← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 740 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 790 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 740 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4
    3. Windfor Air
    4. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 16 steps
    1. LazarusLazarus
    2. Windfor Air
    3. LazarusLazarus
    4. Construction BotCon bot
    5. LazarusLazarus
    6. Wind
    7. Con turret
    8. Construction BotCon bot
    9. LazarusLazarus
    10. Wind
    11. Con turret
    12. Mex
    13. Wind ×4
    14. Energy storage ×2
    15. Mex ×2
    16. ShipyardShipyarddone 4:03 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 12 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. NettleNettle
    3. EelSubmarinedone 4:30 · typical 4:21
    4. Radar TowerRadar Tower
    5. DolphinDolphin
    6. Wind
    7. Radar TowerRadar Tower
    8. DolphinDolphin
    9. Geothermal PowerplantGeodone 5:30 · typical 7:46
    10. Wind
    11. DolphinDolphin
    12. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 184 steps
    1. DolphinDolphin
    2. Wind
    3. DolphinDolphin
    4. Wind
    5. Grim ReaperGrim Reaper
    6. Wind
    7. SentrySentry
    8. Mex
    9. Wind
    10. Mex
    11. Converter
    12. Construction ShipCon ship
    13. Wind
    14. Converter
    15. Radar TowerRadar Tower
    16. NettleNettle
    17. DolphinDolphin
    18. Converter ×3
    19. Mex
    20. SentrySentry
    21. Converter
    22. Construction ShipCon ship
    23. DolphinDolphin
    24. Converter
    25. Wind
    26. SentrySentry
    27. DolphinDolphin
    28. Converter
    29. Wind
    30. Converter
    31. DolphinDolphin
    32. Converter ×2
    33. DolphinDolphin
    34. SentrySentry
    35. SkaterSkater
    36. Grim ReaperGrim Reaper
    37. Converter
    38. Wind
    39. NettleNettle
    40. Converter
    41. Con turret
    42. Construction ShipCon ship
    43. Converter
    44. SkaterSkater
    45. Converter
    46. Wind
    47. CorsairDestroyerdone 8:03 · typical 5:35
    48. Wind
    49. Converter
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    51. Converter
    52. Wind
    53. CorsairDestroyer
    54. Converter
    55. Wind
    56. Converter
    57. Con turret
    58. EllysawFrigate
    59. Converter
    60. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:17
    61. Mex
    62. Wind
    63. Converter
    64. EllysawFrigate
    65. Wind ×2
    66. Converter
    67. Wind ×4
    68. Converter
    69. Wind
    70. Grim ReaperGrim Reaper
    71. Wind
    72. Converter
    73. Mex
    74. Grim ReaperGrim Reaper
    75. Wind ×3
    76. Converter
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    78. Con turret
    79. Wind
    80. SkaterSkater
    81. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    82. Advanced Metal ExtractorT2 mex
    83. Wind
    84. SkaterSkater
    85. Wind
    86. DolphinDolphin ×3
    87. Converter
    88. DolphinDolphin ×2
    89. Converter
    90. Con turret ×2
    91. Wind ×4
    92. Advanced ShipyardAdvanced Shipyarddone 10:59
    93. Wind
    94. Advanced Metal ExtractorT2 mex
    95. Wind
    96. Energy storage
    97. Mex
    98. BermudaRadar jammer ship
    99. Wind
    100. Advanced Metal ExtractorT2 mex
    101. Wind
    102. Mex
    103. Wind
    104. Advanced Construction SubAdvanced Construction Sub
    105. Wind
    106. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    107. Mex
    108. VoyagerVoyager
    109. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:38
    110. VoyagerVoyager ×2
    111. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    112. Advanced Metal ExtractorT2 mex
    113. VoyagerVoyager
    114. Con turret
    115. GruntGrunt
    116. Wind ×2
    117. VoyagerVoyager
    118. Con turret
    119. Naval NettleNaval Nettle
    120. GruntGrunt
    121. BermudaRadar jammer ship
    122. Converter
    123. Wind
    124. GruntGrunt
    125. Wind
    126. Wind
    127. Wind
    128. Converter
    129. Wind
    130. Naval NettleNaval Nettle
    131. GruntGrunt
    132. HavenHaven
    133. Wind
    134. Wind
    135. Wind
    136. Converter
    137. GruntGrunt
    138. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    139. Wind
    140. Naval NettleNaval Nettle
    141. Wind
    142. GruntGrunt
    143. HavenHaven
    144. Converter
    145. Wind
    146. GruntGrunt
    147. Converter
    148. Wind
    149. Wind
    150. Advanced Metal ExtractorT2 mex
    151. VoyagerVoyager
    152. Wind ×2
    153. Converter
    154. VoyagerVoyager
    155. Wind ×3
    156. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    157. Converter
    158. Wind
    159. Converter
    160. Metal storage
    161. Converter ×2
    162. PlatypusPlatypus ×2
    163. Wind
    164. Converter
    165. Advanced Metal ExtractorT2 mex
    166. Wind
    167. PlatypusPlatypus ×2
    168. Converter
    169. PlatypusPlatypus ×2
    170. Converter
    171. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    172. PlatypusPlatypus
    173. Advanced Metal ExtractorT2 mex
    174. Converter
    175. PlatypusPlatypus
    176. Con turret
    177. PlatypusPlatypus
    178. Converter
    179. PlatypusPlatypus
    180. Con turret ×2
    181. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    182. PlatypusPlatypus
    183. Con turret
    184. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is [UNN]Prime's (38 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

790 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002921051
5:00414517874
6:005554545312
7:0071121005650
8:00877917781052
9:001068425531692
10:001296035132275
11:001568547053186
12:001866757873969
13:002186169034813
14:002557480275681
15:002902591296705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

[UNN]Prime

38.3 OS · 21/08/2026

Open source match ↗

39 received units · includes a constructor
504 metal received · 111894 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=758
Shipyard3:11Middle 50%: 2:50–3:36 · n=779
Eel4:21Middle 50%: 3:41–5:34 · n=472
Corsair5:35Middle 50%: 4:50–6:34 · n=729
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=481
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=688

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build