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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 740 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 790 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 740 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex
    2. Solar
    3. Bot LabBot Labdone 0:36 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 16 steps
    1. LazarusLazarus
    2. Construction BotCon bot
    3. Mex
    4. Construction BotCon bot
    5. Mex ×2
    6. Construction BotCon bot
    7. Mex ×2
    8. Wind ×2for Air
    9. LazarusLazarus
    10. Wind
    11. Mex
    12. CrossbowCrossbow
    13. Wind ×2
    14. TickTick ×2
    15. Wind
    16. ShipyardShipyarddone 3:03 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 26 steps
    1. Wind
    2. Radar TowerRadar Tower
    3. SkaterSkater
    4. Energy storage
    5. Mex
    6. SkaterSkater
    7. Construction ShipCon ship
    8. Converter
    9. Mex
    10. DolphinDolphin
    11. Wind
    12. DolphinDolphin ×2
    13. Wind
    14. DolphinDolphin
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. SentrySentry
    17. Wind
    18. DolphinDolphin ×2
    19. Wind
    20. EelSubmarinedone 4:44 · typical 4:21
    21. Wind
    22. DolphinDolphin
    23. Converter
    24. SentrySentry
    25. HarpoonHarpoon
    26. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 80 steps
    1. Con turret
    2. DolphinDolphin ×2
    3. SentrySentry
    4. DolphinDolphin
    5. HarpoonHarpoon
    6. DolphinDolphin
    7. Wind
    8. DolphinDolphin
    9. CorsairDestroyerdone 6:55 · typical 5:35
    10. Wind ×4
    11. Mex
    12. Converter
    13. Wind
    14. HarpoonHarpoon
    15. Con turret
    16. Wind ×2
    17. SkaterSkater
    18. Wind
    19. Converter
    20. SkaterSkater
    21. Wind
    22. Advanced Metal ExtractorT2 mexdone 8:00 · typical 9:17
    23. Wind
    24. SkaterSkater
    25. Wind
    26. DolphinDolphin
    27. ShipyardShipyarddone 8:14
    28. Advanced Metal ExtractorT2 mex
    29. Wind
    30. DolphinDolphin ×2
    31. Wind
    32. DolphinDolphin
    33. Con turret
    34. DolphinDolphin ×2
    35. Converter
    36. Advanced Metal ExtractorT2 mex
    37. DolphinDolphin
    38. Wind
    39. EllysawFrigate
    40. Wind
    41. EllysawFrigate
    42. Wind
    43. CorsairDestroyer
    44. Wind ×2
    45. Converter
    46. Solar
    47. HarpoonHarpoon
    48. Advanced Metal ExtractorT2 mex
    49. SentrySentry
    50. Radar TowerRadar Tower
    51. Solar
    52. SkaterSkater
    53. Wind
    54. SentrySentry
    55. Wind ×3
    56. BeamerBeamer
    57. Mex
    58. Converter
    59. Radar TowerRadar Tower
    60. Mex
    61. CorsairDestroyer
    62. Mex
    63. Bot LabBot Labdone 12:19
    64. RocketeerRocketeer ×2
    65. Metal storage
    66. RocketeerRocketeer ×2
    67. Advanced Bot LabAdvanced Bot Labdone 14:24
    68. Construction BotCon bot
    69. Wind
    70. Construction BotCon bot
    71. Wind
    72. Con turret
    73. Advanced Metal ExtractorT2 mex
    74. Wind
    75. Con turret ×2
    76. SharpshooterSniper botnot finished by 15:00
    77. PlatypusPlatypus
    78. Wind
    79. PlatypusPlatypus
    80. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is AbyssFalcon's (36 OS, 15/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

790 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002921051
5:00414517874
6:005554545312
7:0071121005650
8:00877917781052
9:001068425531692
10:001296035132275
11:001568547053186
12:001866757873969
13:002186169034813
14:002557480275681
15:002902591296705
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

AbyssFalcon

36.2 OS · 15/08/2026

Open source match ↗

34 received units · includes a constructor
109 metal received · 42081 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=758
Shipyard3:11Middle 50%: 2:50–3:36 · n=779
Eel4:21Middle 50%: 3:41–5:34 · n=472
Corsair5:35Middle 50%: 4:50–6:34 · n=729
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=481
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=688

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build