
    13. Wind ×2
    14. EelSubmarine
    15. Grim ReaperGrim Reaper
    16. Wind ×3
    17. EelSubmarine
    18. Wind
    19. EelSubmarine
    20. Con turret
    21. NettleNettle ×2
    22. EelSubmarine
    23. SkaterSkater
    24. Metal storage
    25. EelSubmarine
    26. SentrySentry
    27. DolphinDolphin ×5
    28. EelSubmarine
    29. Radar TowerRadar Tower
    30. EelSubmarine ×2
    31. Geothermal PowerplantGeodone 12:30 · typical 7:40
    32. Advanced Metal ExtractorT2 mexdone 9:30 · typical 9:17
    33. EelSubmarine ×2
    34. Construction ShipCon ship
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. Con turret
    37. HarpoonHarpoon
    38. Construction ShipCon ship
    39. EelSubmarine
    40. DolphinDolphin ×2
    41. HarpoonHarpoon
    42. Advanced Metal ExtractorT2 mex
    43. DolphinDolphin ×3
    44. Construction ShipCon ship
    45. DolphinDolphin
    46. Advanced Metal ExtractorT2 mex
    47. HarpoonHarpoon
    48. DolphinDolphin
    49. SkaterSkater ×2
    50. Advanced Metal ExtractorT2 mex
    51. DolphinDolphin
    52. HarpoonHarpoon
    53. Naval Construction Turret
    54. DolphinDolphin
    55. CorsairDestroyernot finished by 15:00 · typical 5:33
    56. SkaterSkater ×2
    57. Advanced Metal ExtractorT2 mex
    58. SkaterSkater
    59. CorsairDestroyer ×2
    60. Naval Construction Turret ×2
    61. Advanced Metal ExtractorT2 mex
    62. DolphinDolphin ×2
    63. Naval Construction Turret
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. DolphinDolphin
    66. Tidal
    67. DolphinDolphin
    68. Tidal
    69. DolphinDolphin
    70. Tidal
    71. Grim ReaperGrim Reaper
    72. Tidal
    73. Grim ReaperGrim Reaper
    74. Tidal
    75. Wind
    76. Grim ReaperGrim Reaper
    77. Wind
    78. Tidal
    79. DolphinDolphin
    80. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    81. EllysawFrigate
    82. Wind
    83. Tidal
    84. EllysawFrigate
    85. Wind
    86. HarpoonHarpoon
    87. EllysawFrigate
    88. Wind
    89. EllysawFrigate
    90. Wind
    91. EllysawFrigate
    92. Wind
    93. EllysawFrigate
    94. Wind
    95. EllysawFrigate
    96. CorsairDestroyer
    97. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (35 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 63% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 75% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

741 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160700
4:002932051
5:00414717574
6:005548540325
7:0071051003651
8:00875417801049
9:001064625511666
10:001294434762256
11:001568346973140
12:001869357553865
13:002202969034733
14:002570080755602
15:002911091726665
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

arcsiz

35.5 OS · 25/08/2026

Open source match ↗

5 received units · includes a constructor
277 metal received · 26207 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=719
Shipyard3:11Middle 50%: 2:50–3:36 · n=732
Eel4:22Middle 50%: 3:41–5:37 · n=441
Corsair5:33Middle 50%: 4:48–6:34 · n=685
Geothermal Powerplant7:40Middle 50%: 6:45–9:04 · n=458
Advanced Metal Extractor9:17Middle 50%: 8:36–10:07 · n=645

Played most by

Optimusprimenutt50games of this buildKingBenjai49games of this buildhaaven39games of this buildHummell33games of this build_X_31games of this build