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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 740 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 790 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 740 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex
    2. Wind ×2for Air
    3. Bot LabBot Labdone 0:39 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 16 steps
    1. LazarusLazarus
    2. Mex
    3. Wind ×2
    4. LazarusLazarus
    5. Mex
    6. Construction BotCon bot
    7. Mex
    8. Construction BotCon bot
    9. Wind
    10. Mex
    11. PawnPawn
    12. Wind
    13. PawnPawn
    14. CrossbowCrossbow
    15. Wind
    16. ShipyardShipyarddone 2:58 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 14 steps
    1. Mex
    2. Wind
    3. SkaterSkater ×2
    4. Wind
    5. DolphinDolphin ×2
    6. Wind
    7. DolphinDolphin ×2
    8. Wind
    9. Con turret
    10. EelSubmarinedone 4:36 · typical 4:21
    11. Wind
    12. EelSubmarine
    13. Construction ShipCon ship
    14. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 56 steps
    1. Wind
    2. DolphinDolphin
    3. Wind
    4. DolphinDolphin
    5. Wind ×3
    6. DolphinDolphin ×2
    7. Wind ×2
    8. DolphinDolphin
    9. Wind
    10. DolphinDolphin
    11. Wind ×2
    12. CorsairDestroyerdone 7:05 · typical 5:35
    13. Wind ×2
    14. Converter
    15. Mex
    16. Construction ShipCon ship
    17. Mex
    18. Converter ×2
    19. Advanced Metal ExtractorT2 mexdone 8:16 · typical 9:17
    20. Energy storage
    21. Converter
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Radar TowerRadar Tower
    24. DolphinDolphin ×2
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. Advanced Metal ExtractorT2 mex
    27. DolphinDolphin ×4
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. Advanced Metal ExtractorT2 mex
    30. DolphinDolphin ×8
    31. Advanced Metal ExtractorT2 mex
    32. DolphinDolphin ×2
    33. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    34. ShipyardShipyarddone 10:48
    35. DolphinDolphin
    36. Construction ShipCon ship
    37. DolphinDolphin ×7
    38. Naval Construction Turret
    39. DolphinDolphin ×2
    40. Advanced Metal ExtractorT2 mex
    41. EelSubmarine
    42. DolphinDolphin
    43. EelSubmarine
    44. DolphinDolphin ×5
    45. EelSubmarine
    46. DolphinDolphin ×5
    47. EelSubmarine
    48. Advanced Metal ExtractorT2 mex
    49. DolphinDolphin ×2
    50. EelSubmarine
    51. DolphinDolphin
    52. EelSubmarine
    53. Pit BullPit Bull
    54. Radar TowerRadar Tower
    55. ShipyardShipyarddone 14:29
    56. Construction ShipCon ship ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Happiness's (52 OS, 22/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

790 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002921051
5:00414517874
6:005554545312
7:0071121005650
8:00877917781052
9:001068425531692
10:001296035132275
11:001568547053186
12:001866757873969
13:002186169034813
14:002557480275681
15:002902591296705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Happiness

51.9 OS · 22/08/2026

Open source match ↗

3 received units · includes a constructor
388 metal received · 76895 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=758
Shipyard3:11Middle 50%: 2:50–3:36 · n=779
Eel4:21Middle 50%: 3:41–5:34 · n=472
Corsair5:35Middle 50%: 4:50–6:34 · n=729
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=481
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=688

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build