← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 740 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 790 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 740 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 16 steps
    1. Wind
    2. LazarusLazarus
    3. Construction BotCon bot
    4. LazarusLazarus
    5. Wind
    6. LazarusLazarus
    7. Construction BotCon bot
    8. Mex
    9. Construction BotCon bot
    10. Con turret
    11. LazarusLazarus
    12. Mex ×2
    13. PawnPawn
    14. NettleNettle
    15. PawnPawn
    16. ShipyardShipyarddone 3:47 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 11 steps
    1. CrossbowCrossbow
    2. Radar TowerRadar Tower
    3. SkaterSkater ×2
    4. DolphinDolphin ×4
    5. SentrySentry
    6. Construction ShipCon ship ×2
    7. Wind
    8. DolphinDolphin
    9. Wind
    10. Mex
    11. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 103 steps
    1. NettleNettle
    2. Wind
    3. Geothermal PowerplantGeodone 7:53 · typical 7:46
    4. DolphinDolphin
    5. Wind
    6. Mex
    7. Wind
    8. DolphinDolphin ×3
    9. Wind
    10. DolphinDolphin ×3
    11. Wind
    12. DolphinDolphin
    13. BeamerBeamer
    14. DolphinDolphin
    15. Wind
    16. Naval Construction Turret
    17. EllysawFrigate
    18. Wind ×2
    19. Tidal
    20. Mex
    21. Wind
    22. EllysawFrigate
    23. Tidal
    24. CorsairDestroyernot finished by 15:00 · typical 5:35
    25. SkaterSkater
    26. TickTick ×2
    27. PawnPawn
    28. Wind
    29. Converter
    30. Tidal
    31. Wind
    32. PawnPawn
    33. Wind
    34. PawnPawn
    35. Wind
    36. PawnPawn
    37. Converter
    38. Wind
    39. Bot LabBot Labdone 8:42
    40. PawnPawn ×2
    41. BeamerBeamer
    42. TickTick
    43. PawnPawn
    44. RocketeerRocketeer
    45. PawnPawn
    46. RocketeerRocketeer
    47. PawnPawn
    48. RocketeerRocketeer
    49. PawnPawn
    50. RocketeerRocketeer
    51. PawnPawn
    52. RocketeerRocketeer
    53. PawnPawn
    54. RocketeerRocketeer
    55. TickTick
    56. PawnPawn
    57. RocketeerRocketeer
    58. PawnPawn
    59. RocketeerRocketeer
    60. PawnPawn
    61. RocketeerRocketeer
    62. PawnPawn
    63. RocketeerRocketeer
    64. PawnPawn
    65. RocketeerRocketeer
    66. SentrySentry
    67. PawnPawn
    68. RocketeerRocketeer
    69. TickTick
    70. PawnPawn
    71. RocketeerRocketeer
    72. PawnPawn
    73. RocketeerRocketeer
    74. PawnPawn
    75. RocketeerRocketeer
    76. PawnPawn
    77. RocketeerRocketeer
    78. PawnPawn
    79. RocketeerRocketeer
    80. PawnPawn
    81. RocketeerRocketeer
    82. TickTick
    83. PawnPawn
    84. RocketeerRocketeer
    85. PawnPawn
    86. RocketeerRocketeer
    87. PawnPawn
    88. RocketeerRocketeer
    89. PawnPawn
    90. RocketeerRocketeer
    91. PawnPawn
    92. RocketeerRocketeer
    93. PawnPawn
    94. RocketeerRocketeer
    95. TickTick
    96. PawnPawn
    97. RocketeerRocketeer
    98. PawnPawn
    99. RocketeerRocketeer
    100. Converter
    101. PawnPawn
    102. RocketeerRocketeer
    103. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is Lincrono's (39 OS, 04/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

790 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002921051
5:00414517874
6:005554545312
7:0071121005650
8:00877917781052
9:001068425531692
10:001296035132275
11:001568547053186
12:001866757873969
13:002186169034813
14:002557480275681
15:002902591296705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Lincrono

38.7 OS · 04/09/2026

Open source match ↗

66 received units · includes a constructor
299 metal received · 20922 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=758
Shipyard3:11Middle 50%: 2:50–3:36 · n=779
Eel4:21Middle 50%: 3:41–5:34 · n=472
Corsair5:35Middle 50%: 4:50–6:34 · n=729
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=481
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=688

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build