← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:16 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 15 steps
    1. Windfor Air
    2. LazarusLazarus
    3. Wind
    4. LazarusLazarus
    5. Construction BotCon botfor Pond
    6. Construction ShipCon ship
    7. Construction BotCon botfor Pond
    8. Wind ×2
    9. LazarusLazarus
    10. Windfor Air
    11. Wind
    12. Mex
    13. DolphinDolphin
    14. Wind
    15. Mex
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. DolphinDolphin
    2. Mex
    3. DolphinDolphin
    4. Mex
    5. Construction ShipCon ship
    6. Mex ×2
    7. DolphinDolphin ×2
    8. Construction ShipCon ship
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. EelSubmarinedone 4:45 · typical 4:21
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. Radar TowerRadar Tower
    13. EelSubmarine
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 113 steps
    1. NettleNettle
    2. DolphinDolphin ×2
    3. SkaterSkater
    4. CorsairDestroyerdone 5:52 · typical 5:36
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Geothermal PowerplantGeodone 8:39 · typical 7:46
    7. Grim ReaperGrim Reaper
    8. Mex
    9. SentrySentry
    10. Grim ReaperGrim Reaper ×2
    11. SkaterSkater ×2
    12. CorsairDestroyer
    13. Radar TowerRadar Tower
    14. Mex
    15. NettleNettle
    16. CorsairDestroyer
    17. Naval Construction Turret
    18. Advanced Metal ExtractorT2 mexdone 9:10 · typical 9:17
    19. SentrySentry
    20. Naval Construction Turret
    21. SentrySentry
    22. EllysawFrigate ×2
    23. SentrySentry
    24. EllysawFrigate
    25. Naval Energy Converter
    26. Naval Energy Storage
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Advanced Metal ExtractorT2 mex
    29. EllysawFrigate
    30. SentrySentry
    31. Naval Energy Converter
    32. Naval Energy Storage
    33. Naval Energy Converter
    34. EllysawFrigate
    35. SentrySentry
    36. Naval Energy Converter
    37. CorsairDestroyer
    38. Naval Energy Converter
    39. Grim ReaperGrim Reaper
    40. Naval Energy Converter
    41. Advanced Metal ExtractorT2 mex
    42. Naval Energy Converter
    43. Grim ReaperGrim Reaper
    44. Naval Energy Converter
    45. Con turret
    46. CorsairDestroyer
    47. HarpoonHarpoon
    48. Naval Energy Converter
    49. HarpoonHarpoon
    50. CorsairDestroyer
    51. Naval Energy Converter ×2
    52. Mex
    53. Wind ×2
    54. Naval Energy Converter
    55. Wind
    56. Naval Energy Converter
    57. Wind
    58. Naval Energy Converter
    59. Advanced ShipyardAdvanced Shipyarddone 13:13
    60. Wind
    61. Con turret
    62. Wind ×3
    63. Naval Construction Turret
    64. SkaterSkater
    65. Wind
    66. Con turret
    67. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    68. Wind ×2
    69. Con turret
    70. Advanced Metal ExtractorT2 mex
    71. Wind
    72. Mex
    73. Wind
    74. HarpoonHarpoon
    75. Con turret
    76. Wind ×2
    77. Naval Energy Converter
    78. Wind ×5
    79. Advanced Metal ExtractorT2 mex
    80. Naval Energy Converter
    81. Wind
    82. BermudaRadar jammer ship
    83. Naval Metal Storage
    84. Wind
    85. Metal storage
    86. Wind
    87. Naval Energy Converter
    88. Wind
    89. Advanced Construction SubAdvanced Construction Sub
    90. Wind ×2
    91. Naval Energy Converter
    92. Wind ×2
    93. VoyagerVoyager
    94. Advanced Metal ExtractorT2 mex
    95. Naval Energy Converter
    96. Wind
    97. VoyagerVoyager
    98. Naval Energy Converter
    99. VoyagerVoyager
    100. Wind
    101. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:56
    102. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    103. Wind
    104. VoyagerVoyager
    105. Wind
    106. VoyagerVoyager
    107. Naval Construction Turret
    108. Wind
    109. BermudaRadar jammer ship
    110. Naval Construction Turret
    111. Naval NettleNaval Nettle
    112. Naval Construction Turret
    113. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is [UNN]Prime's (37 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

[UNN]Prime

36.9 OS · 15/08/2026

Open source match ↗

7 received units · includes a constructor
111 metal received · 97456 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build