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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 740 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 790 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 740 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×2for Air
    4. Bot LabBot Labdone 1:10 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 4 steps
    1. Wind
    2. LazarusLazarus
    3. Construction BotCon bot ×3
    4. ShipyardShipyarddone 2:33 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 17 steps
    1. LazarusLazarus ×2
    2. SkaterSkater
    3. Mex
    4. SkaterSkater
    5. PawnPawn
    6. DolphinDolphin
    7. Construction ShipCon ship
    8. EelSubmarinedone 3:46 · typical 4:21
    9. Mex
    10. DolphinDolphin
    11. Mex
    12. DolphinDolphin
    13. Mex
    14. DolphinDolphin ×2
    15. Mex
    16. DolphinDolphin ×3
    17. SkaterSkater
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 81 steps
    1. CorsairDestroyerdone 5:48 · typical 5:35
    2. Radar TowerRadar Tower
    3. Wind
    4. Mex
    5. Wind
    6. CorsairDestroyer
    7. Wind ×2
    8. Mex
    9. Wind ×2
    10. Radar TowerRadar Tower
    11. EelSubmarine
    12. Wind
    13. SentrySentry
    14. EelSubmarine
    15. Wind
    16. Energy storage
    17. EelSubmarine
    18. SentrySentry
    19. EelSubmarine
    20. Geothermal PowerplantGeodone 9:27 · typical 7:46
    21. Advanced Metal ExtractorT2 mexdone 9:13 · typical 9:17
    22. CorsairDestroyer
    23. SentrySentry ×2
    24. CorsairDestroyer
    25. Construction ShipCon ship
    26. Advanced Metal ExtractorT2 mex
    27. Construction ShipCon ship
    28. Converter
    29. BeamerBeamer
    30. Converter
    31. Advanced Metal ExtractorT2 mex
    32. Naval Construction Turret
    33. Converter
    34. Advanced ShipyardAdvanced Shipyarddone 11:14
    35. Converter
    36. ShipyardShipyardnot finished by 15:00
    37. Converter
    38. Naval Construction Turret
    39. Advanced Metal ExtractorT2 mex
    40. Converter
    41. DreadnoughtBattleshipdone 11:55
    42. Advanced Metal ExtractorT2 mex
    43. Con turret
    44. Advanced Metal ExtractorT2 mex
    45. BermudaRadar jammer ship
    46. ShipyardShipyarddone 12:25
    47. MaelstromMaelstromdone 12:49
    48. Con turret
    49. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:16
    50. SkaterSkater
    51. MaelstromMaelstrom
    52. SkaterSkater
    53. Con turret ×2
    54. DolphinDolphin ×2
    55. Wind
    56. Con turret
    57. Wind
    58. Converter
    59. Wind ×2
    60. Naval NettleNaval Nettle
    61. Wind
    62. Con turret
    63. Wind
    64. DolphinDolphin
    65. Wind ×2
    66. Converter
    67. DolphinDolphin
    68. Wind ×4
    69. DolphinDolphin
    70. Wind ×4
    71. Naval Construction Turret
    72. SkaterSkater
    73. Converter
    74. Wind ×2
    75. Converter
    76. Wind ×3
    77. Converter ×2
    78. Wind ×2
    79. CorsairDestroyer
    80. Naval Construction Turret
    81. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is waine's (35 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

790 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002921051
5:00414517874
6:005554545312
7:0071121005650
8:00877917781052
9:001068425531692
10:001296035132275
11:001568547053186
12:001866757873969
13:002186169034813
14:002557480275681
15:002902591296705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

waine

35.1 OS · 20/09/2026

Open source match ↗

9 received units
304 metal received · 32650 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=758
Shipyard3:11Middle 50%: 2:50–3:36 · n=779
Eel4:21Middle 50%: 3:41–5:34 · n=472
Corsair5:35Middle 50%: 4:50–6:34 · n=729
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=481
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=688

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build