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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4for Tech
    3. Energy storagefor Tech
    4. Windfor unknown
    5. Bot LabBot Labdone 1:32 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 5 steps
    1. LazarusLazarus ×2for Tech
    2. Converterfor Tech
    3. Construction BotCon botfor Tech
    4. Construction BotCon bot
    5. ShipyardShipyarddone 2:57 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. Mexfor Tech
    2. SkaterSkater
    3. Construction BotCon botfor Tech
    4. SkaterSkaterfor Tech
    5. DolphinDolphin
    6. PawnPawnfor Tech
    7. DolphinDolphin
    8. PawnPawn
    9. DolphinDolphin
    10. Construction ShipCon shipfor Tech
    11. PawnPawn
    12. CorsairDestroyerdone 4:50 · typical 5:36
    13. Mex ×4for Tech
    14. SentrySentryfor Tech
    15. EllysawFrigatefor Tech
    16. SentrySentryfor Tech
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 70 steps
    1. EllysawFrigatefor Tech
    2. SentrySentryfor Tech
    3. EllysawFrigatefor Tech
    4. Windfor Tech
    5. Mexfor Tech
    6. EllysawFrigate
    7. Windfor Tech
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor Tech
    9. Windfor Tech
    10. SkaterSkaterfor Tech
    11. Windfor Tech
    12. SkaterSkaterfor Tech
    13. Windfor Tech
    14. Con turret
    15. Windfor Tech
    16. DolphinDolphin
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor Tech
    18. Windfor Tech
    19. Construction ShipCon ship
    20. Wind ×2for Tech
    21. CorsairDestroyerfor Tech
    22. Windfor Tech
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor Tech
    24. Windfor Tech
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor Tech
    26. Con turret
    27. Wind ×2for Tech
    28. EllysawFrigate
    29. SkaterSkater
    30. Construction ShipCon ship
    31. EelSubmarinedone 8:26 · typical 4:21
    32. Windfor Tech
    33. Converter
    34. Windfor Tech
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor Tech
    36. EelSubmarine
    37. Windfor Tech
    38. Converter
    39. Mex
    40. Converter
    41. Wind ×2for Tech
    42. EelSubmarine
    43. Converter
    44. Windfor Tech
    45. Converter
    46. Windfor Tech
    47. EelSubmarine
    48. Advanced Metal ExtractorT2 mexfor Techdone 10:24 · typical 9:17
    49. Converter
    50. Windfor Tech
    51. Bot LabBot Labfor Techdone 10:16
    52. Wind ×2for Tech
    53. Converter
    54. Wind ×3for Tech
    55. Converter
    56. EelSubmarine
    57. Converter
    58. Advanced Metal ExtractorT2 mexfor Tech
    59. Wind ×2for Tech
    60. EelSubmarinefor Tech
    61. Wind ×2for Tech
    62. Advanced Metal ExtractorT2 mexfor Tech
    63. EelSubmarinefor Tech
    64. Windfor Tech
    65. EelSubmarinefor Tech
    66. Windfor Tech
    67. EelSubmarine
    68. Wind ×3for Tech
    69. Advanced Metal ExtractorT2 mexfor Tech
    70. Wind ×3for Tech

Counts are medians over the build's games: half of them build more, half fewer. The example game is Slump's (38 OS, 06/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

Slump

38.4 OS · 06/09/2026

Open source match ↗

5 received units · includes a constructor
225 metal received · 57623 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build