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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Standard Geo sea play: bot lab then shipyard in the cove, an early submarine and destroyer to contest the sea, geothermal around 7:40 to fund the later fleet transition.

Usually shipyard in the cove (87%)

#naval #eco · 741 distinct matches · 101 players · 80% of Armada Geo sea games · team won 54% of 791 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 741 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex
    2. Solar
    3. Bot LabBot Labdone 0:35 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:50–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 20 steps
    1. LazarusLazarus
    2. Construction BotCon bot
    3. Windfor Air
    4. Construction BotCon bot
    5. Mex ×2
    6. Construction BotCon bot
    7. Mex
    8. LazarusLazarus
    9. Mex
    10. Construction BotCon bot
    11. Windfor Air
    12. Con turret
    13. Mex
    14. Wind
    15. LazarusLazarus
    16. Wind
    17. Converter
    18. Wind
    19. CrossbowCrossbow
    20. ShipyardShipyarddone 2:59 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: submarine (44%) · Sentry (44%) · converter (32%) · pawn (32%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 26 steps
    1. Wind
    2. PawnPawn
    3. Wind
    4. SkaterSkater
    5. Converter
    6. Radar TowerRadar Tower
    7. SkaterSkater
    8. Energy storage
    9. Construction ShipCon ship
    10. Mex
    11. EelSubmarinedone 3:55 · typical 4:21
    12. Wind
    13. Converter
    14. Wind
    15. EelSubmarine
    16. Mex
    17. Wind ×2
    18. Converter
    19. EelSubmarine
    20. Wind
    21. SentrySentry
    22. Wind
    23. DolphinDolphin
    24. Converter
    25. Con turret
    26. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin5 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater

    Some games also: Radar Tower (48%) · geo (40%) · frigate (40%) · Harpoon (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 59 steps
    1. DolphinDolphin
    2. SentrySentry
    3. DolphinDolphin ×2
    4. Converter
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Construction ShipCon ship
    7. SentrySentry
    8. DolphinDolphin ×3
    9. SkaterSkater
    10. DolphinDolphin ×2
    11. SentrySentry
    12. DolphinDolphin ×3
    13. Mex
    14. DolphinDolphin ×2
    15. Con turret
    16. DolphinDolphin
    17. Mex
    18. DolphinDolphin ×2
    19. Wind
    20. DolphinDolphin
    21. Wind
    22. ShipyardShipyarddone 8:11
    23. Wind
    24. EllysawFrigate
    25. HarpoonHarpoon
    26. Con turret
    27. Wind
    28. EllysawFrigate ×2
    29. Wind
    30. CorsairDestroyerdone 9:00 · typical 5:36
    31. SentrySentry
    32. SkaterSkater
    33. Wind
    34. EllysawFrigate ×2
    35. SentrySentry
    36. EllysawFrigate
    37. Wind
    38. Radar TowerRadar Tower
    39. Construction ShipCon ship
    40. Advanced Metal ExtractorT2 mexdone 11:05 · typical 9:17
    41. Wind
    42. CorsairDestroyer
    43. Wind
    44. HarpoonHarpoon
    45. Wind ×4
    46. HarpoonHarpoon
    47. Grim ReaperGrim Reaper
    48. Wind
    49. Grim ReaperGrim Reaper
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. SkaterSkater
    53. EllysawFrigate
    54. Wind
    55. EllysawFrigate
    56. Wind
    57. EllysawFrigate
    58. Wind
    59. CorsairDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is AbyssFalcon's (37 OS, 14/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 62% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 63% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:41 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

791 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002919051
5:00414517674
6:005553544312
7:0071121005650
8:00877617751054
9:001068325511695
10:001295135102275
11:001568346973191
12:001864157823974
13:002185969034814
14:002555779955686
15:002902091276710
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

AbyssFalcon

36.7 OS · 14/08/2026

Open source match ↗

3 received units · includes a constructor
435 metal received · 90128 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=759
Shipyard3:11Middle 50%: 2:50–3:36 · n=780
Eel4:21Middle 50%: 3:41–5:34 · n=473
Corsair5:36Middle 50%: 4:50–6:34 · n=730
Geothermal Powerplant7:46Middle 50%: 6:48–9:15 · n=482
Advanced Metal Extractor9:17Middle 50%: 8:37–10:06 · n=689

Played most by

Optimusprimenutt52games of this build_X_49games of this buildKingBenjai49games of this buildhaaven43games of this buildHummell34games of this build